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Dawn-Godot/scenes/NPC/TestNPC.tscn
2025-01-02 13:28:04 -06:00

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[gd_scene load_steps=7 format=3 uid="uid://dr4b2pmsknuhc"]
[ext_resource type="Script" path="res://scripts/TestNPCController.gd" id="1_61g2d"]
[ext_resource type="Shader" path="res://shaders/NPC Shader.gdshader" id="1_xgcv1"]
[ext_resource type="Texture2D" uid="uid://i34vweii6joy" path="res://textures/rosa.png" id="2_shls4"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_32cew"]
radius = 9.35148
height = 31.3716
[sub_resource type="QuadMesh" id="QuadMesh_evcrc"]
size = Vector2(32, 32)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mgbpu"]
render_priority = 0
shader = ExtResource("1_xgcv1")
shader_parameter/frame = 0
shader_parameter/direction = 1
shader_parameter/npcTexture = ExtResource("2_shls4")
[node name="TestNpc" type="CharacterBody3D"]
script = ExtResource("1_61g2d")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.93694)
shape = SubResource("CapsuleShape3D_32cew")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.173648, 0.984808, 0, -0.984808, 0.173648, 0, 0, 0)
mesh = SubResource("QuadMesh_evcrc")
surface_material_override/0 = SubResource("ShaderMaterial_mgbpu")