18 lines
		
	
	
		
			300 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			300 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
shader_type spatial;
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render_mode cull_disabled;
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uniform sampler2D tileset : filter_nearest;
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void vertex() {
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	// Called for every vertex the material is visible on.
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}
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void fragment() {
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	vec4 textureColor = texture(tileset, UV);
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	if(textureColor.a == 0.0)
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		discard;
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	ALBEDO = textureColor.rgb;
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}
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