6c8e4d5cbd
Main menu buttons, the confirm dialog, battle menu/HUD text, backpack tab labels, the loading/autosave indicators, and the settings tab placeholders were all raw English literals bypassing translation. Loads each through assetLocaleGetString like the rest of the UI, adding new Init hooks for uibattlehud/uiautosave/uiloading where none existed, and adds the corresponding message ids to en_US/es_MX/jp_JP.po. Also widens the settings placeholder buffers to 64 bytes - the es_MX and jp_JP translations overflowed the previous 32-byte size. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
195 lines
5.2 KiB
Plaintext
195 lines
5.2 KiB
Plaintext
msgid ""
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msgstr ""
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"Project-Id-Version: ExampleApp 1.0\n"
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"Language: ja\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Plural-Forms: nplurals=1; plural=(0);\n"
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#: ui/menu.c:10
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msgid "ui.title"
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msgstr ""
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"歓迎"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.general"
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msgstr "一般"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.input"
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msgstr "入力"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.display"
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msgstr "表示"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.audio"
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msgstr "オーディオ"
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msgid "ui.settings.input.deadzone"
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msgstr "デッドゾーン"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language"
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msgstr "言語"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language_detail"
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msgstr "アプリケーションを再起動すると適用されます。"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.apply"
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msgstr "適用"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.discard_changes"
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msgstr "未保存の変更を破棄しますか?"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.characters"
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msgstr "キャラクター"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.items"
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msgstr "アイテム"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.settings"
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msgstr "設定"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save"
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msgstr "セーブ"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_success"
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msgstr "セーブしました。"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_cancelled"
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msgstr "セーブをキャンセルしました。"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_unavailable"
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msgstr "セーブできません - セーブデバイスが見つかりません。"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_temporary"
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msgstr "このセッションは一時的です - セーブデバイスが見つからなかったため、セーブは無効になっています。"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_create_confirm"
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msgstr "セーブデータが見つかりません。新しいセーブを作成しますか?"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_failed_format"
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msgstr "セーブに失敗しました: %s"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_check_failed_format"
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msgstr "セーブできません: %s"
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#: src/dusk/ui/frame/initial/uiinitialnocard.c
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msgid "ui.initial.no_card.message"
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msgstr "セーブデバイスが見つかりません。続行できますが、\n進行状況は保存されません。"
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#: src/dusk/ui/frame/initial/uiinitialnocard.c
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msgid "ui.initial.no_card.retry"
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msgstr "再試行"
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#: src/dusk/ui/frame/initial/uiinitialnocard.c
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msgid "ui.initial.no_card.continue"
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msgstr "続行する"
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#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
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msgid "ui.initial.create_save.message"
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msgstr "セーブデータが見つかりません。新しいセーブを作成しますか?"
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#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
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msgid "ui.initial.create_save.yes"
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msgstr "はい"
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#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
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msgid "ui.initial.create_save.no"
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msgstr "いいえ"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.new_game"
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msgstr "ニューゲーム"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.load_game"
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msgstr "ロードゲーム"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.options"
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msgstr "オプション"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.quit"
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msgstr "ゲームを終了"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.confirm"
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msgstr "確認"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.cancel"
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msgstr "キャンセル"
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#: src/dusk/ui/frame/battle/uibattlemenu.c
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msgid "ui.battle.menu.attack"
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msgstr "攻撃"
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#: src/dusk/ui/frame/battle/uibattlemenu.c
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msgid "ui.battle.menu.flee"
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msgstr "逃げる"
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#: src/dusk/ui/frame/battle/uibattlemenu.c
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msgid "ui.battle.menu.target_format"
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msgstr "敵%u (%u/%u HP)"
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#: src/dusk/ui/frame/battle/uibattlehud.c
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msgid "ui.battle.hud.hp_format"
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msgstr "HP %u/%u"
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#: src/dusk/ui/frame/battle/uibattlehud.c
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msgid "ui.battle.hud.mp_format"
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msgstr "MP %u/%u"
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#: src/dusk/ui/frame/settings/uisettingsaudio.c
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msgid "ui.settings.audio.placeholder"
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msgstr "オーディオ設定はまだありません"
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#: src/dusk/ui/frame/settings/uisettingsdisplay.c
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msgid "ui.settings.display.placeholder"
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msgstr "表示設定はまだありません"
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#: src/dusk/ui/frame/settings/uisettingsinput.c
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msgid "ui.settings.input.placeholder"
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msgstr "入力設定はまだありません"
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#: src/dusk/ui/frame/backpack/uibackpack.c
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msgid "ui.backpack.category_format"
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msgstr "カテゴリー%u"
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#: src/dusk/ui/overlay/uiloading.c
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msgid "ui.loading.text"
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msgstr "読み込み中"
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#: src/dusk/ui/overlay/uiautosave.c
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msgid "ui.autosave.saving"
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msgstr "保存中"
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#: src/dusk/rpg/item/item.json
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msgid "item.potion.name"
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msgstr "ポーション"
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#: src/dusk/rpg/item/item.json
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msgid "item.potato.name"
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msgstr "ジャガイモ"
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#: src/dusk/rpg/item/item.json
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msgid "item.apple.name"
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msgstr "リンゴ"
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