This commit is contained in:
2025-01-02 13:28:04 -06:00
commit 95b13a7f55
23 changed files with 602 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

6
.vscode/settings.json vendored Normal file
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{
"godotTools.editorPath.godot4": "/var/lib/flatpak/app/org.godotengine.Godot/current/active/export/bin/org.godotengine.Godot",
"editor.insertSpaces": false,
"editor.tabSize": 4,
"terminal.integrated.tabs.enabled": false
}

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icon.svg Normal file
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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cu1hvpqmqn31n"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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models/test.blend Normal file

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models/test.blend.import Normal file
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c7g5kc0m1uhxa"
path="res://.godot/imported/test.blend-c501d2978761adab01d4cc9b69942fee.scn"
[deps]
source_file="res://models/test.blend"
dest_files=["res://.godot/imported/test.blend-c501d2978761adab01d4cc9b69942fee.scn"]
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nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
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models/test.blend1 Normal file

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Dawn Godot"
run/main_scene="res://scenes/TestScene.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="Dawn Godot"
[input]
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

24
scenes/Maps/test.tscn Normal file

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scenes/NPC/Rosa.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://yhtpoum3eek7"]
[ext_resource type="Script" path="res://scripts/RosaController.gd" id="1_3g383"]
[ext_resource type="Script" path="res://scripts/RosaCamera.gd" id="2_tr66j"]
[ext_resource type="Shader" path="res://shaders/NPC Shader.gdshader" id="3_j5vis"]
[ext_resource type="Texture2D" uid="uid://i34vweii6joy" path="res://textures/rosa.png" id="4_qdjyy"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ls7r8"]
radius = 9.35148
height = 31.3716
[sub_resource type="QuadMesh" id="QuadMesh_dyaax"]
size = Vector2(32, 32)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fegux"]
render_priority = 0
shader = ExtResource("3_j5vis")
shader_parameter/frame = 0
shader_parameter/direction = 1
shader_parameter/npcTexture = ExtResource("4_qdjyy")
[node name="Rosa" type="CharacterBody3D"]
script = ExtResource("1_3g383")
[node name="Rosa Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.130388, 0.991463, 0, -0.991463, 0.130388, 0, 30.9255, 0)
fov = 30.0
script = ExtResource("2_tr66j")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.93694)
shape = SubResource("CapsuleShape3D_ls7r8")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.173648, 0.984808, 0, -0.984808, 0.173648, 0, 0, 0)
mesh = SubResource("QuadMesh_dyaax")
surface_material_override/0 = SubResource("ShaderMaterial_fegux")

31
scenes/NPC/TestNPC.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://dr4b2pmsknuhc"]
[ext_resource type="Script" path="res://scripts/TestNPCController.gd" id="1_61g2d"]
[ext_resource type="Shader" path="res://shaders/NPC Shader.gdshader" id="1_xgcv1"]
[ext_resource type="Texture2D" uid="uid://i34vweii6joy" path="res://textures/rosa.png" id="2_shls4"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_32cew"]
radius = 9.35148
height = 31.3716
[sub_resource type="QuadMesh" id="QuadMesh_evcrc"]
size = Vector2(32, 32)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mgbpu"]
render_priority = 0
shader = ExtResource("1_xgcv1")
shader_parameter/frame = 0
shader_parameter/direction = 1
shader_parameter/npcTexture = ExtResource("2_shls4")
[node name="TestNpc" type="CharacterBody3D"]
script = ExtResource("1_61g2d")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.93694)
shape = SubResource("CapsuleShape3D_32cew")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.173648, 0.984808, 0, -0.984808, 0.173648, 0, 0, 0)
mesh = SubResource("QuadMesh_evcrc")
surface_material_override/0 = SubResource("ShaderMaterial_mgbpu")

36
scenes/TestScene.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://bdrpqtbwvtivd"]
[ext_resource type="PackedScene" uid="uid://yhtpoum3eek7" path="res://scenes/NPC/Rosa.tscn" id="1_3u2u0"]
[ext_resource type="PackedScene" uid="uid://dr4b2pmsknuhc" path="res://scenes/NPC/TestNPC.tscn" id="2_6f3lj"]
[ext_resource type="PackedScene" uid="uid://7wjfo6u4dp3h" path="res://scenes/Maps/test.tscn" id="4_18e1y"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1b6it"]
sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
sky_energy_multiplier = 0.0
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
[sub_resource type="Sky" id="Sky_weucl"]
sky_material = SubResource("ProceduralSkyMaterial_1b6it")
[sub_resource type="Environment" id="Environment_18twt"]
background_mode = 2
sky = SubResource("Sky_weucl")
[node name="TestSceneRoot" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_18twt")
[node name="Rosa" parent="." instance=ExtResource("1_3u2u0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.3489, 25.4112, -33.4617)
[node name="TestNpc" parent="." instance=ExtResource("2_6f3lj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.919, 28.7961, 27.6146)
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -38.1432, 54.7591, -25.7675)
light_energy = 15.315
omni_range = 281.646
[node name="test" parent="." instance=ExtResource("4_18e1y")]

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extends CharacterBody3D
enum Direction {
NORTH,
SOUTH,
WEST,
EAST
}
var speed:float = 3200;
var friction:float = 7;
var gravity:float = 150;
var direction = Direction.SOUTH;
var meshInstance:MeshInstance3D;
func getDirectionVector() -> Vector3:
match direction:
Direction.NORTH:
return Vector3(0, 0, -1);
Direction.SOUTH:
return Vector3(0, 0, 1);
Direction.WEST:
return Vector3(-1, 0, 0);
Direction.EAST:
return Vector3(1, 0, 0);
return Vector3(0, 0, 0);
# Virtual Methods
func updateMovement(delta) -> void:
pass
func updateOverworldLogic(delta) -> void:
pass
# Events
func _ready() -> void:
meshInstance = get_node("MeshInstance3D")
pass
func _process(delta:float) -> void:
# Update logic
updateOverworldLogic(delta)
# Set shader direction.
var material:ShaderMaterial = meshInstance.get_surface_override_material(0)
material.set_shader_parameter("direction", direction)
func _physics_process(delta: float) -> void:
# Gravity and friction
if !is_on_floor():
velocity.y -= gravity * delta;
else:
velocity += -(velocity * friction * delta);
# Update movement
updateMovement(delta)
# Update character controller.
move_and_slide();

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scripts/RosaCamera.gd Normal file
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extends Camera3D
var PIXEL_SCALE:float = 4.0;
func _ready() -> void:
pass
func _process(delta: float) -> void:
var z:float = (
tan((deg_to_rad(180) - deg_to_rad(fov)) / 2.0) *
(get_viewport().size.y / 2.0)
) / PIXEL_SCALE;
var rosa = get_node("..");
var look = rosa.position;
var position = Vector3(0, 0, 4) + look;
look_at_from_position(
Vector3(position.x, position.y + z, position.z),
look
);
pass

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scripts/RosaController.gd Normal file
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extends "res://scripts/OverworldEntity.gd"
var interactRange = 22;
func updateOverworldLogic(delta) -> void:
# Check if interact button is pressed
if(Input.is_action_just_pressed("interact")):
var rayDirection = getDirectionVector();
# cast ray
var query = PhysicsRayQueryParameters3D.create(
position,
position + (rayDirection * interactRange)
)
query.collide_with_areas = true
query.exclude = [self]
var result = get_world_3d().direct_space_state.intersect_ray(query)
if result and result.collider:
var collider = result.collider
if(collider.has_method("interact")):
collider.interact(self)
func updateMovement(delta) -> void:
# User movement
var dir:Vector2 = Input.get_vector("left", "right", "up", "down");
if(dir.x != 0 or dir.y != 0):
velocity.x = dir.x * speed * delta;
velocity.z = dir.y * speed * delta;
# Update direction
if(dir.x > 0):
if(
dir.y == 0 or
(dir.y < 0 and direction == Direction.SOUTH) or
(dir.y > 0 and direction == Direction.NORTH)
):
direction = Direction.EAST;
elif (dir.x < 0):
if(
dir.y == 0 or
(dir.y < 0 and direction == Direction.SOUTH) or
(dir.y > 0 and direction == Direction.NORTH)
):
direction = Direction.WEST;
elif (dir.y > 0):
direction = Direction.SOUTH;
elif (dir.y < 0):
direction = Direction.NORTH;
pass

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extends "res://scripts/OverworldEntity.gd"
func interact(interactor) -> void:
print("Hello, I am an NPC!")
pass
func updateMovement(delta) -> void:
pass
# User movement
#var dir:Vector2 = Input.get_vector("left", "right", "up", "down");
#if(dir.x != 0 or dir.y != 0):
#velocity.x = dir.x * speed * delta;
#velocity.z = dir.y * speed * delta;
#
## Update direction
#if(dir.x > 0):
#if(
#dir.y == 0 or
#(dir.y < 0 and direction == Direction.SOUTH) or
#(dir.y > 0 and direction == Direction.NORTH)
#):
#direction = Direction.EAST;
#elif (dir.x < 0):
#if(
#dir.y == 0 or
#(dir.y < 0 and direction == Direction.SOUTH) or
#(dir.y > 0 and direction == Direction.NORTH)
#):
#direction = Direction.WEST;
#elif (dir.y > 0):
#direction = Direction.SOUTH;
#elif (dir.y < 0):
#direction = Direction.NORTH;
#pass

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shader_type spatial;
render_mode cull_disabled;
uniform sampler2D tileset : filter_nearest;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 textureColor = texture(tileset, UV);
if(textureColor.a == 0.0)
discard;
ALBEDO = textureColor.rgb;
}

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shader_type spatial;
render_mode cull_disabled;
uniform sampler2D npcTexture : filter_nearest;
uniform int frame;
uniform int direction;
const int FRAMES = 3;
const int DIRECTIONS = 4;
//const bool BILLBOARD_ROTATION_LOCK = false;
void vertex() {
//if(BILLBOARD_ROTATION_LOCK) {
//mat4 modified_model_view = VIEW_MATRIX * mat4(
//INV_VIEW_MATRIX[0],
//INV_VIEW_MATRIX[1],
//INV_VIEW_MATRIX[2],
//MODEL_MATRIX[3]
//);
//MODELVIEW_MATRIX = modified_model_view;
//} else {
//mat4 modified_model_view = VIEW_MATRIX * mat4(
//INV_VIEW_MATRIX[0],
//MODEL_MATRIX[1],
//MODEL_MATRIX[2],
//MODEL_MATRIX[3]
//);
//MODELVIEW_MATRIX = modified_model_view;
//}
vec2 tileSize = vec2(1.0 / float(FRAMES), 1.0 / float(DIRECTIONS));
vec2 topLeft = tileSize * vec2(float(frame % FRAMES), float(direction % DIRECTIONS));
vec2 bottomRight = topLeft + tileSize;
if(VERTEX_ID == 3) {
UV = topLeft;
} else if(VERTEX_ID == 2) {
UV = vec2(bottomRight.x, topLeft.y);
} else if(VERTEX_ID == 1) {
UV = vec2(topLeft.x, bottomRight.y);
} else if(VERTEX_ID == 0) {
UV = bottomRight;
}
}
void fragment() {
vec4 npcColor = texture(npcTexture, UV);
// Remove PINK background
if(npcColor.r == 1.0 && npcColor.g == 0.0 && npcColor.b == 1.0)
discard;
// Remove GREEN borders
if(npcColor.r == 0.00392156862745 && npcColor.g == 1.0 && npcColor.b == 0.0)
discard;
ALBEDO.rgb = npcColor.rgb;
}

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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
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process/normal_map_invert_y=false
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path.s3tc="res://.godot/imported/tileset.png-c58e1bf82d47fc19d60aef6c7192e952.s3tc.ctex"
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compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0