Initial
This commit is contained in:
		
							
								
								
									
										2
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
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								.gitattributes
									
									
									
									
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							@@ -0,0 +1,2 @@
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			|||||||
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					# Normalize EOL for all files that Git considers text files.
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					* text=auto eol=lf
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			||||||
							
								
								
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
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										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
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							@@ -0,0 +1,3 @@
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			|||||||
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					# Godot 4+ specific ignores
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			||||||
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					.godot/
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			||||||
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					/android/
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			||||||
							
								
								
									
										6
									
								
								.vscode/settings.json
									
									
									
									
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										6
									
								
								.vscode/settings.json
									
									
									
									
										vendored
									
									
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							@@ -0,0 +1,6 @@
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			|||||||
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					{
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			||||||
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					  "godotTools.editorPath.godot4": "/var/lib/flatpak/app/org.godotengine.Godot/current/active/export/bin/org.godotengine.Godot",
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			||||||
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						"editor.insertSpaces": false,
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			||||||
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						"editor.tabSize": 4,
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			||||||
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						"terminal.integrated.tabs.enabled": false
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			||||||
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					}
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			||||||
							
								
								
									
										1
									
								
								icon.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								icon.svg
									
									
									
									
									
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							@@ -0,0 +1 @@
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			|||||||
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					<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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			||||||
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		 After Width: | Height: | Size: 994 B  | 
							
								
								
									
										37
									
								
								icon.svg.import
									
									
									
									
									
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										37
									
								
								icon.svg.import
									
									
									
									
									
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							@@ -0,0 +1,37 @@
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			|||||||
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					[remap]
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			||||||
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			||||||
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					importer="texture"
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			||||||
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					type="CompressedTexture2D"
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			||||||
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					uid="uid://cu1hvpqmqn31n"
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			||||||
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					path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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			||||||
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					metadata={
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			||||||
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					"vram_texture": false
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			||||||
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					}
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			||||||
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			||||||
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					[deps]
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			||||||
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			||||||
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					source_file="res://icon.svg"
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			||||||
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					dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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			||||||
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			||||||
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					[params]
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			||||||
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			||||||
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					compress/mode=0
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			||||||
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					compress/high_quality=false
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			||||||
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					compress/lossy_quality=0.7
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			||||||
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					compress/hdr_compression=1
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			||||||
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					compress/normal_map=0
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			||||||
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					compress/channel_pack=0
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			||||||
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					mipmaps/generate=false
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			||||||
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					mipmaps/limit=-1
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			||||||
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					roughness/mode=0
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			||||||
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					roughness/src_normal=""
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			||||||
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					process/fix_alpha_border=true
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			||||||
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					process/premult_alpha=false
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			||||||
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					process/normal_map_invert_y=false
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			||||||
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					process/hdr_as_srgb=false
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			||||||
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					process/hdr_clamp_exposure=false
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			||||||
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					process/size_limit=0
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			||||||
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					detect_3d/compress_to=1
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			||||||
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					svg/scale=1.0
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			||||||
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					editor/scale_with_editor_scale=false
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			||||||
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					editor/convert_colors_with_editor_theme=false
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			||||||
							
								
								
									
										
											BIN
										
									
								
								models/test.blend
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								models/test.blend
									
									
									
									
									
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											Binary file not shown.
										
									
								
							
							
								
								
									
										51
									
								
								models/test.blend.import
									
									
									
									
									
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										51
									
								
								models/test.blend.import
									
									
									
									
									
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							@@ -0,0 +1,51 @@
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					[remap]
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			||||||
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			||||||
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					importer="scene"
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			||||||
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					importer_version=1
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			||||||
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					type="PackedScene"
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			||||||
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					uid="uid://c7g5kc0m1uhxa"
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			||||||
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					path="res://.godot/imported/test.blend-c501d2978761adab01d4cc9b69942fee.scn"
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			||||||
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					[deps]
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			||||||
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					source_file="res://models/test.blend"
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					dest_files=["res://.godot/imported/test.blend-c501d2978761adab01d4cc9b69942fee.scn"]
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			||||||
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			||||||
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					[params]
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			||||||
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			||||||
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					nodes/root_type=""
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			||||||
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					nodes/root_name=""
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			||||||
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					nodes/apply_root_scale=true
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			||||||
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					nodes/root_scale=1.0
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			||||||
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					nodes/import_as_skeleton_bones=false
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			||||||
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					meshes/ensure_tangents=true
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			||||||
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					meshes/generate_lods=true
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			||||||
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					meshes/create_shadow_meshes=true
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			||||||
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					meshes/light_baking=1
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			||||||
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					meshes/lightmap_texel_size=0.2
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			||||||
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					meshes/force_disable_compression=false
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			||||||
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					skins/use_named_skins=true
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			||||||
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					animation/import=true
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			||||||
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					animation/fps=30
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			||||||
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					animation/trimming=false
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			||||||
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					animation/remove_immutable_tracks=true
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			||||||
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					animation/import_rest_as_RESET=false
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			||||||
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					import_script/path=""
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			||||||
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					_subresources={}
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			||||||
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					blender/nodes/visible=0
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			||||||
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					blender/nodes/active_collection_only=false
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			||||||
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					blender/nodes/punctual_lights=true
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			||||||
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					blender/nodes/cameras=true
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			||||||
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					blender/nodes/custom_properties=true
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			||||||
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					blender/nodes/modifiers=1
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			||||||
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					blender/meshes/colors=false
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			||||||
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					blender/meshes/uvs=true
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			||||||
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					blender/meshes/normals=true
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			||||||
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					blender/meshes/tangents=true
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			||||||
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					blender/meshes/skins=2
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			||||||
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					blender/meshes/export_bones_deforming_mesh_only=false
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			||||||
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					blender/materials/unpack_enabled=true
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			||||||
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					blender/materials/export_materials=1
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			||||||
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					blender/animation/limit_playback=true
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			||||||
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					blender/animation/always_sample=true
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			||||||
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					blender/animation/group_tracks=true
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			||||||
							
								
								
									
										
											BIN
										
									
								
								models/test.blend1
									
									
									
									
									
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								models/test.blend1
									
									
									
									
									
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										62
									
								
								project.godot
									
									
									
									
									
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								project.godot
									
									
									
									
									
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							@@ -0,0 +1,62 @@
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			|||||||
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					; Engine configuration file.
 | 
				
			||||||
 | 
					; It's best edited using the editor UI and not directly,
 | 
				
			||||||
 | 
					; since the parameters that go here are not all obvious.
 | 
				
			||||||
 | 
					;
 | 
				
			||||||
 | 
					; Format:
 | 
				
			||||||
 | 
					;   [section] ; section goes between []
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			||||||
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					;   param=value ; assign values to parameters
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			||||||
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			||||||
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					config_version=5
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			||||||
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			||||||
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					[application]
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			||||||
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			||||||
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					config/name="Dawn Godot"
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			||||||
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					run/main_scene="res://scenes/TestScene.tscn"
 | 
				
			||||||
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					config/features=PackedStringArray("4.3", "GL Compatibility")
 | 
				
			||||||
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					config/icon="res://icon.svg"
 | 
				
			||||||
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 | 
				
			||||||
 | 
					[dotnet]
 | 
				
			||||||
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			||||||
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					project/assembly_name="Dawn Godot"
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			||||||
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			||||||
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					[input]
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			||||||
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			||||||
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					left={
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			||||||
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					"deadzone": 0.5,
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			||||||
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					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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			||||||
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					, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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			||||||
 | 
					]
 | 
				
			||||||
 | 
					}
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			||||||
 | 
					right={
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			||||||
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					"deadzone": 0.5,
 | 
				
			||||||
 | 
					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
 | 
				
			||||||
 | 
					]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					up={
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			||||||
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					"deadzone": 0.5,
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			||||||
 | 
					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
 | 
				
			||||||
 | 
					]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					down={
 | 
				
			||||||
 | 
					"deadzone": 0.5,
 | 
				
			||||||
 | 
					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
 | 
				
			||||||
 | 
					]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					interact={
 | 
				
			||||||
 | 
					"deadzone": 0.5,
 | 
				
			||||||
 | 
					"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[rendering]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					renderer/rendering_method="gl_compatibility"
 | 
				
			||||||
 | 
					renderer/rendering_method.mobile="gl_compatibility"
 | 
				
			||||||
							
								
								
									
										24
									
								
								scenes/Maps/test.tscn
									
									
									
									
									
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								scenes/Maps/test.tscn
									
									
									
									
									
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								scenes/NPC/Rosa.tscn
									
									
									
									
									
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								scenes/NPC/Rosa.tscn
									
									
									
									
									
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							@@ -0,0 +1,37 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=8 format=3 uid="uid://yhtpoum3eek7"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/RosaController.gd" id="1_3g383"]
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/RosaCamera.gd" id="2_tr66j"]
 | 
				
			||||||
 | 
					[ext_resource type="Shader" path="res://shaders/NPC Shader.gdshader" id="3_j5vis"]
 | 
				
			||||||
 | 
					[ext_resource type="Texture2D" uid="uid://i34vweii6joy" path="res://textures/rosa.png" id="4_qdjyy"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ls7r8"]
 | 
				
			||||||
 | 
					radius = 9.35148
 | 
				
			||||||
 | 
					height = 31.3716
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="QuadMesh" id="QuadMesh_dyaax"]
 | 
				
			||||||
 | 
					size = Vector2(32, 32)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="ShaderMaterial" id="ShaderMaterial_fegux"]
 | 
				
			||||||
 | 
					render_priority = 0
 | 
				
			||||||
 | 
					shader = ExtResource("3_j5vis")
 | 
				
			||||||
 | 
					shader_parameter/frame = 0
 | 
				
			||||||
 | 
					shader_parameter/direction = 1
 | 
				
			||||||
 | 
					shader_parameter/npcTexture = ExtResource("4_qdjyy")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Rosa" type="CharacterBody3D"]
 | 
				
			||||||
 | 
					script = ExtResource("1_3g383")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Rosa Camera" type="Camera3D" parent="."]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 0.130388, 0.991463, 0, -0.991463, 0.130388, 0, 30.9255, 0)
 | 
				
			||||||
 | 
					fov = 30.0
 | 
				
			||||||
 | 
					script = ExtResource("2_tr66j")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.93694)
 | 
				
			||||||
 | 
					shape = SubResource("CapsuleShape3D_ls7r8")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 0.173648, 0.984808, 0, -0.984808, 0.173648, 0, 0, 0)
 | 
				
			||||||
 | 
					mesh = SubResource("QuadMesh_dyaax")
 | 
				
			||||||
 | 
					surface_material_override/0 = SubResource("ShaderMaterial_fegux")
 | 
				
			||||||
							
								
								
									
										31
									
								
								scenes/NPC/TestNPC.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								scenes/NPC/TestNPC.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,31 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=7 format=3 uid="uid://dr4b2pmsknuhc"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="Script" path="res://scripts/TestNPCController.gd" id="1_61g2d"]
 | 
				
			||||||
 | 
					[ext_resource type="Shader" path="res://shaders/NPC Shader.gdshader" id="1_xgcv1"]
 | 
				
			||||||
 | 
					[ext_resource type="Texture2D" uid="uid://i34vweii6joy" path="res://textures/rosa.png" id="2_shls4"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_32cew"]
 | 
				
			||||||
 | 
					radius = 9.35148
 | 
				
			||||||
 | 
					height = 31.3716
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="QuadMesh" id="QuadMesh_evcrc"]
 | 
				
			||||||
 | 
					size = Vector2(32, 32)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="ShaderMaterial" id="ShaderMaterial_mgbpu"]
 | 
				
			||||||
 | 
					render_priority = 0
 | 
				
			||||||
 | 
					shader = ExtResource("1_xgcv1")
 | 
				
			||||||
 | 
					shader_parameter/frame = 0
 | 
				
			||||||
 | 
					shader_parameter/direction = 1
 | 
				
			||||||
 | 
					shader_parameter/npcTexture = ExtResource("2_shls4")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="TestNpc" type="CharacterBody3D"]
 | 
				
			||||||
 | 
					script = ExtResource("1_61g2d")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.93694)
 | 
				
			||||||
 | 
					shape = SubResource("CapsuleShape3D_32cew")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 0.173648, 0.984808, 0, -0.984808, 0.173648, 0, 0, 0)
 | 
				
			||||||
 | 
					mesh = SubResource("QuadMesh_evcrc")
 | 
				
			||||||
 | 
					surface_material_override/0 = SubResource("ShaderMaterial_mgbpu")
 | 
				
			||||||
							
								
								
									
										36
									
								
								scenes/TestScene.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								scenes/TestScene.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,36 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=7 format=3 uid="uid://bdrpqtbwvtivd"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://yhtpoum3eek7" path="res://scenes/NPC/Rosa.tscn" id="1_3u2u0"]
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://dr4b2pmsknuhc" path="res://scenes/NPC/TestNPC.tscn" id="2_6f3lj"]
 | 
				
			||||||
 | 
					[ext_resource type="PackedScene" uid="uid://7wjfo6u4dp3h" path="res://scenes/Maps/test.tscn" id="4_18e1y"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1b6it"]
 | 
				
			||||||
 | 
					sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
 | 
				
			||||||
 | 
					sky_energy_multiplier = 0.0
 | 
				
			||||||
 | 
					ground_bottom_color = Color(0, 0, 0, 1)
 | 
				
			||||||
 | 
					ground_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="Sky" id="Sky_weucl"]
 | 
				
			||||||
 | 
					sky_material = SubResource("ProceduralSkyMaterial_1b6it")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="Environment" id="Environment_18twt"]
 | 
				
			||||||
 | 
					background_mode = 2
 | 
				
			||||||
 | 
					sky = SubResource("Sky_weucl")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="TestSceneRoot" type="Node3D"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
 | 
				
			||||||
 | 
					environment = SubResource("Environment_18twt")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Rosa" parent="." instance=ExtResource("1_3u2u0")]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.3489, 25.4112, -33.4617)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="TestNpc" parent="." instance=ExtResource("2_6f3lj")]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.919, 28.7961, 27.6146)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="OmniLight3D" type="OmniLight3D" parent="."]
 | 
				
			||||||
 | 
					transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -38.1432, 54.7591, -25.7675)
 | 
				
			||||||
 | 
					light_energy = 15.315
 | 
				
			||||||
 | 
					omni_range = 281.646
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="test" parent="." instance=ExtResource("4_18e1y")]
 | 
				
			||||||
							
								
								
									
										61
									
								
								scripts/OverworldEntity.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								scripts/OverworldEntity.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,61 @@
 | 
				
			|||||||
 | 
					extends CharacterBody3D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum Direction {
 | 
				
			||||||
 | 
						NORTH,
 | 
				
			||||||
 | 
						SOUTH,
 | 
				
			||||||
 | 
						WEST,
 | 
				
			||||||
 | 
						EAST
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var speed:float = 3200;
 | 
				
			||||||
 | 
					var friction:float = 7;
 | 
				
			||||||
 | 
					var gravity:float = 150;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var direction = Direction.SOUTH;
 | 
				
			||||||
 | 
					var meshInstance:MeshInstance3D;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func getDirectionVector() -> Vector3:
 | 
				
			||||||
 | 
						match direction:
 | 
				
			||||||
 | 
							Direction.NORTH:
 | 
				
			||||||
 | 
								return Vector3(0, 0, -1);
 | 
				
			||||||
 | 
							Direction.SOUTH:
 | 
				
			||||||
 | 
								return Vector3(0, 0, 1);
 | 
				
			||||||
 | 
							Direction.WEST:
 | 
				
			||||||
 | 
								return Vector3(-1, 0, 0);
 | 
				
			||||||
 | 
							Direction.EAST:
 | 
				
			||||||
 | 
								return Vector3(1, 0, 0);
 | 
				
			||||||
 | 
						return Vector3(0, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Virtual Methods
 | 
				
			||||||
 | 
					func updateMovement(delta) -> void:
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func updateOverworldLogic(delta) -> void:
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Events
 | 
				
			||||||
 | 
					func _ready() -> void:
 | 
				
			||||||
 | 
						meshInstance = get_node("MeshInstance3D")
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _process(delta:float) -> void:
 | 
				
			||||||
 | 
						# Update logic
 | 
				
			||||||
 | 
						updateOverworldLogic(delta)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						# Set shader direction.
 | 
				
			||||||
 | 
						var material:ShaderMaterial = meshInstance.get_surface_override_material(0)
 | 
				
			||||||
 | 
						material.set_shader_parameter("direction", direction)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _physics_process(delta: float) -> void:
 | 
				
			||||||
 | 
						# Gravity and friction
 | 
				
			||||||
 | 
						if !is_on_floor():
 | 
				
			||||||
 | 
							velocity.y -= gravity * delta;
 | 
				
			||||||
 | 
						else:
 | 
				
			||||||
 | 
							velocity += -(velocity * friction * delta);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						# Update movement
 | 
				
			||||||
 | 
						updateMovement(delta)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						# Update character controller.
 | 
				
			||||||
 | 
						move_and_slide();
 | 
				
			||||||
							
								
								
									
										23
									
								
								scripts/RosaCamera.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								scripts/RosaCamera.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
				
			|||||||
 | 
					extends Camera3D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var PIXEL_SCALE:float = 4.0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready() -> void:
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _process(delta: float) -> void:
 | 
				
			||||||
 | 
						var z:float = (
 | 
				
			||||||
 | 
							tan((deg_to_rad(180) - deg_to_rad(fov)) / 2.0) *
 | 
				
			||||||
 | 
							(get_viewport().size.y / 2.0)
 | 
				
			||||||
 | 
						) / PIXEL_SCALE;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						var rosa = get_node("..");
 | 
				
			||||||
 | 
						var look = rosa.position;
 | 
				
			||||||
 | 
						var position = Vector3(0, 0, 4) + look;
 | 
				
			||||||
 | 
						look_at_from_position(
 | 
				
			||||||
 | 
							Vector3(position.x, position.y + z, position.z),
 | 
				
			||||||
 | 
							look
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
							
								
								
									
										50
									
								
								scripts/RosaController.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								scripts/RosaController.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,50 @@
 | 
				
			|||||||
 | 
					extends "res://scripts/OverworldEntity.gd"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var interactRange = 22;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func updateOverworldLogic(delta) -> void:
 | 
				
			||||||
 | 
						# Check if interact button is pressed
 | 
				
			||||||
 | 
						if(Input.is_action_just_pressed("interact")):
 | 
				
			||||||
 | 
							var rayDirection = getDirectionVector();
 | 
				
			||||||
 | 
							# cast ray
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							var query = PhysicsRayQueryParameters3D.create(
 | 
				
			||||||
 | 
								position,
 | 
				
			||||||
 | 
								position + (rayDirection * interactRange)
 | 
				
			||||||
 | 
							)
 | 
				
			||||||
 | 
							query.collide_with_areas = true
 | 
				
			||||||
 | 
							query.exclude = [self]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							var result = get_world_3d().direct_space_state.intersect_ray(query)
 | 
				
			||||||
 | 
							if result and result.collider:
 | 
				
			||||||
 | 
								var collider = result.collider
 | 
				
			||||||
 | 
								if(collider.has_method("interact")):
 | 
				
			||||||
 | 
									collider.interact(self)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func updateMovement(delta) -> void:
 | 
				
			||||||
 | 
						# User movement
 | 
				
			||||||
 | 
						var dir:Vector2 = Input.get_vector("left", "right", "up", "down");
 | 
				
			||||||
 | 
						if(dir.x != 0 or dir.y != 0):
 | 
				
			||||||
 | 
							velocity.x = dir.x * speed * delta;
 | 
				
			||||||
 | 
							velocity.z = dir.y * speed * delta;
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							# Update direction
 | 
				
			||||||
 | 
							if(dir.x > 0):
 | 
				
			||||||
 | 
								if(
 | 
				
			||||||
 | 
									dir.y == 0 or
 | 
				
			||||||
 | 
									(dir.y < 0 and direction == Direction.SOUTH) or
 | 
				
			||||||
 | 
									(dir.y > 0 and direction == Direction.NORTH)
 | 
				
			||||||
 | 
								):
 | 
				
			||||||
 | 
									direction = Direction.EAST;
 | 
				
			||||||
 | 
							elif (dir.x < 0):
 | 
				
			||||||
 | 
								if(
 | 
				
			||||||
 | 
									dir.y == 0 or
 | 
				
			||||||
 | 
									(dir.y < 0 and direction == Direction.SOUTH) or
 | 
				
			||||||
 | 
									(dir.y > 0 and direction == Direction.NORTH)
 | 
				
			||||||
 | 
								):
 | 
				
			||||||
 | 
									direction = Direction.WEST;
 | 
				
			||||||
 | 
							elif (dir.y > 0):
 | 
				
			||||||
 | 
								direction = Direction.SOUTH;
 | 
				
			||||||
 | 
							elif (dir.y < 0):
 | 
				
			||||||
 | 
								direction = Direction.NORTH;
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
							
								
								
									
										34
									
								
								scripts/TestNPCController.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								scripts/TestNPCController.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
				
			|||||||
 | 
					extends "res://scripts/OverworldEntity.gd"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func interact(interactor) -> void:
 | 
				
			||||||
 | 
						print("Hello, I am an NPC!")
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func updateMovement(delta) -> void:
 | 
				
			||||||
 | 
						pass
 | 
				
			||||||
 | 
						# User movement
 | 
				
			||||||
 | 
						#var dir:Vector2 = Input.get_vector("left", "right", "up", "down");
 | 
				
			||||||
 | 
						#if(dir.x != 0 or dir.y != 0):
 | 
				
			||||||
 | 
							#velocity.x = dir.x * speed * delta;
 | 
				
			||||||
 | 
							#velocity.z = dir.y * speed * delta;
 | 
				
			||||||
 | 
							#
 | 
				
			||||||
 | 
							## Update direction
 | 
				
			||||||
 | 
							#if(dir.x > 0):
 | 
				
			||||||
 | 
								#if(
 | 
				
			||||||
 | 
									#dir.y == 0 or
 | 
				
			||||||
 | 
									#(dir.y < 0 and direction == Direction.SOUTH) or
 | 
				
			||||||
 | 
									#(dir.y > 0 and direction == Direction.NORTH)
 | 
				
			||||||
 | 
								#):
 | 
				
			||||||
 | 
									#direction = Direction.EAST;
 | 
				
			||||||
 | 
							#elif (dir.x < 0):
 | 
				
			||||||
 | 
								#if(
 | 
				
			||||||
 | 
									#dir.y == 0 or
 | 
				
			||||||
 | 
									#(dir.y < 0 and direction == Direction.SOUTH) or
 | 
				
			||||||
 | 
									#(dir.y > 0 and direction == Direction.NORTH)
 | 
				
			||||||
 | 
								#):
 | 
				
			||||||
 | 
									#direction = Direction.WEST;
 | 
				
			||||||
 | 
							#elif (dir.y > 0):
 | 
				
			||||||
 | 
								#direction = Direction.SOUTH;
 | 
				
			||||||
 | 
							#elif (dir.y < 0):
 | 
				
			||||||
 | 
								#direction = Direction.NORTH;
 | 
				
			||||||
 | 
						#pass
 | 
				
			||||||
							
								
								
									
										17
									
								
								shaders/Map Shader.gdshader
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								shaders/Map Shader.gdshader
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
				
			|||||||
 | 
					shader_type spatial;
 | 
				
			||||||
 | 
					render_mode cull_disabled;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					uniform sampler2D tileset : filter_nearest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void vertex() {
 | 
				
			||||||
 | 
						// Called for every vertex the material is visible on.
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void fragment() {
 | 
				
			||||||
 | 
						vec4 textureColor = texture(tileset, UV);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if(textureColor.a == 0.0)
 | 
				
			||||||
 | 
							discard;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ALBEDO = textureColor.rgb;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										58
									
								
								shaders/NPC Shader.gdshader
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								shaders/NPC Shader.gdshader
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,58 @@
 | 
				
			|||||||
 | 
					shader_type spatial;
 | 
				
			||||||
 | 
					render_mode cull_disabled;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					uniform sampler2D npcTexture : filter_nearest;
 | 
				
			||||||
 | 
					uniform int frame;
 | 
				
			||||||
 | 
					uniform int direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const int FRAMES = 3;
 | 
				
			||||||
 | 
					const int DIRECTIONS = 4;
 | 
				
			||||||
 | 
					//const bool BILLBOARD_ROTATION_LOCK = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void vertex() {
 | 
				
			||||||
 | 
						//if(BILLBOARD_ROTATION_LOCK) {
 | 
				
			||||||
 | 
						    //mat4 modified_model_view = VIEW_MATRIX * mat4(
 | 
				
			||||||
 | 
						        //INV_VIEW_MATRIX[0],
 | 
				
			||||||
 | 
						        //INV_VIEW_MATRIX[1],
 | 
				
			||||||
 | 
						        //INV_VIEW_MATRIX[2],
 | 
				
			||||||
 | 
						        //MODEL_MATRIX[3]
 | 
				
			||||||
 | 
						    //);
 | 
				
			||||||
 | 
						    //MODELVIEW_MATRIX = modified_model_view;
 | 
				
			||||||
 | 
						//} else {
 | 
				
			||||||
 | 
						    //mat4 modified_model_view = VIEW_MATRIX * mat4(
 | 
				
			||||||
 | 
						        //INV_VIEW_MATRIX[0],
 | 
				
			||||||
 | 
						        //MODEL_MATRIX[1],
 | 
				
			||||||
 | 
						        //MODEL_MATRIX[2],
 | 
				
			||||||
 | 
						        //MODEL_MATRIX[3]
 | 
				
			||||||
 | 
						    //);
 | 
				
			||||||
 | 
						    //MODELVIEW_MATRIX = modified_model_view;
 | 
				
			||||||
 | 
						//}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vec2 tileSize = vec2(1.0 / float(FRAMES), 1.0 / float(DIRECTIONS));
 | 
				
			||||||
 | 
						vec2 topLeft = tileSize * vec2(float(frame % FRAMES), float(direction % DIRECTIONS));
 | 
				
			||||||
 | 
						vec2 bottomRight = topLeft + tileSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if(VERTEX_ID == 3) {
 | 
				
			||||||
 | 
							UV = topLeft;
 | 
				
			||||||
 | 
						} else if(VERTEX_ID == 2) {
 | 
				
			||||||
 | 
							UV = vec2(bottomRight.x, topLeft.y);
 | 
				
			||||||
 | 
						} else if(VERTEX_ID == 1) {
 | 
				
			||||||
 | 
							UV = vec2(topLeft.x, bottomRight.y);
 | 
				
			||||||
 | 
						} else if(VERTEX_ID == 0) {
 | 
				
			||||||
 | 
							UV = bottomRight;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void fragment() {
 | 
				
			||||||
 | 
						vec4 npcColor = texture(npcTexture, UV);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Remove PINK background
 | 
				
			||||||
 | 
						if(npcColor.r == 1.0 && npcColor.g == 0.0 && npcColor.b == 1.0)
 | 
				
			||||||
 | 
							discard;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Remove GREEN borders
 | 
				
			||||||
 | 
						if(npcColor.r == 0.00392156862745 && npcColor.g == 1.0 && npcColor.b == 0.0)
 | 
				
			||||||
 | 
							discard;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ALBEDO.rgb = npcColor.rgb;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								textures/rosa.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/rosa.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 2.0 KiB  | 
							
								
								
									
										34
									
								
								textures/rosa.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								textures/rosa.png.import
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
				
			|||||||
 | 
					[remap]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					importer="texture"
 | 
				
			||||||
 | 
					type="CompressedTexture2D"
 | 
				
			||||||
 | 
					uid="uid://i34vweii6joy"
 | 
				
			||||||
 | 
					path="res://.godot/imported/rosa.png-7b997e40701d7585aa27d5b60f198c06.ctex"
 | 
				
			||||||
 | 
					metadata={
 | 
				
			||||||
 | 
					"vram_texture": false
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[deps]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					source_file="res://textures/rosa.png"
 | 
				
			||||||
 | 
					dest_files=["res://.godot/imported/rosa.png-7b997e40701d7585aa27d5b60f198c06.ctex"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[params]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					compress/mode=0
 | 
				
			||||||
 | 
					compress/high_quality=false
 | 
				
			||||||
 | 
					compress/lossy_quality=0.7
 | 
				
			||||||
 | 
					compress/hdr_compression=1
 | 
				
			||||||
 | 
					compress/normal_map=0
 | 
				
			||||||
 | 
					compress/channel_pack=0
 | 
				
			||||||
 | 
					mipmaps/generate=true
 | 
				
			||||||
 | 
					mipmaps/limit=-1
 | 
				
			||||||
 | 
					roughness/mode=0
 | 
				
			||||||
 | 
					roughness/src_normal=""
 | 
				
			||||||
 | 
					process/fix_alpha_border=true
 | 
				
			||||||
 | 
					process/premult_alpha=false
 | 
				
			||||||
 | 
					process/normal_map_invert_y=false
 | 
				
			||||||
 | 
					process/hdr_as_srgb=false
 | 
				
			||||||
 | 
					process/hdr_clamp_exposure=false
 | 
				
			||||||
 | 
					process/size_limit=0
 | 
				
			||||||
 | 
					detect_3d/compress_to=0
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								textures/tileset.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/tileset.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 61 KiB  | 
							
								
								
									
										35
									
								
								textures/tileset.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								textures/tileset.png.import
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,35 @@
 | 
				
			|||||||
 | 
					[remap]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					importer="texture"
 | 
				
			||||||
 | 
					type="CompressedTexture2D"
 | 
				
			||||||
 | 
					uid="uid://ehx42m4jdu6h"
 | 
				
			||||||
 | 
					path.s3tc="res://.godot/imported/tileset.png-c58e1bf82d47fc19d60aef6c7192e952.s3tc.ctex"
 | 
				
			||||||
 | 
					metadata={
 | 
				
			||||||
 | 
					"imported_formats": ["s3tc_bptc"],
 | 
				
			||||||
 | 
					"vram_texture": true
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[deps]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					source_file="res://textures/tileset.png"
 | 
				
			||||||
 | 
					dest_files=["res://.godot/imported/tileset.png-c58e1bf82d47fc19d60aef6c7192e952.s3tc.ctex"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[params]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					compress/mode=2
 | 
				
			||||||
 | 
					compress/high_quality=false
 | 
				
			||||||
 | 
					compress/lossy_quality=0.7
 | 
				
			||||||
 | 
					compress/hdr_compression=1
 | 
				
			||||||
 | 
					compress/normal_map=0
 | 
				
			||||||
 | 
					compress/channel_pack=0
 | 
				
			||||||
 | 
					mipmaps/generate=true
 | 
				
			||||||
 | 
					mipmaps/limit=-1
 | 
				
			||||||
 | 
					roughness/mode=0
 | 
				
			||||||
 | 
					roughness/src_normal=""
 | 
				
			||||||
 | 
					process/fix_alpha_border=true
 | 
				
			||||||
 | 
					process/premult_alpha=false
 | 
				
			||||||
 | 
					process/normal_map_invert_y=false
 | 
				
			||||||
 | 
					process/hdr_as_srgb=false
 | 
				
			||||||
 | 
					process/hdr_clamp_exposure=false
 | 
				
			||||||
 | 
					process/size_limit=0
 | 
				
			||||||
 | 
					detect_3d/compress_to=0
 | 
				
			||||||
		Reference in New Issue
	
	Block a user