44 lines
881 B
C
44 lines
881 B
C
/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assert/assertgl.h"
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#include "util/memory.h"
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#include "render.h"
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#include "display/scene.h"
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#include "display/shader/shadermanager.h"
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#include "display/quad.h"
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#include "display/window.h"
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render_t RENDER;
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void renderInit() {
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memoryZero(&RENDER, sizeof(render_t));
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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assertNoGLError();
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shaderManagerInit();
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quadInit();
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}
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void renderUpdate() {
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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assertNoGLError();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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assertNoGLError();
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// Update shader stuff
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shaderManagerUpdate();
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// Hand off to the scene to do its rendering.
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sceneRender();
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}
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void renderDispose() {
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quadDispose();
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shaderManagerDispose();
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} |