Save slots now track the currently-active cutscene file (defaulting to a new placeholder new_game.jsonc intro) so loading a save resumes it; cutsceneSystemStartCutsceneWith persists this on every cutscene start, and a cutsceneSystemLoad ordering bug (loadedFile stamped after starting) is fixed so the persisted path is always correct. Also adds a battlefighterspecies_t/battlespeciesid_t stub for upcoming species data. Co-Authored-By: Claude Sonnet 5 <[email protected]>
23 lines
337 B
JSON
23 lines
337 B
JSON
{
|
|
"members": {
|
|
"hero": {
|
|
"attack": 10,
|
|
"defense": 5,
|
|
"magic": 0,
|
|
"speed": 10,
|
|
"luck": 0,
|
|
"healthMax": 30,
|
|
"mpMax": 10
|
|
},
|
|
"companion": {
|
|
"attack": 8,
|
|
"defense": 6,
|
|
"magic": 4,
|
|
"speed": 8,
|
|
"luck": 1,
|
|
"healthMax": 25,
|
|
"mpMax": 15
|
|
}
|
|
}
|
|
}
|