/** * Copyright (c) 2025 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "assert/assertgl.h" #include "util/memory.h" #include "render.h" #include "display/scene.h" #include "display/shader/shadermanager.h" #include "display/quad.h" #include "display/window.h" render_t RENDER; void renderInit() { memoryZero(&RENDER, sizeof(render_t)); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); assertNoGLError(); shaderManagerInit(); quadInit(); } void renderUpdate() { glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); assertNoGLError(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); assertNoGLError(); // Update shader stuff shaderManagerUpdate(); // Hand off to the scene to do its rendering. sceneRender(); } void renderDispose() { quadDispose(); shaderManagerDispose(); }