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Dawn-Godot/shaders/Map Shader.gdshader
2025-01-02 13:28:04 -06:00

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shader_type spatial;
render_mode cull_disabled;
uniform sampler2D tileset : filter_nearest;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 textureColor = texture(tileset, UV);
if(textureColor.a == 0.0)
discard;
ALBEDO = textureColor.rgb;
}