59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
shader_type spatial;
|
|
render_mode cull_disabled;
|
|
|
|
uniform sampler2D npcTexture : filter_nearest;
|
|
uniform int frame;
|
|
uniform int direction;
|
|
|
|
const int FRAMES = 3;
|
|
const int DIRECTIONS = 4;
|
|
//const bool BILLBOARD_ROTATION_LOCK = false;
|
|
|
|
void vertex() {
|
|
//if(BILLBOARD_ROTATION_LOCK) {
|
|
//mat4 modified_model_view = VIEW_MATRIX * mat4(
|
|
//INV_VIEW_MATRIX[0],
|
|
//INV_VIEW_MATRIX[1],
|
|
//INV_VIEW_MATRIX[2],
|
|
//MODEL_MATRIX[3]
|
|
//);
|
|
//MODELVIEW_MATRIX = modified_model_view;
|
|
//} else {
|
|
//mat4 modified_model_view = VIEW_MATRIX * mat4(
|
|
//INV_VIEW_MATRIX[0],
|
|
//MODEL_MATRIX[1],
|
|
//MODEL_MATRIX[2],
|
|
//MODEL_MATRIX[3]
|
|
//);
|
|
//MODELVIEW_MATRIX = modified_model_view;
|
|
//}
|
|
|
|
vec2 tileSize = vec2(1.0 / float(FRAMES), 1.0 / float(DIRECTIONS));
|
|
vec2 topLeft = tileSize * vec2(float(frame % FRAMES), float(direction % DIRECTIONS));
|
|
vec2 bottomRight = topLeft + tileSize;
|
|
|
|
if(VERTEX_ID == 3) {
|
|
UV = topLeft;
|
|
} else if(VERTEX_ID == 2) {
|
|
UV = vec2(bottomRight.x, topLeft.y);
|
|
} else if(VERTEX_ID == 1) {
|
|
UV = vec2(topLeft.x, bottomRight.y);
|
|
} else if(VERTEX_ID == 0) {
|
|
UV = bottomRight;
|
|
}
|
|
}
|
|
|
|
void fragment() {
|
|
vec4 npcColor = texture(npcTexture, UV);
|
|
|
|
// Remove PINK background
|
|
if(npcColor.r == 1.0 && npcColor.g == 0.0 && npcColor.b == 1.0)
|
|
discard;
|
|
|
|
// Remove GREEN borders
|
|
if(npcColor.r == 0.00392156862745 && npcColor.g == 1.0 && npcColor.b == 0.0)
|
|
discard;
|
|
|
|
ALBEDO.rgb = npcColor.rgb;
|
|
}
|