[gd_scene load_steps=7 format=3 uid="uid://dr4b2pmsknuhc"] [ext_resource type="Script" path="res://scripts/TestNPCController.gd" id="1_61g2d"] [ext_resource type="Shader" path="res://shaders/NPC Shader.gdshader" id="1_xgcv1"] [ext_resource type="Texture2D" uid="uid://i34vweii6joy" path="res://textures/rosa.png" id="2_shls4"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_32cew"] radius = 9.35148 height = 31.3716 [sub_resource type="QuadMesh" id="QuadMesh_evcrc"] size = Vector2(32, 32) [sub_resource type="ShaderMaterial" id="ShaderMaterial_mgbpu"] render_priority = 0 shader = ExtResource("1_xgcv1") shader_parameter/frame = 0 shader_parameter/direction = 1 shader_parameter/npcTexture = ExtResource("2_shls4") [node name="TestNpc" type="CharacterBody3D"] script = ExtResource("1_61g2d") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.93694) shape = SubResource("CapsuleShape3D_32cew") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.173648, 0.984808, 0, -0.984808, 0.173648, 0, 0, 0) mesh = SubResource("QuadMesh_evcrc") surface_material_override/0 = SubResource("ShaderMaterial_mgbpu")