Compare commits
42 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ca6cbf41c1 | |||
| 2a9667feca | |||
| 46a5403511 | |||
| 87bfb92576 | |||
| c7a3e5601c | |||
| 4009130f6e | |||
| c91243f6e9 | |||
| 0e3871ac26 | |||
| 55baafec8a | |||
| b5a66993ca | |||
| 0b570b5fd6 | |||
| 378227c377 | |||
| 650645eaff | |||
| 62c71f3fe6 | |||
| 041ec3d710 | |||
| 5f2d871bad | |||
| a30b151e4d | |||
| 5a651d2d1f | |||
| 4b3826edd9 | |||
| bae1ff3759 | |||
| fd82486431 | |||
| c9cd91cbd8 | |||
| c8abd374fe | |||
| 2b9ee8f721 | |||
| d02673e04a | |||
| f0117b8e6e | |||
| bb7c41c754 | |||
| efa583c154 | |||
| d16ea13c14 | |||
| 673d8e0a18 | |||
| 37cfdde1ee | |||
| 0778ffb57a | |||
| 42099f7241 | |||
| c52e1d22b7 | |||
| 0d7b0aadd1 | |||
| 4cd3355ef1 | |||
| 98d70b96d1 | |||
| 64735bdf43 | |||
| 7b87347b77 | |||
| b5b29d7061 | |||
| 9ec21f85a0 | |||
| da1a5a3f1b |
+2
-1
@@ -83,7 +83,6 @@ assets/borrowed
|
||||
.VSCode*
|
||||
|
||||
/vita
|
||||
|
||||
._*
|
||||
|
||||
*~
|
||||
@@ -105,3 +104,5 @@ yarn.lock
|
||||
|
||||
/build2
|
||||
/build*
|
||||
/assets/test
|
||||
/tools_old
|
||||
@@ -35,8 +35,8 @@ void cameraInitOrthographic(camera_t *camera) {
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
||||
camera->orthographic.left = 0.0f;
|
||||
camera->orthographic.right = SCREEN.width;
|
||||
camera->orthographic.top = 0.0f;
|
||||
camera->orthographic.bottom = SCREEN.height;
|
||||
camera->orthographic.top = SCREEN.height;
|
||||
camera->orthographic.bottom = 0.0f;
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 1.0f;
|
||||
|
||||
@@ -14,11 +14,6 @@
|
||||
#error "cameraPushMatrixPlatform must be defined"
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
CAMERA_PROJECTION_TYPE_PERSPECTIVE,
|
||||
CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
|
||||
CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
|
||||
} cameraprojectiontype_t;
|
||||
|
||||
typedef enum {
|
||||
CAMERA_VIEW_TYPE_MATRIX,
|
||||
@@ -10,6 +10,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
assettileset.c
|
||||
assetlanguage.c
|
||||
assetscript.c
|
||||
assetmap.c
|
||||
assetmapchunk.c
|
||||
)
|
||||
@@ -0,0 +1,14 @@
|
||||
module('entity')
|
||||
module('entityposition')
|
||||
module('entitymaterial')
|
||||
module('glm')
|
||||
module('color')
|
||||
|
||||
-- Position
|
||||
local posComp = entityAddComponent(ENTITY_ID, COMPONENT_TYPE_POSITION)
|
||||
entityPositionSetPosition(ENTITY_ID, posComp, vec3(1, 2, 3))
|
||||
|
||||
-- Material
|
||||
local matComp = entityAddComponent(ENTITY_ID, COMPONENT_TYPE_MATERIAL)
|
||||
local material = entityMaterialGetShaderMaterial(ENTITY_ID, matComp)
|
||||
material.unlit.color = colorBlue()
|
||||
@@ -74,5 +74,3 @@ elseif LINUX then
|
||||
else
|
||||
print("Unknown platform, no default input bindings set.")
|
||||
end
|
||||
|
||||
sceneSet('scene/minesweeper.lua')
|
||||
+56
-5
@@ -1,9 +1,60 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Language: en_US\n"
|
||||
"Project-Id-Version: ExampleApp 1.0\n"
|
||||
"Language: en\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
||||
|
||||
msgid "ui.test"
|
||||
msgstr "Hello this is a test."
|
||||
#: ui/menu.c:10
|
||||
msgid "ui.title"
|
||||
msgstr ""
|
||||
"Welcome"
|
||||
|
||||
#: ui/user.c:22
|
||||
msgid "ui.greeting"
|
||||
msgstr "Hello, %s!"
|
||||
|
||||
#: ui/files.c:40
|
||||
msgid "ui.file_status"
|
||||
msgstr "%s has %d files."
|
||||
|
||||
#: ui/cart.c:55
|
||||
msgid "cart.item_count"
|
||||
msgid_plural "cart.item_count"
|
||||
msgstr[0] "%d item"
|
||||
msgstr[1] "%d items (dual)"
|
||||
msgstr[2] "%d items (few)"
|
||||
msgstr[3] "%d items (many)"
|
||||
|
||||
#: ui/notifications.c:71
|
||||
msgid ""
|
||||
"ui.multiline_help"
|
||||
msgstr ""
|
||||
"Line one of the help text.\n"
|
||||
"Line two continues here.\n"
|
||||
"Line three ends here."
|
||||
|
||||
#: ui/errors.c:90
|
||||
msgid ""
|
||||
"error.upload_failed.long"
|
||||
msgstr ""
|
||||
"Upload failed for file \"%s\".\n"
|
||||
"Please try again later or contact support."
|
||||
|
||||
#: ui/messages.c:110
|
||||
msgid ""
|
||||
"user.invite_status"
|
||||
msgid_plural ""
|
||||
"user.invite_status"
|
||||
msgstr[0] ""
|
||||
"%s invited %d user.\n"
|
||||
"Please review the request."
|
||||
msgstr[1] ""
|
||||
"%s invited %d users (dual).\n"
|
||||
"Please review the requests."
|
||||
msgstr[2] ""
|
||||
"%s invited %d users (few).\n"
|
||||
"Please review the requests."
|
||||
msgstr[3] ""
|
||||
"%s invited %d users (many).\n"
|
||||
"Please review the requests."
|
||||
Binary file not shown.
@@ -1,264 +0,0 @@
|
||||
module('spritebatch')
|
||||
module('camera')
|
||||
module('color')
|
||||
module('ui')
|
||||
module('screen')
|
||||
module('time')
|
||||
module('glm')
|
||||
module('text')
|
||||
module('tileset')
|
||||
module('texture')
|
||||
module('input')
|
||||
module('shader')
|
||||
|
||||
CELL_STATE_DEFAULT = 0
|
||||
CELL_STATE_HOVER = 1
|
||||
CELL_STATE_DOWN = 2
|
||||
CELL_STATE_DISABLED = 3
|
||||
|
||||
screenSetBackground(colorCornflowerBlue())
|
||||
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
|
||||
|
||||
-- tilesetUi = tilesetGetByName("ui")
|
||||
-- textureUi = textureLoad(tilesetUi.texture)
|
||||
|
||||
-- tilesetBorder = tilesetGetByName("border")
|
||||
-- textureBorder = textureLoad(tilesetBorder.texture)
|
||||
|
||||
-- textureGrid = textureLoad("minesweeper/grid_bg.dpi")
|
||||
|
||||
-- tilesetCell = tilesetGetByName("cell")
|
||||
-- textureCell = textureLoad(tilesetCell.texture)
|
||||
-- cellSliceDefault = tilesetPositionGetUV(tilesetCell, 3, 5)
|
||||
-- cellSliceHover = tilesetPositionGetUV(tilesetCell, 3, 4)
|
||||
-- cellSliceDown = tilesetPositionGetUV(tilesetCell, 3, 6)
|
||||
-- cellSliceDisabled = tilesetPositionGetUV(tilesetCell, 3, 7)
|
||||
|
||||
-- sweepwerCols = 10
|
||||
-- sweeperRows = 14
|
||||
|
||||
-- mouseX = -1
|
||||
-- mouseY = -1
|
||||
-- centerX = 0
|
||||
-- centerY = 0
|
||||
-- boardWidth = sweepwerCols * tilesetCell.tileWidth
|
||||
-- boardHeight = sweeperRows * tilesetCell.tileHeight
|
||||
|
||||
-- i = 0
|
||||
-- cells = {}
|
||||
-- for y = 1, sweeperRows do
|
||||
-- for x = 1, sweepwerCols do
|
||||
-- cells[i] = CELL_STATE_DEFAULT
|
||||
-- i = i + 1
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function cellDraw(x, y, type)
|
||||
local slice = cellSliceDefault
|
||||
if type == CELL_STATE_HOVER then
|
||||
slice = cellSliceHover
|
||||
elseif type == CELL_STATE_DOWN then
|
||||
slice = cellSliceDown
|
||||
elseif type == CELL_STATE_DISABLED then
|
||||
slice = cellSliceDisabled
|
||||
end
|
||||
|
||||
spriteBatchPush(
|
||||
x, y,
|
||||
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
|
||||
colorWhite(),
|
||||
slice.u0, slice.v0,
|
||||
slice.u1, slice.v1
|
||||
)
|
||||
end
|
||||
|
||||
function backgroundDraw()
|
||||
local t = (TIME.time / 40) % 1
|
||||
local scaleX = screenGetWidth() / textureGrid.width
|
||||
local scaleY = screenGetHeight() / textureGrid.height
|
||||
local u0 = t * scaleX
|
||||
local v0 = t * scaleY
|
||||
local u1 = scaleX + u0
|
||||
local v1 = scaleY + v0
|
||||
|
||||
spriteBatchPush(textureGrid,
|
||||
0, 0,
|
||||
screenGetWidth(), screenGetHeight(),
|
||||
colorWhite(),
|
||||
u0, v0,
|
||||
u1, v1
|
||||
)
|
||||
end
|
||||
|
||||
function borderDraw(x, y, innerWidth, innerHeight)
|
||||
-- Top Left
|
||||
local uv = tilesetPositionGetUV(tilesetBorder, 0, 0)
|
||||
spriteBatchPush(textureBorder,
|
||||
x - tilesetBorder.tileWidth, y - tilesetBorder.tileWidth,
|
||||
x, y,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Top Right
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 10, 0)
|
||||
spriteBatchPush(textureBorder,
|
||||
x + innerWidth, y - tilesetBorder.tileHeight,
|
||||
x + innerWidth + tilesetBorder.tileWidth, y,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Bottom Left
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 0, 10)
|
||||
spriteBatchPush(textureBorder,
|
||||
x - tilesetBorder.tileWidth, y + innerHeight,
|
||||
x, y + innerHeight + tilesetBorder.tileHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Bottom Right
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 10, 10)
|
||||
spriteBatchPush(textureBorder,
|
||||
x + innerWidth, y + innerHeight,
|
||||
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight + tilesetBorder.tileHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Top
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 1, 0)
|
||||
spriteBatchPush(textureBorder,
|
||||
x, y - tilesetBorder.tileHeight,
|
||||
x + innerWidth, y,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Bottom
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 1, 10)
|
||||
spriteBatchPush(textureBorder,
|
||||
x, y + innerHeight,
|
||||
x + innerWidth, y + innerHeight + tilesetBorder.tileHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Left
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 0, 1)
|
||||
spriteBatchPush(textureBorder,
|
||||
x - tilesetBorder.tileWidth, y,
|
||||
x, y + innerHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Right
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 10, 1)
|
||||
spriteBatchPush(textureBorder,
|
||||
x + innerWidth, y,
|
||||
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
end
|
||||
|
||||
x = 0
|
||||
y = 0
|
||||
|
||||
function sceneDispose()
|
||||
end
|
||||
|
||||
function sceneUpdate()
|
||||
x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
|
||||
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
|
||||
end
|
||||
|
||||
function sceneRender()
|
||||
-- Update camera
|
||||
camera.bottom = 0
|
||||
camera.top = screenGetHeight()
|
||||
camera.right = screenGetWidth()
|
||||
|
||||
shaderBind(SHADER_UNLIT)
|
||||
proj = cameraGetProjectionMatrix(camera)
|
||||
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
|
||||
view = cameraGetViewMatrix(camera)
|
||||
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
|
||||
|
||||
shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
|
||||
spriteBatchPush(
|
||||
x, y,
|
||||
x + 32, y + 32,
|
||||
colorWhite()
|
||||
)
|
||||
spriteBatchFlush()
|
||||
|
||||
textDraw(10, 10, "Hello World\nHow are you?", colorRed())
|
||||
spriteBatchFlush()
|
||||
|
||||
-- Update mouse position
|
||||
-- if INPUT_POINTER then
|
||||
-- mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
|
||||
-- mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
|
||||
|
||||
-- -- Draw cursor
|
||||
-- spriteBatchPush(
|
||||
-- nil,
|
||||
-- mouseX - 2, mouseY - 2,
|
||||
-- mouseX + 2, mouseY + 2,
|
||||
-- colorRed(),
|
||||
-- 0, 0,
|
||||
-- 1, 1
|
||||
-- )
|
||||
-- end
|
||||
|
||||
|
||||
-- textDraw(10, 10, "Hello World")
|
||||
|
||||
-- centerX = math.floor(screenGetWidth() / 2)
|
||||
-- centerY = math.floor(screenGetHeight() / 2)
|
||||
|
||||
-- Draw elements
|
||||
-- backgroundDraw()
|
||||
-- borderDraw(
|
||||
-- centerX - (boardWidth / 2), centerY - (boardHeight / 2),
|
||||
-- boardWidth, boardHeight
|
||||
-- )
|
||||
|
||||
-- i = 0
|
||||
-- -- Foreach cell
|
||||
-- local offX = centerX - (boardWidth / 2)
|
||||
-- local offY = centerY - (boardHeight / 2)
|
||||
-- for y = 0, sweeperRows - 1 do
|
||||
-- for x = 0, sweepwerCols - 1 do
|
||||
-- i = y * sweepwerCols + x
|
||||
|
||||
-- -- Hovered
|
||||
-- if
|
||||
-- cells[i] == CELL_STATE_DEFAULT and
|
||||
-- mouseX >= x * tilesetCell.tileWidth + offX and mouseX < (x + 1) * tilesetCell.tileWidth + offX and
|
||||
-- mouseY >= y * tilesetCell.tileHeight + offY and mouseY < (y + 1) * tilesetCell.tileHeight + offY
|
||||
-- then
|
||||
-- cells[i] = CELL_STATE_HOVER
|
||||
-- else
|
||||
-- cells[i] = CELL_STATE_DEFAULT
|
||||
-- end
|
||||
|
||||
-- cellDraw(
|
||||
-- x * tilesetCell.tileWidth + offX,
|
||||
-- y * tilesetCell.tileHeight + offY,
|
||||
-- cells[i]
|
||||
-- )
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1,31 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
stb
|
||||
GIT_REPOSITORY https://github.com/nothings/stb.git
|
||||
)
|
||||
|
||||
# Fetch stb if not already done
|
||||
FetchContent_MakeAvailable(stb)
|
||||
|
||||
# Find the stb_image.h header
|
||||
set(STB_INCLUDE_DIR "${stb_SOURCE_DIR}")
|
||||
set(STB_IMAGE_HEADER "${stb_SOURCE_DIR}/stb_image.h")
|
||||
|
||||
if(EXISTS "${STB_IMAGE_HEADER}")
|
||||
add_library(stb_image INTERFACE)
|
||||
target_include_directories(stb_image INTERFACE "${STB_INCLUDE_DIR}")
|
||||
set(STB_IMAGE_FOUND TRUE)
|
||||
else()
|
||||
set(STB_IMAGE_FOUND FALSE)
|
||||
endif()
|
||||
|
||||
# Standard CMake variables
|
||||
set(STB_IMAGE_INCLUDE_DIRS "${STB_INCLUDE_DIR}")
|
||||
set(STB_IMAGE_LIBRARIES stb_image)
|
||||
|
||||
mark_as_advanced(STB_IMAGE_INCLUDE_DIRS STB_IMAGE_LIBRARIES STB_IMAGE_FOUND)
|
||||
@@ -0,0 +1,18 @@
|
||||
include(FetchContent)
|
||||
|
||||
if(NOT TARGET yyjson)
|
||||
FetchContent_Declare(
|
||||
yyjson
|
||||
GIT_REPOSITORY https://github.com/ibireme/yyjson.git
|
||||
GIT_TAG 0.12.0
|
||||
)
|
||||
FetchContent_MakeAvailable(yyjson)
|
||||
endif()
|
||||
|
||||
# Provide an imported target if not already available
|
||||
if(NOT TARGET yyjson::yyjson)
|
||||
add_library(yyjson::yyjson ALIAS yyjson)
|
||||
endif()
|
||||
|
||||
# Mark yyjson as found for find_package compatibility
|
||||
set(yyjson_FOUND TRUE)
|
||||
@@ -1,41 +0,0 @@
|
||||
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
|
||||
|
||||
# dependencies
|
||||
/node_modules
|
||||
/.pnp
|
||||
.pnp.*
|
||||
.yarn/*
|
||||
!.yarn/patches
|
||||
!.yarn/plugins
|
||||
!.yarn/releases
|
||||
!.yarn/versions
|
||||
|
||||
# testing
|
||||
/coverage
|
||||
|
||||
# next.js
|
||||
/.next/
|
||||
/out/
|
||||
|
||||
# production
|
||||
/build
|
||||
|
||||
# misc
|
||||
.DS_Store
|
||||
*.pem
|
||||
|
||||
# debug
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# env files (can opt-in for committing if needed)
|
||||
.env*
|
||||
|
||||
# vercel
|
||||
.vercel
|
||||
|
||||
# typescript
|
||||
*.tsbuildinfo
|
||||
next-env.d.ts
|
||||
@@ -1,8 +0,0 @@
|
||||
import type { NextConfig } from "next";
|
||||
|
||||
const nextConfig: NextConfig = {
|
||||
/* config options here */
|
||||
reactCompiler: true,
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
@@ -1,23 +0,0 @@
|
||||
{
|
||||
"name": "dusk-editor",
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"start:dev": "next dev",
|
||||
"build:prod": "next build",
|
||||
"start:prod": "next start"
|
||||
},
|
||||
"dependencies": {
|
||||
"next": "16.2.1",
|
||||
"react": "19.2.4",
|
||||
"react-dom": "19.2.4",
|
||||
"sass": "^1.98.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^20",
|
||||
"@types/react": "^19",
|
||||
"@types/react-dom": "^19",
|
||||
"babel-plugin-react-compiler": "1.0.0",
|
||||
"typescript": "^5"
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
import type { Metadata } from "next";
|
||||
import "@/styles/styles.scss";
|
||||
import Navbar from "@/components/Navbar/Navbar";
|
||||
|
||||
export const metadata: Metadata = {
|
||||
title: "Dusk Editor",
|
||||
description: "Editor for the Dusk Game Engine",
|
||||
};
|
||||
|
||||
export default function RootLayout({
|
||||
children,
|
||||
}: Readonly<{
|
||||
children: React.ReactNode;
|
||||
}>) {
|
||||
return (
|
||||
<html lang="en">
|
||||
<body>
|
||||
<Navbar />
|
||||
{children}
|
||||
</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
import Link from "next/link";
|
||||
|
||||
export default function Home() {
|
||||
return (
|
||||
<div>
|
||||
<Link href="/texture-creator">Go to Texture Creator</Link>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
'use client';
|
||||
import React, { createContext, useContext, useState } from "react";
|
||||
|
||||
type TexturePageContextType = {
|
||||
};
|
||||
|
||||
const TexturePageContext = createContext<TexturePageContextType | undefined>(undefined);
|
||||
|
||||
const TextureCreatorPage: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||
return (
|
||||
<TexturePageContext.Provider value={{ }}>
|
||||
<Typography</Typography>
|
||||
</TexturePageContext.Provider>
|
||||
);
|
||||
}
|
||||
|
||||
export default TextureCreatorPage;
|
||||
@@ -1,12 +0,0 @@
|
||||
import React from 'react';
|
||||
import * as styles from './Navbar.module.scss';
|
||||
|
||||
const Navbar:React.FC<{}> = (props) => {
|
||||
return (
|
||||
<nav className={styles.navbar}>
|
||||
navbar
|
||||
</nav>
|
||||
);
|
||||
}
|
||||
|
||||
export default Navbar;
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
const Typography:React.FC<{
|
||||
element?:string|React.JSXElementConstructor<any>;
|
||||
}> = (props) => {
|
||||
const Element = props.element || 'p';
|
||||
|
||||
return (
|
||||
<Element>
|
||||
{props.children}
|
||||
</Element>
|
||||
)
|
||||
};
|
||||
|
||||
export default Typography;
|
||||
@@ -1,17 +0,0 @@
|
||||
|
||||
import React, { createContext, useContext, useState } from "react";
|
||||
|
||||
type TextureContextType = {
|
||||
};
|
||||
|
||||
const TextureContext = createContext<TextureContextType | undefined>(undefined);
|
||||
|
||||
const TextureCreator: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||
return (
|
||||
<TextureContext.Provider value={{ }}>
|
||||
{props.children}
|
||||
</TextureContext.Provider>
|
||||
);
|
||||
}
|
||||
|
||||
export default TextureCreator;
|
||||
@@ -1,4 +0,0 @@
|
||||
a {
|
||||
color: inherit;
|
||||
text-decoration: none;
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
max-width: 100vw;
|
||||
overflow-x: hidden;
|
||||
font-size: 16px;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
html {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
max-width: 100vw;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
:root {
|
||||
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
// Elements
|
||||
@use './elements/root.scss';
|
||||
@use './elements/all.scss';
|
||||
@use './elements/a.scss';
|
||||
@use './elements/html.scss';
|
||||
@use './elements/body.scss';
|
||||
|
||||
// Objects
|
||||
|
||||
// Components
|
||||
|
||||
// Utilities
|
||||
@@ -1,34 +0,0 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2017",
|
||||
"lib": ["dom", "dom.iterable", "esnext"],
|
||||
"allowJs": true,
|
||||
"skipLibCheck": true,
|
||||
"strict": true,
|
||||
"noEmit": true,
|
||||
"esModuleInterop": true,
|
||||
"module": "esnext",
|
||||
"moduleResolution": "bundler",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"jsx": "react-jsx",
|
||||
"incremental": true,
|
||||
"plugins": [
|
||||
{
|
||||
"name": "next"
|
||||
}
|
||||
],
|
||||
"paths": {
|
||||
"@/*": ["./src/*"]
|
||||
}
|
||||
},
|
||||
"include": [
|
||||
"next-env.d.ts",
|
||||
"**/*.ts",
|
||||
"**/*.tsx",
|
||||
".next/types/**/*.ts",
|
||||
".next/dev/types/**/*.ts",
|
||||
"**/*.mts"
|
||||
],
|
||||
"exclude": ["node_modules"]
|
||||
}
|
||||
@@ -14,6 +14,24 @@ if(NOT libzip_FOUND)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
|
||||
endif()
|
||||
|
||||
if(NOT stb_image_FOUND)
|
||||
find_package(stb REQUIRED)
|
||||
if(STB_IMAGE_FOUND)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC stb_image)
|
||||
else()
|
||||
message(FATAL_ERROR "stb_image not found. Please ensure stb is correctly fetched.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT yyjson_FOUND)
|
||||
find_package(yyjson REQUIRED)
|
||||
if(yyjson_FOUND)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC yyjson::yyjson)
|
||||
else()
|
||||
message(FATAL_ERROR "yyjson not found. Please ensure yyjson is correctly fetched.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT Lua_FOUND)
|
||||
find_package(Lua REQUIRED)
|
||||
if(Lua_FOUND AND NOT TARGET Lua::Lua)
|
||||
@@ -46,10 +64,12 @@ add_subdirectory(asset)
|
||||
add_subdirectory(log)
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(engine)
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(error)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(physics)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(time)
|
||||
|
||||
@@ -217,3 +217,8 @@
|
||||
#define assertStrLenMin(str, len, message) ((void)0)
|
||||
|
||||
#endif
|
||||
|
||||
#define assertStructSize(struct, size) \
|
||||
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
||||
|
||||
// EOF
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
asset.c
|
||||
assetfile.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(type)
|
||||
add_subdirectory(loader)
|
||||
+11
-99
@@ -9,7 +9,6 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/assettype.h"
|
||||
#include "engine/engine.h"
|
||||
#include "util/string.h"
|
||||
|
||||
@@ -33,107 +32,20 @@ bool_t assetFileExists(const char_t *filename) {
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
errorret_t assetLoad(
|
||||
const char_t *filename,
|
||||
assetfileloader_t loader,
|
||||
void *params,
|
||||
void *output
|
||||
) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
assertNotNull(loader, "Asset file loader cannot be NULL.");
|
||||
|
||||
// Determine the asset type by reading the extension
|
||||
const assettypedef_t *def = NULL;
|
||||
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
|
||||
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
|
||||
assertNotNull(cmp, "Asset type definition cannot be NULL.");
|
||||
if(cmp->extension == NULL) continue;
|
||||
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
|
||||
def = cmp;
|
||||
break;
|
||||
}
|
||||
if(def == NULL) {
|
||||
errorThrow("Unknown asset type for file: %s", filename);
|
||||
}
|
||||
|
||||
// Get file size of the asset.
|
||||
zip_stat_t st;
|
||||
zip_stat_init(&st);
|
||||
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
|
||||
errorThrow("Failed to stat asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Minimum file size.
|
||||
zip_int64_t fileSize = (zip_int64_t)st.size;
|
||||
if(fileSize <= 0) {
|
||||
errorThrow("Asset file is empty: %s", filename);
|
||||
}
|
||||
|
||||
// Try to open the file
|
||||
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
|
||||
if(file == NULL) {
|
||||
errorThrow("Failed to open asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Load the asset data
|
||||
switch(def->loadStrategy) {
|
||||
case ASSET_LOAD_STRAT_ENTIRE:
|
||||
assertNotNull(def->entire, "Asset load function cannot be NULL.");
|
||||
|
||||
// Must have more to read
|
||||
if(fileSize <= 0) {
|
||||
zip_fclose(file);
|
||||
errorThrow("No data remaining to read for asset: %s", filename);
|
||||
}
|
||||
|
||||
if(fileSize > def->dataSize) {
|
||||
zip_fclose(file);
|
||||
errorThrow(
|
||||
"Asset file has too much data remaining after header: %s",
|
||||
filename
|
||||
);
|
||||
}
|
||||
|
||||
// Create space to read the entire asset data
|
||||
void *data = memoryAllocate(fileSize);
|
||||
if(!data) {
|
||||
zip_fclose(file);
|
||||
errorThrow(
|
||||
"Failed to allocate memory for asset data of file: %s", filename
|
||||
);
|
||||
}
|
||||
|
||||
// Read in the asset data.
|
||||
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
|
||||
if(bytesRead == 0 || bytesRead > fileSize) {
|
||||
memoryFree(data);
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to read asset data for file: %s", filename);
|
||||
}
|
||||
fileSize -= bytesRead;
|
||||
|
||||
// Close the file now we have the data
|
||||
zip_fclose(file);
|
||||
|
||||
// Pass to the asset type loader
|
||||
assetentire_t entire = {
|
||||
.data = data,
|
||||
.output = output
|
||||
};
|
||||
errorret_t ret = def->entire(entire);
|
||||
memoryFree(data);
|
||||
|
||||
errorChain(ret);
|
||||
break;
|
||||
|
||||
case ASSET_LOAD_STRAT_CUSTOM:
|
||||
assertNotNull(def->custom, "Asset load function cannot be NULL.");
|
||||
assetcustom_t customData = {
|
||||
.zipFile = file,
|
||||
.output = output
|
||||
};
|
||||
errorChain(def->custom(customData));
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown asset load strategy.");
|
||||
}
|
||||
|
||||
assetfile_t file;
|
||||
errorChain(assetFileInit(&file, filename, params, output));
|
||||
errorChain(loader(&file));
|
||||
errorChain(assetFileDispose(&file));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
+11
-4
@@ -7,8 +7,8 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "assettype.h"
|
||||
#include "asset/assetplatform.h"
|
||||
#include "assetfile.h"
|
||||
|
||||
#ifndef assetInitPlatform
|
||||
#error "Platform must define assetInitPlatform function."
|
||||
@@ -20,7 +20,7 @@
|
||||
#define ASSET_FILE_NAME "dusk.dsk"
|
||||
#define ASSET_HEADER_SIZE 3
|
||||
|
||||
typedef struct {
|
||||
typedef struct asset_s {
|
||||
zip_t *zip;
|
||||
assetplatform_t platform;
|
||||
} asset_t;
|
||||
@@ -41,13 +41,20 @@ errorret_t assetInit(void);
|
||||
bool_t assetFileExists(const char_t *filename);
|
||||
|
||||
/**
|
||||
* Loads an asset by its filename, the output type depends on the asset type.
|
||||
* Loads an asset by its filename,
|
||||
*
|
||||
* @param filename The filename of the asset to retrieve.
|
||||
* @param loader Loader to use for loading the asset file.
|
||||
* @param params Parameters to pass to the loader.
|
||||
* @param output The output pointer to store the loaded asset data.
|
||||
* @return An error code if the asset could not be loaded.
|
||||
*/
|
||||
errorret_t assetLoad(const char_t *filename, void *output);
|
||||
errorret_t assetLoad(
|
||||
const char_t *filename,
|
||||
assetfileloader_t loader,
|
||||
void *params,
|
||||
void *output
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes/cleans up the asset system.
|
||||
|
||||
@@ -0,0 +1,323 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
|
||||
errorret_t assetFileInit(
|
||||
assetfile_t *file,
|
||||
const char_t *filename,
|
||||
void *params,
|
||||
void *output
|
||||
) {
|
||||
memoryZero(file, sizeof(assetfile_t));
|
||||
|
||||
file->filename = filename;
|
||||
file->params = params;
|
||||
file->output = output;
|
||||
|
||||
// Stat the file
|
||||
zip_stat_init(&file->stat);
|
||||
if(!zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
|
||||
errorThrow("Failed to stat asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Minimum file size.
|
||||
file->size = (zip_int64_t)file->stat.size;
|
||||
if(file->size <= 0) {
|
||||
errorThrow("Invalid asset file size: %s", filename);
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetFileRewind(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(file->zipFile, "Asset file must be opened before rewinding.");
|
||||
|
||||
if(file->position == 0) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorChain(assetFileClose(file));
|
||||
errorChain(assetFileOpen(file));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetFileOpen(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
|
||||
assertNotNull(ASSET.zip, "Asset zip cannot be NULL.");
|
||||
assertNull(file->zipFile, "Asset file already open.");
|
||||
|
||||
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
|
||||
if(file->zipFile == NULL) {
|
||||
errorThrow("Failed to open asset file: %s", file->filename);
|
||||
}
|
||||
file->position = 0;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetFileRead(
|
||||
assetfile_t *file,
|
||||
void *buffer,
|
||||
const size_t bufferSize
|
||||
) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(file->zipFile, "Asset file must be opened before reading.");
|
||||
|
||||
if(buffer == NULL) {
|
||||
size_t bytesRemaining = bufferSize;
|
||||
uint8_t tempBuffer[256];
|
||||
while(bytesRemaining > 0) {
|
||||
size_t chunkSize = mathMin(bytesRemaining, sizeof(tempBuffer));
|
||||
errorChain(assetFileRead(file, tempBuffer, chunkSize));
|
||||
file->position += chunkSize;
|
||||
bytesRemaining -= chunkSize;
|
||||
}
|
||||
file->lastRead = bufferSize;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// I assume zip_fread takes buffer NULL for skipping?
|
||||
zip_int64_t bytesRead = zip_fread(file->zipFile, buffer, bufferSize);
|
||||
if(bytesRead < 0) {
|
||||
errorThrow("Failed to read from asset file: %s", file->filename);
|
||||
}
|
||||
file->position += bytesRead;
|
||||
file->lastRead = bytesRead;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetFileClose(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(file->zipFile, "Asset file must be opened before closing.");
|
||||
|
||||
if(zip_fclose(file->zipFile) != 0) {
|
||||
errorThrow("Failed to close asset file: %s", file->filename);
|
||||
}
|
||||
file->zipFile = NULL;
|
||||
file->position = 0;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetFileDispose(assetfile_t *file) {
|
||||
if(file->zipFile != NULL) {
|
||||
errorChain(assetFileClose(file));
|
||||
}
|
||||
memoryZero(file, sizeof(assetfile_t));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Line Reader;
|
||||
void assetFileLineReaderInit(
|
||||
assetfilelinereader_t *reader,
|
||||
assetfile_t *file,
|
||||
uint8_t *readBuffer,
|
||||
const size_t readBufferSize,
|
||||
uint8_t *outBuffer,
|
||||
const size_t outBufferSize
|
||||
) {
|
||||
assertNotNull(reader, "Line reader cannot be NULL.");
|
||||
assertNotNull(file, " File cannot be NULL.");
|
||||
assertNotNull(readBuffer, "Read buffer cannot be NULL.");
|
||||
assertNotNull(outBuffer, "Output buffer cannot be NULL.");
|
||||
assertTrue(readBufferSize > 0, "Read buffer size must be greater than 0.");
|
||||
assertTrue(outBufferSize > 0, "Output buffer size must be greater than 0.");
|
||||
|
||||
memoryZero(reader, sizeof(assetfilelinereader_t));
|
||||
|
||||
reader->file = file;
|
||||
reader->readBuffer = readBuffer;
|
||||
reader->readBufferSize = readBufferSize;
|
||||
reader->outBuffer = outBuffer;
|
||||
reader->outBufferSize = outBufferSize;
|
||||
}
|
||||
|
||||
size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertTrue(reader->bufferEnd >= reader->bufferStart, "Invalid buffer state.");
|
||||
return reader->bufferEnd - reader->bufferStart;
|
||||
}
|
||||
|
||||
const uint8_t *assetFileLineReaderUnreadPtr(const assetfilelinereader_t *reader) {
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
|
||||
return reader->readBuffer + reader->bufferStart;
|
||||
}
|
||||
|
||||
static errorret_t assetFileLineReaderAppend(
|
||||
assetfilelinereader_t *reader,
|
||||
const uint8_t *src,
|
||||
size_t srcLength
|
||||
) {
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
||||
|
||||
if(srcLength == 0) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
/* reserve room for optional NUL terminator */
|
||||
if(reader->lineLength + srcLength >= reader->outBufferSize) {
|
||||
errorThrow("Line length exceeds output buffer size.");
|
||||
}
|
||||
|
||||
memoryCopy(reader->outBuffer + reader->lineLength, src, srcLength);
|
||||
reader->lineLength += srcLength;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
||||
assertTrue(reader->lineLength < reader->outBufferSize, "Line length exceeds out buffer.");
|
||||
reader->outBuffer[reader->lineLength] = '\0';
|
||||
}
|
||||
|
||||
static ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader) {
|
||||
size_t i;
|
||||
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
|
||||
|
||||
for(i = reader->bufferStart; i < reader->bufferEnd; ++i) {
|
||||
if(reader->readBuffer[i] == '\n') {
|
||||
return (ssize_t)i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader) {
|
||||
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->file, "File cannot be NULL.");
|
||||
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
|
||||
|
||||
if(reader->eof) errorOk();
|
||||
|
||||
errorret_t ret;
|
||||
|
||||
size_t unreadBytes = assetFileLineReaderUnreadBytes(reader);
|
||||
|
||||
/* If buffer is fully consumed, refill from start. */
|
||||
if(unreadBytes == 0) {
|
||||
reader->bufferStart = 0;
|
||||
reader->bufferEnd = 0;
|
||||
|
||||
errorChain(assetFileRead(
|
||||
reader->file,
|
||||
reader->readBuffer,
|
||||
reader->readBufferSize
|
||||
));
|
||||
|
||||
if(reader->file->lastRead == 0) {
|
||||
reader->eof = true;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
reader->bufferStart = 0;
|
||||
reader->bufferEnd = reader->file->lastRead;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
/*
|
||||
* There are unread bytes left but no newline in them.
|
||||
* If bufferStart > 0, slide unread bytes to front so we can read more.
|
||||
* This only happens when necessary to make space.
|
||||
*/
|
||||
if(reader->bufferEnd == reader->readBufferSize) {
|
||||
if(reader->bufferStart == 0) {
|
||||
/*
|
||||
* Entire read buffer is unread and contains no newline.
|
||||
* Caller must have a large enough outBuffer to accumulate across fills,
|
||||
* so we consume these bytes into outBuffer before refilling.
|
||||
*/
|
||||
errorOk();
|
||||
}
|
||||
|
||||
memoryMove(
|
||||
reader->readBuffer,
|
||||
reader->readBuffer + reader->bufferStart,
|
||||
unreadBytes
|
||||
);
|
||||
reader->bufferStart = 0;
|
||||
reader->bufferEnd = unreadBytes;
|
||||
}
|
||||
|
||||
errorChain(assetFileRead(
|
||||
reader->file,
|
||||
reader->readBuffer + reader->bufferEnd,
|
||||
reader->readBufferSize - reader->bufferEnd
|
||||
));
|
||||
|
||||
if(reader->file->lastRead == 0) {
|
||||
reader->eof = true;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
reader->bufferEnd += reader->file->lastRead;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->file, "File cannot be NULL.");
|
||||
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
|
||||
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
||||
|
||||
reader->lineLength = 0;
|
||||
|
||||
for(;;) {
|
||||
ssize_t newlineIndex = assetFileLineReaderFindNewline(reader);
|
||||
|
||||
if(newlineIndex >= 0) {
|
||||
size_t chunkLength = (size_t)newlineIndex - reader->bufferStart;
|
||||
errorret_t ret;
|
||||
|
||||
/* strip CR in CRLF */
|
||||
if(chunkLength > 0 && reader->readBuffer[(size_t)newlineIndex - 1] == '\r') {
|
||||
chunkLength--;
|
||||
}
|
||||
|
||||
errorChain(assetFileLineReaderAppend(
|
||||
reader,
|
||||
reader->readBuffer + reader->bufferStart,
|
||||
chunkLength
|
||||
));
|
||||
|
||||
reader->bufferStart = (size_t)newlineIndex + 1;
|
||||
assetFileLineReaderTerminate(reader);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
if(assetFileLineReaderUnreadBytes(reader) > 0) {
|
||||
errorChain(assetFileLineReaderAppend(
|
||||
reader,
|
||||
assetFileLineReaderUnreadPtr(reader),
|
||||
assetFileLineReaderUnreadBytes(reader)
|
||||
));
|
||||
|
||||
reader->bufferStart = reader->bufferEnd;
|
||||
}
|
||||
|
||||
if(reader->eof) {
|
||||
if(reader->lineLength > 0) {
|
||||
assetFileLineReaderTerminate(reader);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorThrow("End of file reached.");
|
||||
}
|
||||
|
||||
errorChain(assetFileLineReaderFill(reader));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include <zip.h>
|
||||
|
||||
typedef struct assetfile_s assetfile_t;
|
||||
|
||||
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
||||
|
||||
typedef struct assetfile_s {
|
||||
const char_t *filename;
|
||||
void *params;
|
||||
void *output;
|
||||
|
||||
zip_stat_t stat;
|
||||
zip_int64_t size;
|
||||
zip_int64_t position;
|
||||
zip_int64_t lastRead;
|
||||
zip_file_t *zipFile;
|
||||
} assetfile_t;
|
||||
|
||||
/**
|
||||
* Initializes the asset file structure in preparation for loading. This will
|
||||
* stat the file but not open the handle.
|
||||
*
|
||||
* @param file The asset file structure to initialize.
|
||||
* @param filename The name of the asset file to load.
|
||||
* @param params Optional loader params.
|
||||
* @param output Output pointer for the loader.
|
||||
* @return Error indicating success or failure.
|
||||
*/
|
||||
errorret_t assetFileInit(
|
||||
assetfile_t *file,
|
||||
const char_t *filename,
|
||||
void *params,
|
||||
void *output
|
||||
);
|
||||
|
||||
/**
|
||||
* Opens the asset file for reading. After opening the loader is responsible
|
||||
* for closing the file.
|
||||
*
|
||||
* @param file The asset file to open.
|
||||
* @return An error code if the file could not be opened.
|
||||
*/
|
||||
errorret_t assetFileOpen(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Rewind the file to the initial position.
|
||||
*
|
||||
* @param file The asset file to rewind.
|
||||
*/
|
||||
errorret_t assetFileRewind(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Read bytes from the asset file. Assumes the file has already been opened
|
||||
* prior to trying to read anything.
|
||||
*
|
||||
* @param file File to read from.
|
||||
* @param buffer Buffer to read the file data into., or NULL to skip bytes.
|
||||
* @param size Size of the buffer to read into.
|
||||
*/
|
||||
errorret_t assetFileRead(
|
||||
assetfile_t *file,
|
||||
void *buffer,
|
||||
const size_t bufferSize
|
||||
);
|
||||
|
||||
/**
|
||||
* Closes the asset file and releases any resources associated with it.
|
||||
*
|
||||
* @param file The asset file to close.
|
||||
* @return An error code if the file could not be closed properly.
|
||||
*/
|
||||
errorret_t assetFileClose(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Disposes the asset file structure, closing any open handles and zeroing
|
||||
* out the structure.
|
||||
*
|
||||
* @param file The asset file to dispose.
|
||||
* @return An error code if the file could not be disposed properly.
|
||||
*/
|
||||
errorret_t assetFileDispose(assetfile_t *file);
|
||||
|
||||
typedef struct {
|
||||
assetfile_t *file;
|
||||
uint8_t *readBuffer;
|
||||
size_t readBufferSize;
|
||||
uint8_t *outBuffer;
|
||||
size_t outBufferSize;
|
||||
|
||||
// A
|
||||
size_t bufferStart;
|
||||
size_t bufferEnd;
|
||||
bool_t eof;//?
|
||||
|
||||
// Updated each reach:
|
||||
size_t lineLength;
|
||||
} assetfilelinereader_t;
|
||||
|
||||
/**
|
||||
* Initializes a line reader for the given asset file. The line reader will read
|
||||
* lines from the file into the provided line buffer, using the provided buffer
|
||||
* for reading chunks of the file.
|
||||
*
|
||||
* @param file The asset file to read from. Must already be opened.
|
||||
* @param readBuffer Buffer to use for reading chunks of the file.
|
||||
* @param readBufferSize Size of the read buffer.
|
||||
* @param outBuffer Buffer to read lines into. Lines will be null-terminated.
|
||||
* @param outBufferSize Size of the output buffer.
|
||||
* @return An initialized line reader structure.
|
||||
*/
|
||||
void assetFileLineReaderInit(
|
||||
assetfilelinereader_t *reader,
|
||||
assetfile_t *file,
|
||||
uint8_t *readBuffer,
|
||||
const size_t readBufferSize,
|
||||
uint8_t *outBuffer,
|
||||
const size_t outBufferSize
|
||||
);
|
||||
|
||||
/**
|
||||
* Reads the next line from the asset file into the line buffer. The line
|
||||
* buffer is null-terminated and does not include the newline character.
|
||||
*
|
||||
* @param reader The line reader to read from.
|
||||
* @return An error code if a failure occurs, or errorOk() if a line was read
|
||||
* successfully. If the end of the file is reached, errorEndOfFile() is
|
||||
* returned.
|
||||
*/
|
||||
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader);
|
||||
@@ -1,84 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "type/assettexture.h"
|
||||
// #include "type/assetpalette.h"
|
||||
#include "type/assettileset.h"
|
||||
#include "type/assetlanguage.h"
|
||||
#include "type/assetscript.h"
|
||||
#include "type/assetmap.h"
|
||||
#include "type/assetmapchunk.h"
|
||||
#include <zip.h>
|
||||
|
||||
typedef enum {
|
||||
ASSET_TYPE_NULL,
|
||||
|
||||
ASSET_TYPE_TEXTURE,
|
||||
ASSET_TYPE_TILESET,
|
||||
ASSET_TYPE_LANGUAGE,
|
||||
ASSET_TYPE_SCRIPT,
|
||||
|
||||
ASSET_TYPE_COUNT,
|
||||
} assettype_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_LOAD_STRAT_ENTIRE,
|
||||
ASSET_LOAD_STRAT_CUSTOM
|
||||
} assetloadstrat_t;
|
||||
|
||||
typedef struct assetentire_s {
|
||||
void *data;
|
||||
void *output;
|
||||
} assetentire_t;
|
||||
|
||||
typedef struct assetcustom_s {
|
||||
zip_file_t *zipFile;
|
||||
void *output;
|
||||
} assetcustom_t;
|
||||
|
||||
typedef struct {
|
||||
const char_t *extension;
|
||||
const size_t dataSize;
|
||||
const assetloadstrat_t loadStrategy;
|
||||
union {
|
||||
errorret_t (*entire)(assetentire_t entire);
|
||||
errorret_t (*custom)(assetcustom_t custom);
|
||||
};
|
||||
} assettypedef_t;
|
||||
|
||||
static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
[ASSET_TYPE_NULL] = {
|
||||
0
|
||||
},
|
||||
|
||||
[ASSET_TYPE_TEXTURE] = {
|
||||
.extension = "DTX",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assettexture_t),
|
||||
.entire = assetTextureLoad
|
||||
},
|
||||
|
||||
[ASSET_TYPE_TILESET] = {
|
||||
.extension = "DTF",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assettileset_t),
|
||||
.entire = assetTilesetLoad
|
||||
},
|
||||
|
||||
[ASSET_TYPE_LANGUAGE] = {
|
||||
.extension = "DLF",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetLanguageHandler
|
||||
},
|
||||
|
||||
[ASSET_TYPE_SCRIPT] = {
|
||||
.extension = "lua",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetScriptHandler
|
||||
},
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(json)
|
||||
@@ -0,0 +1,12 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assetmeshloader.c
|
||||
assettextureloader.c
|
||||
assettilesetloader.c
|
||||
)
|
||||
@@ -0,0 +1,182 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/loader/display/assetmeshloader.h"
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/endian.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t assetMeshLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be null");
|
||||
|
||||
assetmeshoutput_t *output = (assetmeshoutput_t *)file->output;
|
||||
assertNotNull(output, "Output cannot be null");
|
||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
||||
|
||||
// STL file loading
|
||||
errorChain(assetFileOpen(file));
|
||||
|
||||
// Skip the 80 byte header
|
||||
errorChain(assetFileRead(file, NULL, 80));
|
||||
if(file->lastRead != 80) errorThrow("Failed to skip STL header");
|
||||
|
||||
uint32_t triangleCount;
|
||||
errorChain(assetFileRead(file, &triangleCount, sizeof(uint32_t)));
|
||||
if(file->lastRead != sizeof(uint32_t)) errorThrow("Failed read tri count");
|
||||
// normalize
|
||||
triangleCount = endianLittleToHost32(triangleCount);
|
||||
|
||||
// Allocate mesh and vertex data
|
||||
errorret_t ret;
|
||||
meshvertex_t *verts = memoryAllocate(
|
||||
sizeof(meshvertex_t) * triangleCount * 3
|
||||
);
|
||||
*output->outVertices = verts;
|
||||
|
||||
// Read triangle data
|
||||
for(uint32_t i = 0; i < triangleCount; i++) {
|
||||
assetmeshstltriangle_t triData;
|
||||
ret = assetFileRead(file, &triData, sizeof(triData));
|
||||
if(ret.code != ERROR_OK) {
|
||||
memoryFree(verts);
|
||||
errorChain(ret);
|
||||
}
|
||||
|
||||
if(file->lastRead != sizeof(triData)) {
|
||||
memoryFree(verts);
|
||||
errorThrow("Failed to read triangle data");
|
||||
}
|
||||
|
||||
// Skip normals, we don't use them
|
||||
|
||||
// Fix endianess of of data
|
||||
for(uint8_t j = 0; j < 3; j++) {
|
||||
#if MESH_ENABLE_COLOR
|
||||
verts[i * 3 + j].color.r = (uint8_t)(endianLittleToHostFloat(
|
||||
triData.normal[0]
|
||||
) * 255.0f);
|
||||
verts[i * 3 + j].color.g = (uint8_t)(endianLittleToHostFloat(
|
||||
triData.normal[1]
|
||||
) * 255.0f);
|
||||
verts[i * 3 + j].color.b = (uint8_t)(endianLittleToHostFloat(
|
||||
triData.normal[2]
|
||||
) * 255.0f);
|
||||
verts[i * 3 + j].color.a = 0xFF;
|
||||
#endif
|
||||
|
||||
verts[i * 3 + j].uv[0] = 0.0f; // No UV data in STL, just set to 0
|
||||
verts[i * 3 + j].uv[1] = 0.0f;
|
||||
|
||||
for(uint8_t k = 0; k < 3; k++) {
|
||||
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(
|
||||
triData.positions[j][k]
|
||||
);
|
||||
}
|
||||
|
||||
switch(output->inputAxis) {
|
||||
case MESH_INPUT_AXIS_Z_UP:
|
||||
// Convert Z-Up to Y-Up
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
||||
verts[i * 3 + j].pos[2] = temp;
|
||||
}
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_X_UP:
|
||||
// Convert X-Up to Y-Up
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[0];
|
||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = temp;
|
||||
}
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_Y_DOWN:
|
||||
// Invert Y axis
|
||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_Z_DOWN:
|
||||
// Convert Z-Up to Y-Up and invert Y axis
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
||||
verts[i * 3 + j].pos[2] = temp;
|
||||
}
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_X_DOWN:
|
||||
// Convert X-Up to Y-Up and invert Y axis
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[0];
|
||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = -temp;
|
||||
}
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_Y_UP:
|
||||
default:
|
||||
// No covnersion possible / Needed
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, init mesh
|
||||
ret = meshInit(
|
||||
output->outMesh,
|
||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||
triangleCount * 3,
|
||||
verts
|
||||
);
|
||||
if(ret.code != ERROR_OK) {
|
||||
memoryFree(verts);
|
||||
errorChain(ret);
|
||||
}
|
||||
|
||||
ret = assetFileClose(file);
|
||||
if(ret.code != ERROR_OK) {
|
||||
errorCatch(errorPrint(meshDispose(output->outMesh)));
|
||||
memoryFree(verts);
|
||||
errorChain(ret);
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetMeshLoadToOutput(
|
||||
const char_t *path,
|
||||
assetmeshoutput_t *output
|
||||
) {
|
||||
assertNotNull(path, "Path cannot be null");
|
||||
assertNotNull(output, "Output cannot be null");
|
||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
||||
|
||||
return assetLoad(path, &assetMeshLoader, NULL, output);
|
||||
}
|
||||
|
||||
errorret_t assetMeshLoad(
|
||||
const char_t *path,
|
||||
mesh_t *outMesh,
|
||||
meshvertex_t **outVertices,
|
||||
const assetmeshinputaxis_t inputAxis
|
||||
) {
|
||||
assertNotNull(path, "Path cannot be null");
|
||||
assertNotNull(outMesh, "Output mesh cannot be null");
|
||||
assertNotNull(outVertices, "Output vertices cannot be null");
|
||||
|
||||
assetmeshoutput_t output = {
|
||||
outMesh,
|
||||
outVertices,
|
||||
inputAxis
|
||||
};
|
||||
return assetMeshLoadToOutput(path, &output);
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
typedef enum {
|
||||
MESH_INPUT_AXIS_Y_UP,// Default
|
||||
MESH_INPUT_AXIS_Z_UP,
|
||||
MESH_INPUT_AXIS_X_UP,
|
||||
|
||||
MESH_INPUT_AXIS_Y_DOWN,
|
||||
MESH_INPUT_AXIS_Z_DOWN,
|
||||
MESH_INPUT_AXIS_X_DOWN,
|
||||
} assetmeshinputaxis_t;
|
||||
|
||||
typedef struct {
|
||||
mesh_t *outMesh;
|
||||
meshvertex_t **outVertices;
|
||||
assetmeshinputaxis_t inputAxis;
|
||||
} assetmeshoutput_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
vec3 normal;
|
||||
float_t positions[3][3];
|
||||
uint16_t attributeByteCount;
|
||||
} assetmeshstltriangle_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
assertStructSize(assetmeshstltriangle_t, 50);
|
||||
|
||||
/**
|
||||
* Loader for mesh assets.
|
||||
*
|
||||
* @param file Asset file to load the mesh from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetMeshLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Handler for mesh assets.
|
||||
*
|
||||
* @param file Asset file to load the mesh from.
|
||||
* @param outMesh Output mesh to load the data into.
|
||||
* @param outVertices Output pointer to the vertex data, used for cleanup.
|
||||
* @param inputAxis The axis orientation of the input mesh data.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetMeshLoad(
|
||||
const char_t *path,
|
||||
mesh_t *outMesh,
|
||||
meshvertex_t **outVertices,
|
||||
const assetmeshinputaxis_t inputAxis
|
||||
);
|
||||
@@ -0,0 +1,115 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assettextureloader.h"
|
||||
#include "assert/assert.h"
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include "log/log.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
|
||||
.read = assetTextureReader,
|
||||
.skip = assetTextureSkipper,
|
||||
.eof = assetTextureEOF
|
||||
};
|
||||
|
||||
int assetTextureReader(void *user, char *data, int size) {
|
||||
assertNotNull(data, "Data buffer for stb_image callbacks cannot be NULL.");
|
||||
|
||||
assetfile_t *file = (assetfile_t*)user;
|
||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||
|
||||
errorret_t ret = assetFileRead(file, data, (size_t)size);
|
||||
if(ret.code != ERROR_OK) {
|
||||
errorCatch(errorPrint(ret));
|
||||
return -1;
|
||||
}
|
||||
|
||||
return file->lastRead;
|
||||
}
|
||||
|
||||
void assetTextureSkipper(void *user, int n) {
|
||||
assetfile_t *file = (assetfile_t*)user;
|
||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||
|
||||
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
|
||||
if(ret.code != ERROR_OK) {
|
||||
errorCatch(errorPrint(ret));
|
||||
}
|
||||
}
|
||||
|
||||
int assetTextureEOF(void *user) {
|
||||
assetfile_t *file = (assetfile_t*)user;
|
||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||
|
||||
return file->position >= file->size;
|
||||
}
|
||||
|
||||
errorret_t assetTextureLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
|
||||
assertNotNull(file->output, "Asset file output cannot be NULL.");
|
||||
|
||||
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
|
||||
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
|
||||
|
||||
int channelsDesired;
|
||||
switch(p->format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
channelsDesired = 4;
|
||||
break;
|
||||
|
||||
default:
|
||||
errorThrow("Bad texture format.");
|
||||
}
|
||||
|
||||
int width, height, channels;
|
||||
errorChain(assetFileOpen(file));
|
||||
uint8_t *data = stbi_load_from_callbacks(
|
||||
&ASSET_TEXTURE_STB_CALLBACKS,
|
||||
file,
|
||||
&width,
|
||||
&height,
|
||||
&channels,
|
||||
channelsDesired
|
||||
);
|
||||
errorChain(assetFileClose(file));
|
||||
|
||||
if(data == NULL) {
|
||||
const char_t *errorStr = stbi_failure_reason();
|
||||
errorThrow("Failed to load texture from file %s.", errorStr);
|
||||
}
|
||||
|
||||
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
||||
if(!isHostLittleEndian()) {
|
||||
stbi__vertical_flip(data, width, height, channelsDesired);
|
||||
}
|
||||
|
||||
errorChain(textureInit(
|
||||
(texture_t*)file->output,
|
||||
(int32_t)width, (int32_t)height,
|
||||
p->format,
|
||||
(texturedata_t){
|
||||
.rgbaColors = (color_t*)data
|
||||
}
|
||||
));
|
||||
|
||||
stbi_image_free(data);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetTextureLoad(
|
||||
const char_t *path,
|
||||
texture_t *out,
|
||||
const textureformat_t format
|
||||
) {
|
||||
assettextureloaderparams_t params = {
|
||||
.format = format
|
||||
};
|
||||
return assetLoad(path, assetTextureLoader, ¶ms, out);
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
typedef struct {
|
||||
textureformat_t format;
|
||||
} assettextureloaderparams_t;
|
||||
|
||||
/**
|
||||
* STB image read callback for asset files.
|
||||
*
|
||||
* @param user User data passed to the callback, should be an assetfile_t*.
|
||||
* @param data Buffer to read the file data into.
|
||||
* @param size Size of the buffer to read into.
|
||||
* @return Number of bytes read, or -1 on error.
|
||||
*/
|
||||
int assetTextureReader(void *user, char *data, int size);
|
||||
|
||||
void assetTextureSkipper(void *user, int n);
|
||||
|
||||
int assetTextureEOF(void *user);
|
||||
|
||||
/**
|
||||
* Handler for texture assets.
|
||||
*
|
||||
* @param file Asset file to load the texture from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetTextureLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Loads a texture from the specified path.
|
||||
*
|
||||
* @param path Path to the texture asset.
|
||||
* @param out Output texture to load into.
|
||||
* @param format Format of the texture to load.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetTextureLoad(
|
||||
const char_t *path,
|
||||
texture_t *out,
|
||||
const textureformat_t format
|
||||
);
|
||||
@@ -0,0 +1,80 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assettilesetloader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
errorret_t assetTilesetLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file pointer for tileset loader is null.");
|
||||
|
||||
tileset_t *out = (tileset_t *)file->output;
|
||||
assertNotNull(out, "Output pointer for tileset loader is null.");
|
||||
|
||||
uint8_t *entire = memoryAllocate(file->size);
|
||||
errorChain(assetFileOpen(file));
|
||||
errorChain(assetFileRead(file, entire, file->size));
|
||||
errorChain(assetFileClose(file));
|
||||
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
|
||||
|
||||
|
||||
if(
|
||||
entire[0] != 'D' ||
|
||||
entire[1] != 'T' ||
|
||||
entire[2] != 'F'
|
||||
) {
|
||||
errorThrow("Invalid tileset header");
|
||||
}
|
||||
|
||||
if(entire[3] != 0x00) {
|
||||
errorThrow("Unsupported tileset version");
|
||||
}
|
||||
|
||||
// Fix endianness
|
||||
|
||||
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
|
||||
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
|
||||
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
|
||||
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
|
||||
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
|
||||
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
|
||||
|
||||
if(out->tileWidth == 0) {
|
||||
errorThrow("Tile width cannot be 0");
|
||||
}
|
||||
if(out->tileHeight == 0) {
|
||||
errorThrow("Tile height cannot be 0");
|
||||
}
|
||||
if(out->columns == 0) {
|
||||
errorThrow("Column count cannot be 0");
|
||||
}
|
||||
if(out->rows == 0) {
|
||||
errorThrow("Row count cannot be 0");
|
||||
}
|
||||
|
||||
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
|
||||
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
|
||||
|
||||
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
||||
errorThrow("Invalid v0 value in tileset");
|
||||
}
|
||||
|
||||
// Setup tileset
|
||||
out->tileCount = out->columns * out->rows;
|
||||
|
||||
memoryFree(entire);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetTilesetLoad(
|
||||
const char_t *path,
|
||||
tileset_t *out
|
||||
) {
|
||||
return assetLoad(path, assetTilesetLoader, NULL, out);
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture/tileset.h"
|
||||
|
||||
/**
|
||||
* Handler for tileset assets.
|
||||
*
|
||||
* @param file Asset file to load the tileset from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetTilesetLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Loads a tileset from the specified path.
|
||||
*
|
||||
* @param path Path to the tileset asset.
|
||||
* @param out Output tileset to load into.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetTilesetLoad(
|
||||
const char_t *path,
|
||||
tileset_t *out
|
||||
);
|
||||
+1
-2
@@ -4,8 +4,7 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cameradolphin.c
|
||||
assetjsonloader.c
|
||||
)
|
||||
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetjsonloader.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
|
||||
assertNotNull(file, "Asset file pointer for JSON loader is null.");
|
||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
||||
|
||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
||||
errorThrow("JSON exceeds maximum allowed size");
|
||||
}
|
||||
|
||||
// Create buffer
|
||||
uint8_t *buffer = memoryAllocate(file->size);
|
||||
|
||||
errorChain(assetFileOpen(file));
|
||||
|
||||
// Read entire file
|
||||
errorChain(assetFileRead(file, buffer, file->size));
|
||||
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
|
||||
|
||||
errorChain(assetFileClose(file));
|
||||
|
||||
*outDoc = yyjson_read(
|
||||
buffer,
|
||||
file->size,
|
||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
||||
);
|
||||
memoryFree(buffer);
|
||||
|
||||
if(!*outDoc) errorThrow("Failed to parse JSON");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetJsonLoader(assetfile_t *file) {
|
||||
yyjson_doc **outDoc = (yyjson_doc **)file->output;
|
||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
||||
return assetJsonLoadFileToDoc(file, outDoc);
|
||||
}
|
||||
|
||||
errorret_t assetJsonLoad(
|
||||
const char_t *path,
|
||||
yyjson_doc **outDoc
|
||||
) {
|
||||
return assetLoad(path, assetJsonLoader, NULL, outDoc);
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "yyjson.h"
|
||||
|
||||
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assetjsonloaderparams_t;
|
||||
|
||||
/**
|
||||
* Loads a JSON document from the specified asset file.
|
||||
*
|
||||
* @param file Asset file to load the JSON document from.
|
||||
* @param outDoc Pointer to store the loaded JSON document.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
|
||||
|
||||
/**
|
||||
* Handler for locale assets.
|
||||
*
|
||||
* @param file Asset file to load the locale from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetJsonLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Loads a locale from the specified path.
|
||||
*
|
||||
* @param path Path to the locale asset.
|
||||
* @param outDoc Pointer to store the loaded JSON document.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetJsonLoad(
|
||||
const char_t *path,
|
||||
yyjson_doc **outDoc
|
||||
);
|
||||
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assetlocaleloader.c
|
||||
)
|
||||
@@ -0,0 +1,807 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetlocaleloader.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t assetLocaleFileInit(
|
||||
assetlocalefile_t *localeFile,
|
||||
const char_t *path
|
||||
) {
|
||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
||||
assertNotNull(path, "Locale file path cannot be NULL.");
|
||||
|
||||
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
||||
|
||||
// Init the asset file.
|
||||
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
|
||||
|
||||
// Open the file handle
|
||||
errorChain(assetFileOpen(&localeFile->file));
|
||||
|
||||
// Get the blank key, this is basically the header info for po files
|
||||
char_t buffer[1024];
|
||||
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
|
||||
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) {
|
||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
||||
|
||||
errorChain(assetFileClose(&localeFile->file));
|
||||
errorChain(assetFileDispose(&localeFile->file));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLocaleParseHeader(
|
||||
assetlocalefile_t *localeFile,
|
||||
char_t *headerBuffer,
|
||||
const size_t headerBufferSize
|
||||
) {
|
||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
||||
assertNotNull(headerBuffer, "Header buffer cannot be NULL.");
|
||||
assertTrue(headerBufferSize > 0, "Header buffer size must be > 0.");
|
||||
|
||||
// Find "Plural-Forms: " line and parse out plural form info
|
||||
char_t *pluralFormsLine = strstr(headerBuffer, "Plural-Forms:");
|
||||
if(!pluralFormsLine) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
pluralFormsLine += strlen("Plural-Forms:");
|
||||
|
||||
// Expect nplurals
|
||||
char_t *npluralsStr = strstr(pluralFormsLine, "nplurals=");
|
||||
if(!npluralsStr) {
|
||||
errorThrow("Failed to find nplurals in Plural-Forms header.");
|
||||
}
|
||||
npluralsStr += strlen("nplurals=");
|
||||
localeFile->pluralStateCount = (uint8_t)atoi(npluralsStr);
|
||||
|
||||
if(localeFile->pluralStateCount == 0) {
|
||||
errorThrow("nplurals must be greater than 0.");
|
||||
}
|
||||
if(localeFile->pluralStateCount > ASSET_LOCALE_FILE_PLURAL_FORM_COUNT) {
|
||||
errorThrow(
|
||||
"nplurals exceeds maximum supported plural forms: %d > %d",
|
||||
localeFile->pluralStateCount,
|
||||
ASSET_LOCALE_FILE_PLURAL_FORM_COUNT
|
||||
);
|
||||
}
|
||||
|
||||
// Expect plural=
|
||||
char_t *pluralStr = strstr(pluralFormsLine, "plural=");
|
||||
if(!pluralStr) {
|
||||
errorThrow("Failed to find plural in Plural-Forms header.");
|
||||
}
|
||||
pluralStr += strlen("plural=");
|
||||
|
||||
// Expect ( [expressions] )
|
||||
char_t *openParen = strchr(pluralStr, '(');
|
||||
char_t *closeParen = strrchr(pluralStr, ')');
|
||||
if(!openParen || !closeParen || closeParen < openParen) {
|
||||
errorThrow("Failed to find plural expression in Plural-Forms header.");
|
||||
}
|
||||
|
||||
// Parse:
|
||||
// n [op] value ? index : n [op] value ? index : ... : final_index
|
||||
char_t *ptr = openParen + 1;
|
||||
uint8_t pluralIndex = 0;
|
||||
uint8_t definedCount = 0;
|
||||
|
||||
while(1) {
|
||||
while(*ptr == ' ') ptr++;
|
||||
|
||||
// Allow grouped subexpressions like:
|
||||
// (n<7 ? 2 : 3)
|
||||
// or
|
||||
// (((3)))
|
||||
uint8_t parenDepth = 0;
|
||||
while(*ptr == '(') {
|
||||
parenDepth++;
|
||||
ptr++;
|
||||
while(*ptr == ' ') ptr++;
|
||||
}
|
||||
|
||||
// Final fallback: just an integer
|
||||
if(*ptr != 'n') {
|
||||
char_t *endPtr = NULL;
|
||||
int32_t finalIndex = (int32_t)strtol(ptr, &endPtr, 10);
|
||||
if(endPtr == ptr) {
|
||||
errorThrow("Expected final plural index.");
|
||||
}
|
||||
ptr = endPtr;
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
while(parenDepth > 0) {
|
||||
if(*ptr != ')') {
|
||||
errorThrow("Expected ')' after final plural index.");
|
||||
}
|
||||
ptr++;
|
||||
parenDepth--;
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
}
|
||||
|
||||
if(*ptr != ')') {
|
||||
errorThrow("Expected ')' at end of plural expression.");
|
||||
}
|
||||
|
||||
if(finalIndex < 0 || finalIndex >= localeFile->pluralStateCount) {
|
||||
errorThrow(
|
||||
"Final plural expression index out of bounds: %d (nplurals: %d)",
|
||||
finalIndex,
|
||||
localeFile->pluralStateCount
|
||||
);
|
||||
}
|
||||
|
||||
localeFile->pluralDefaultIndex = (uint8_t)finalIndex;
|
||||
definedCount++;
|
||||
break;
|
||||
}
|
||||
|
||||
if(pluralIndex >= localeFile->pluralStateCount - 1) {
|
||||
errorThrow(
|
||||
"Too many plural conditions. Expected %d conditional clauses for nplurals=%d.",
|
||||
localeFile->pluralStateCount - 1,
|
||||
localeFile->pluralStateCount
|
||||
);
|
||||
}
|
||||
|
||||
ptr++; // skip 'n'
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
|
||||
// Determine operator
|
||||
assetlocalepluraloperation_t op;
|
||||
if(strncmp(ptr, "==", 2) == 0) {
|
||||
op = ASSET_LOCALE_PLURAL_OP_EQUAL;
|
||||
ptr += 2;
|
||||
} else if(strncmp(ptr, "!=", 2) == 0) {
|
||||
op = ASSET_LOCALE_PLURAL_OP_NOT_EQUAL;
|
||||
ptr += 2;
|
||||
} else if(strncmp(ptr, "<=", 2) == 0) {
|
||||
op = ASSET_LOCALE_PLURAL_OP_LESS_EQUAL;
|
||||
ptr += 2;
|
||||
} else if(strncmp(ptr, ">=", 2) == 0) {
|
||||
op = ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL;
|
||||
ptr += 2;
|
||||
} else if(*ptr == '<') {
|
||||
op = ASSET_LOCALE_PLURAL_OP_LESS;
|
||||
ptr++;
|
||||
} else if(*ptr == '>') {
|
||||
op = ASSET_LOCALE_PLURAL_OP_GREATER;
|
||||
ptr++;
|
||||
} else {
|
||||
errorThrow("Unsupported plural operator.");
|
||||
}
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
|
||||
// Parse the comparitor value
|
||||
char_t *endPtr = NULL;
|
||||
int32_t value = (int32_t)strtol(ptr, &endPtr, 10);
|
||||
if(endPtr == ptr) {
|
||||
errorThrow("Expected value for plural expression.");
|
||||
}
|
||||
ptr = endPtr;
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
|
||||
// Parse ternary operator
|
||||
if(*ptr != '?') {
|
||||
errorThrow("Expected '?' after plural expression.");
|
||||
}
|
||||
ptr++;
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
|
||||
// Parse the indice
|
||||
endPtr = NULL;
|
||||
int32_t index = (int32_t)strtol(ptr, &endPtr, 10);
|
||||
if(endPtr == ptr) {
|
||||
errorThrow("Expected index for plural expression.");
|
||||
}
|
||||
ptr = endPtr;
|
||||
|
||||
if(index < 0 || index >= localeFile->pluralStateCount) {
|
||||
errorThrow(
|
||||
"Plural expression index out of bounds: %d (nplurals: %d)",
|
||||
index,
|
||||
localeFile->pluralStateCount
|
||||
);
|
||||
}
|
||||
|
||||
// Store plural expression.
|
||||
localeFile->pluralIndices[pluralIndex] = (uint8_t)index;
|
||||
localeFile->pluralOps[pluralIndex] = op;
|
||||
localeFile->pluralValues[pluralIndex] = value;
|
||||
pluralIndex++;
|
||||
definedCount++;
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
|
||||
// Close any grouping parens that wrapped this conditional branch
|
||||
while(parenDepth > 0) {
|
||||
if(*ptr != ')') {
|
||||
break;
|
||||
}
|
||||
ptr++;
|
||||
parenDepth--;
|
||||
|
||||
while(*ptr == ' ') ptr++;
|
||||
}
|
||||
|
||||
if(*ptr != ':') {
|
||||
errorThrow("Expected ':' after plural expression.");
|
||||
}
|
||||
ptr++;
|
||||
}
|
||||
|
||||
// Must define exactly nplurals outcomes:
|
||||
// (nplurals - 1) conditional results + 1 final fallback result
|
||||
if(
|
||||
pluralIndex != localeFile->pluralStateCount - 1 ||
|
||||
definedCount != localeFile->pluralStateCount
|
||||
) {
|
||||
errorThrow("Plural expression count does not match nplurals.");
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
uint8_t assetLocaleEvaluatePlural(
|
||||
assetlocalefile_t *file,
|
||||
const int32_t pluralCount
|
||||
) {
|
||||
assertNotNull(file, "Locale file cannot be NULL.");
|
||||
assertTrue(pluralCount >= 0, "Plural count cannot be negative.");
|
||||
|
||||
for(uint8_t i = 0; i < file->pluralStateCount - 1; i++) {
|
||||
int32_t value = file->pluralValues[i];
|
||||
switch(file->pluralOps[i]) {
|
||||
case ASSET_LOCALE_PLURAL_OP_EQUAL:
|
||||
if(pluralCount == value) return file->pluralIndices[i];
|
||||
break;
|
||||
|
||||
case ASSET_LOCALE_PLURAL_OP_NOT_EQUAL:
|
||||
if(pluralCount != value) return file->pluralIndices[i];
|
||||
break;
|
||||
|
||||
case ASSET_LOCALE_PLURAL_OP_LESS:
|
||||
if(pluralCount < value) return file->pluralIndices[i];
|
||||
break;
|
||||
|
||||
case ASSET_LOCALE_PLURAL_OP_LESS_EQUAL:
|
||||
if(pluralCount <= value) return file->pluralIndices[i];
|
||||
break;
|
||||
|
||||
case ASSET_LOCALE_PLURAL_OP_GREATER:
|
||||
if(pluralCount > value) return file->pluralIndices[i];
|
||||
break;
|
||||
|
||||
case ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL:
|
||||
if(pluralCount >= value) return file->pluralIndices[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return file->pluralDefaultIndex;
|
||||
}
|
||||
|
||||
errorret_t assetLocaleLineSkipBlanks(
|
||||
assetfilelinereader_t *reader,
|
||||
uint8_t *lineBuffer
|
||||
) {
|
||||
while(!reader->eof) {
|
||||
// Skip blank lines
|
||||
if(lineBuffer[0] == '\0') {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip comment lines
|
||||
if(lineBuffer[0] == '#') {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
continue;
|
||||
}
|
||||
|
||||
// Is line only spaces?
|
||||
size_t lineLength = strlen((char_t *)lineBuffer);
|
||||
size_t i;
|
||||
bool_t onlySpaces = true;
|
||||
for(i = 0; i < lineLength; i++) {
|
||||
if(lineBuffer[i] != ' ') {
|
||||
onlySpaces = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(onlySpaces) {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLocaleLineUnbuffer(
|
||||
assetfilelinereader_t *reader,
|
||||
uint8_t *lineBuffer,
|
||||
uint8_t *stringBuffer,
|
||||
const size_t stringBufferSize
|
||||
) {
|
||||
stringBuffer[0] = '\0';
|
||||
|
||||
// At the point this funciton is called, we are looking for an opening quote.
|
||||
char_t *start = strchr((char_t *)lineBuffer, '"');
|
||||
if(!start) {
|
||||
errorThrow("Expected open (0) \"");
|
||||
}
|
||||
|
||||
char *end = strchr(start + 1, '"');
|
||||
if(!end) {
|
||||
errorThrow("Expected close (0) \"");
|
||||
}
|
||||
*end = '\0';
|
||||
|
||||
if(strlen(start) >= stringBufferSize) {
|
||||
errorThrow("String buffer overflow");
|
||||
}
|
||||
memoryCopy(stringBuffer, start + 1, strlen(start));
|
||||
|
||||
// Now start buffering lines out
|
||||
while(!reader->eof) {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
|
||||
// Skip blank lines
|
||||
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer));
|
||||
|
||||
// Skip starting spaces
|
||||
char_t *ptr = (char_t *)lineBuffer;
|
||||
while(*ptr == ' ') {
|
||||
ptr++;
|
||||
}
|
||||
|
||||
// Only consider lines starting with quote
|
||||
if(*ptr != '"') {
|
||||
break;
|
||||
}
|
||||
|
||||
ptr++; // move past first quote
|
||||
|
||||
bool_t escaping = false;
|
||||
char_t *dest = (char_t *)stringBuffer + strlen((char_t *)stringBuffer);
|
||||
while(*ptr) {
|
||||
if(escaping) {
|
||||
// Handle escape sequences
|
||||
switch(*ptr) {
|
||||
case 'n': *dest++ = '\n'; break;
|
||||
case 't': *dest++ = '\t'; break;
|
||||
case '\\': *dest++ = '\\'; break;
|
||||
case '"': *dest++ = '"'; break;
|
||||
default:
|
||||
errorThrow("Unknown escape sequence: \\%c", *ptr);
|
||||
}
|
||||
escaping = false;
|
||||
} else if(*ptr == '\\') {
|
||||
escaping = true;
|
||||
} else if(*ptr == '"') {
|
||||
// End of string
|
||||
break;
|
||||
} else {
|
||||
// Regular character
|
||||
*dest++ = *ptr;
|
||||
}
|
||||
if((size_t)(dest - (char_t *)stringBuffer) >= stringBufferSize) {
|
||||
errorThrow("String buffer overflow");
|
||||
}
|
||||
ptr++;
|
||||
}
|
||||
*dest = '\0';
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLocaleGetString(
|
||||
assetlocalefile_t *file,
|
||||
const char_t *messageId,
|
||||
const int32_t pluralCount,
|
||||
char_t *stringBuffer,
|
||||
const size_t stringBufferSize
|
||||
) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(messageId, "Message ID cannot be NULL.");
|
||||
assertTrue(pluralCount >= 0, "Plural index cannot be negative.");
|
||||
assertNotNull(stringBuffer, "String buffer cannot be NULL.");
|
||||
assertTrue(stringBufferSize > 0, "String buffer size must be > 0");
|
||||
assetfilelinereader_t reader;
|
||||
|
||||
bool_t msgidFound = false, msgidPluralFound = false, msgstrFound = false;
|
||||
uint8_t msgidBuffer[256];
|
||||
uint8_t msgidPluralBuffer[256];
|
||||
uint8_t readBuffer[1024];
|
||||
uint8_t lineBuffer[1024];
|
||||
uint8_t pluralIndex = 0xFF;
|
||||
|
||||
msgidBuffer[0] = '\0';
|
||||
msgidPluralBuffer[0] = '\0';
|
||||
stringBuffer[0] = '\0';
|
||||
|
||||
// Rewind and start reading lines.
|
||||
errorChain(assetFileRewind(&file->file));
|
||||
assetFileLineReaderInit(
|
||||
&reader,
|
||||
&file->file,
|
||||
readBuffer,
|
||||
sizeof(readBuffer),
|
||||
lineBuffer,
|
||||
sizeof(lineBuffer)
|
||||
);
|
||||
|
||||
// Skip blanks, comments, etc and start looking for msgid's
|
||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||
|
||||
while(!reader.eof) {
|
||||
// Is this msgid?
|
||||
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
|
||||
errorChain(assetFileLineReaderNext(&reader));
|
||||
msgidBuffer[0] = '\0';
|
||||
continue;
|
||||
}
|
||||
|
||||
// Unbuffer the msgid
|
||||
assetLocaleLineUnbuffer(
|
||||
&reader, lineBuffer, (uint8_t *)msgidBuffer, sizeof(msgidBuffer)
|
||||
);
|
||||
|
||||
// Is this the needle?
|
||||
if(memoryCompare(msgidBuffer, messageId, strlen(messageId)) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
msgidFound = true;
|
||||
break;
|
||||
}
|
||||
if(!msgidFound) {
|
||||
errorThrow("Failed to find message ID: %s", messageId);
|
||||
}
|
||||
|
||||
// We are either going to see a msgstr or a msgid_plural
|
||||
while(!reader.eof) {
|
||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||
|
||||
// Is msgid_plural?
|
||||
if(
|
||||
!msgidPluralFound &&
|
||||
memoryCompare(lineBuffer, "msgid_plural", 12) == 0
|
||||
) {
|
||||
// Yes, start reading plural ID
|
||||
assetLocaleLineUnbuffer(
|
||||
&reader,
|
||||
lineBuffer,
|
||||
(uint8_t *)msgidPluralBuffer,
|
||||
sizeof(msgidPluralBuffer)
|
||||
);
|
||||
msgidPluralFound = true;
|
||||
|
||||
// At this point we determine the plural index to use by running the
|
||||
// plural formula
|
||||
pluralIndex = assetLocaleEvaluatePlural(
|
||||
file,
|
||||
pluralCount
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Should be msgstr if not plural.
|
||||
if(memoryCompare(lineBuffer, "msgstr", 6) != 0) {
|
||||
errorThrow("Expected msgstr after msgid, found: %s", lineBuffer);
|
||||
continue;
|
||||
}
|
||||
|
||||
// If plural we need an index
|
||||
if(msgidPluralFound) {
|
||||
// Skip blank chars
|
||||
char_t *ptr = (char_t *)lineBuffer + 6;
|
||||
while(*ptr == ' ') {
|
||||
ptr++;
|
||||
}
|
||||
|
||||
if(*ptr != '[') {
|
||||
errorThrow("Expected [ for plural form, found: %s", lineBuffer);
|
||||
}
|
||||
|
||||
ptr++; // move past [
|
||||
|
||||
// Parse until ]
|
||||
char *end = strchr(ptr, ']');
|
||||
if(!end) {
|
||||
errorThrow("Expected ] for plural form, found: %s", lineBuffer);
|
||||
}
|
||||
*end = '\0';
|
||||
|
||||
int32_t index = atoi(ptr);
|
||||
if(index != pluralIndex) {
|
||||
// Not the plural form we want, skip to the next useable line
|
||||
while(!reader.eof) {
|
||||
errorChain(assetFileLineReaderNext(&reader));
|
||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||
if(
|
||||
lineBuffer[0] == '\"' ||
|
||||
lineBuffer[0] == '\0' ||
|
||||
lineBuffer[0] == '#'
|
||||
) continue;
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Undo damage to line buffer from unbuffering.
|
||||
*end = ']';
|
||||
}
|
||||
|
||||
// Parse out msgstr
|
||||
errorChain(assetLocaleLineUnbuffer(
|
||||
&reader, lineBuffer, (uint8_t *)stringBuffer, stringBufferSize
|
||||
));
|
||||
msgstrFound = true;
|
||||
break;
|
||||
};
|
||||
|
||||
if(!msgstrFound) {
|
||||
errorThrow("Failed to find msgstr for message ID: %s", messageId);
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLocaleGetStringWithVA(
|
||||
assetlocalefile_t *file,
|
||||
const char_t *messageId,
|
||||
const int32_t pluralIndex,
|
||||
char_t *buffer,
|
||||
const size_t bufferSize,
|
||||
...
|
||||
) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(messageId, "Message ID cannot be NULL.");
|
||||
assertNotNull(buffer, "Buffer cannot be NULL.");
|
||||
assertTrue(bufferSize > 0, "Buffer size must be > 0.");
|
||||
assertTrue(pluralIndex >= 0, "Plural cannot be negative.");
|
||||
|
||||
char_t *tempBuffer;
|
||||
tempBuffer = memoryAllocate(bufferSize);
|
||||
errorret_t ret = assetLocaleGetString(
|
||||
file,
|
||||
messageId,
|
||||
pluralIndex,
|
||||
tempBuffer,
|
||||
bufferSize
|
||||
);
|
||||
if(ret.code != ERROR_OK) {
|
||||
memoryFree(tempBuffer);
|
||||
return ret;
|
||||
}
|
||||
|
||||
va_list args;
|
||||
va_start(args, bufferSize);
|
||||
int result = vsnprintf(buffer, bufferSize, tempBuffer, args);
|
||||
va_end(args);
|
||||
memoryFree(tempBuffer);
|
||||
|
||||
if(result < 0) {
|
||||
errorThrow("Failed to format locale string for ID: %s", messageId);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
errorret_t assetLocaleGetStringWithArgs(
|
||||
assetlocalefile_t *file,
|
||||
const char_t *id,
|
||||
const int32_t plural,
|
||||
char_t *buffer,
|
||||
const size_t bufferSize,
|
||||
const assetlocalearg_t *args,
|
||||
const size_t argCount
|
||||
) {
|
||||
assertNotNull(id, "Message ID cannot be NULL.");
|
||||
assertNotNull(buffer, "Buffer cannot be NULL.");
|
||||
assertTrue(bufferSize > 0, "Buffer size must be > 0.");
|
||||
assertTrue(plural >= 0, "Plural cannot be negative.");
|
||||
assertTrue(
|
||||
argCount == 0 || args != NULL,
|
||||
"Args cannot be NULL when argCount > 0."
|
||||
);
|
||||
|
||||
char_t *format = memoryAllocate(bufferSize);
|
||||
if(format == NULL) {
|
||||
errorThrow("Failed to allocate format buffer.");
|
||||
}
|
||||
|
||||
errorret_t ret = assetLocaleGetString(
|
||||
file,
|
||||
id,
|
||||
plural,
|
||||
format,
|
||||
bufferSize
|
||||
);
|
||||
if(ret.code != ERROR_OK) {
|
||||
memoryFree(format);
|
||||
return ret;
|
||||
}
|
||||
|
||||
size_t inIndex = 0;
|
||||
size_t outIndex = 0;
|
||||
size_t nextArg = 0;
|
||||
|
||||
buffer[0] = '\0';
|
||||
|
||||
while(format[inIndex] != '\0') {
|
||||
if(format[inIndex] != '%') {
|
||||
if(outIndex + 1 >= bufferSize) {
|
||||
memoryFree(format);
|
||||
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
|
||||
}
|
||||
|
||||
buffer[outIndex++] = format[inIndex++];
|
||||
continue;
|
||||
}
|
||||
|
||||
inIndex++;
|
||||
|
||||
/* Escaped percent */
|
||||
if(format[inIndex] == '%') {
|
||||
if(outIndex + 1 >= bufferSize) {
|
||||
memoryFree(format);
|
||||
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
|
||||
}
|
||||
|
||||
buffer[outIndex++] = '%';
|
||||
inIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(nextArg >= argCount) {
|
||||
memoryFree(format);
|
||||
errorThrow("Not enough locale arguments for ID: %s", id);
|
||||
}
|
||||
|
||||
{
|
||||
char_t specBuffer[32];
|
||||
char_t valueBuffer[256];
|
||||
size_t specLength = 0;
|
||||
int written = 0;
|
||||
char_t specifier;
|
||||
|
||||
specBuffer[specLength++] = '%';
|
||||
|
||||
/* Allow flags / width / precision */
|
||||
while(format[inIndex] != '\0') {
|
||||
char_t ch = format[inIndex];
|
||||
|
||||
if(
|
||||
ch == '-' || ch == '+' || ch == ' ' || ch == '#' || ch == '0' ||
|
||||
ch == '.' || (ch >= '0' && ch <= '9')
|
||||
) {
|
||||
if(specLength + 1 >= sizeof(specBuffer)) {
|
||||
memoryFree(format);
|
||||
errorThrow("Format specifier too long for ID: %s", id);
|
||||
}
|
||||
|
||||
specBuffer[specLength++] = ch;
|
||||
inIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if(format[inIndex] == '\0') {
|
||||
memoryFree(format);
|
||||
errorThrow("Incomplete format specifier for ID: %s", id);
|
||||
}
|
||||
|
||||
specifier = format[inIndex++];
|
||||
|
||||
if(specifier != 's' && specifier != 'd' && specifier != 'f') {
|
||||
memoryFree(format);
|
||||
errorThrow(
|
||||
"Unsupported format specifier '%%%c' for ID: %s",
|
||||
specifier,
|
||||
id
|
||||
);
|
||||
}
|
||||
|
||||
specBuffer[specLength++] = specifier;
|
||||
specBuffer[specLength] = '\0';
|
||||
|
||||
switch(specifier) {
|
||||
case 's':
|
||||
if(args[nextArg].type != ASSET_LOCALE_ARG_STRING) {
|
||||
memoryFree(format);
|
||||
errorThrow("Expected string locale argument for ID: %s", id);
|
||||
}
|
||||
|
||||
written = snprintf(
|
||||
valueBuffer,
|
||||
sizeof(valueBuffer),
|
||||
specBuffer,
|
||||
args[nextArg].stringValue ? args[nextArg].stringValue : ""
|
||||
);
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
if(args[nextArg].type != ASSET_LOCALE_ARG_INT) {
|
||||
memoryFree(format);
|
||||
errorThrow("Expected int locale argument for ID: %s", id);
|
||||
}
|
||||
|
||||
written = snprintf(
|
||||
valueBuffer,
|
||||
sizeof(valueBuffer),
|
||||
specBuffer,
|
||||
args[nextArg].intValue
|
||||
);
|
||||
break;
|
||||
|
||||
case 'f':
|
||||
if(
|
||||
args[nextArg].type != ASSET_LOCALE_ARG_FLOAT &&
|
||||
args[nextArg].type != ASSET_LOCALE_ARG_INT
|
||||
) {
|
||||
memoryFree(format);
|
||||
errorThrow("Expected float or int locale argument for ID: %s", id);
|
||||
}
|
||||
|
||||
float_t floatValue = (
|
||||
args[nextArg].type == ASSET_LOCALE_ARG_FLOAT ?
|
||||
args[nextArg].floatValue :
|
||||
(float_t)args[nextArg].intValue
|
||||
);
|
||||
|
||||
written = snprintf(
|
||||
valueBuffer,
|
||||
sizeof(valueBuffer),
|
||||
specBuffer,
|
||||
floatValue
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
nextArg++;
|
||||
|
||||
if(written < 0) {
|
||||
memoryFree(format);
|
||||
errorThrow("Failed to format locale string for ID: %s", id);
|
||||
}
|
||||
|
||||
if(outIndex + (size_t)written >= bufferSize) {
|
||||
memoryFree(format);
|
||||
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
|
||||
}
|
||||
|
||||
memoryCopy(buffer + outIndex, valueBuffer, (size_t)written);
|
||||
outIndex += (size_t)written;
|
||||
}
|
||||
}
|
||||
|
||||
buffer[outIndex] = '\0';
|
||||
memoryFree(format);
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
|
||||
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
|
||||
|
||||
typedef enum {
|
||||
ASSET_LOCALE_PLURAL_OP_EQUAL,
|
||||
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
|
||||
ASSET_LOCALE_PLURAL_OP_LESS,
|
||||
ASSET_LOCALE_PLURAL_OP_LESS_EQUAL,
|
||||
ASSET_LOCALE_PLURAL_OP_GREATER,
|
||||
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
|
||||
} assetlocalepluraloperation_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_LOCALE_ARG_STRING,
|
||||
ASSET_LOCALE_ARG_INT,
|
||||
ASSET_LOCALE_ARG_FLOAT
|
||||
} assetlocaleargtype_t;
|
||||
|
||||
typedef struct {
|
||||
assetlocaleargtype_t type;
|
||||
union {
|
||||
const char_t *stringValue;
|
||||
int32_t intValue;
|
||||
float_t floatValue;
|
||||
};
|
||||
} assetlocalearg_t;
|
||||
|
||||
typedef struct {
|
||||
assetfile_t file;
|
||||
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||
uint8_t pluralStateCount;
|
||||
uint8_t pluralDefaultIndex;
|
||||
} assetlocalefile_t;
|
||||
|
||||
/**
|
||||
* Initialize a locale asset file.
|
||||
*
|
||||
* @param localeFile The locale file to initialize.
|
||||
* @param path The path to the locale file.
|
||||
* @return An error code if a failure occurs.
|
||||
*/
|
||||
errorret_t assetLocaleFileInit(
|
||||
assetlocalefile_t *localeFile,
|
||||
const char_t *path
|
||||
);
|
||||
|
||||
/**
|
||||
* Dispose of a locale asset file.
|
||||
*
|
||||
* @param localeFile The locale file to dispose of.
|
||||
* @return An error code if a failure occurs.
|
||||
*/
|
||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile);
|
||||
|
||||
errorret_t assetLocaleParseHeader(
|
||||
assetlocalefile_t *localeFile,
|
||||
char_t *headerBuffer,
|
||||
const size_t headerBufferSize
|
||||
);
|
||||
|
||||
/**
|
||||
* Skips blank lines and comment lines in the line reader.
|
||||
*
|
||||
* @param reader Line reader to read from.
|
||||
* @param lineBuffer Buffer to use for reading lines.
|
||||
* @return Any error that occurs during skipping.
|
||||
*/
|
||||
errorret_t assetLocaleLineSkipBlanks(
|
||||
assetfilelinereader_t *reader,
|
||||
uint8_t *lineBuffer
|
||||
);
|
||||
|
||||
/**
|
||||
* Unbuffers a potentially multi-line quoted string from the line reader.
|
||||
*
|
||||
* This will read lines until it finds a line that starts with a quote, then
|
||||
* read until the closing quote.
|
||||
*
|
||||
* @param reader Line reader to read from.
|
||||
* @param lineBuffer Buffer to use for reading lines.
|
||||
* @param stringBuffer Buffer to write the unbuffered string to.
|
||||
* @param stringBufferSize Size of the string buffer.
|
||||
* @return Any error that occurs during unbuffering.
|
||||
*/
|
||||
errorret_t assetLocaleLineUnbuffer(
|
||||
assetfilelinereader_t *reader,
|
||||
uint8_t *lineBuffer,
|
||||
uint8_t *stringBuffer,
|
||||
const size_t stringBufferSize
|
||||
);
|
||||
|
||||
/**
|
||||
* Test function for locale asset loading.
|
||||
*
|
||||
* @param file Asset file to test loading from.
|
||||
* @param messageId The message ID to retrieve.
|
||||
* @param pluralCount Count for formulating the plural variant.
|
||||
* @param stringBuffer Buffer to write the retrieved string to.
|
||||
* @param stringBufferSize Size of the string buffer.
|
||||
* @return Any error that occurs during testing.
|
||||
*/
|
||||
errorret_t assetLocaleGetString(
|
||||
assetlocalefile_t *file,
|
||||
const char_t *messageId,
|
||||
const int32_t pluralCount,
|
||||
char_t *stringBuffer,
|
||||
const size_t stringBufferSize
|
||||
);
|
||||
|
||||
/**
|
||||
* Test function for locale asset loading with a variable argument list.
|
||||
*
|
||||
* @param file Asset file to test loading from.
|
||||
* @param messageId The message ID to retrieve.
|
||||
* @param pluralCount Count for formulating the plural variant.
|
||||
* @param buffer Buffer to write the retrieved string to.
|
||||
* @param bufferSize Size of the buffer.
|
||||
* @param ... Additional arguments for formatting the string.
|
||||
* @return Any error that occurs during testing.
|
||||
*/
|
||||
errorret_t assetLocaleGetStringWithVA(
|
||||
assetlocalefile_t *file,
|
||||
const char_t *messageId,
|
||||
const int32_t pluralCount,
|
||||
char_t *buffer,
|
||||
const size_t bufferSize,
|
||||
...
|
||||
);
|
||||
|
||||
/**
|
||||
* Test function for locale asset loading with a list of arguments.
|
||||
*
|
||||
* @param file Asset file to test loading from.
|
||||
* @param messageId The message ID to retrieve.
|
||||
* @param pluralCount Count for formulating the plural variant.
|
||||
* @param buffer Buffer to write the retrieved string to.
|
||||
* @param bufferSize Size of the buffer.
|
||||
* @param args List of arguments for formatting the string.
|
||||
* @param argCount Number of arguments in the list.
|
||||
* @return Any error that occurs during testing.
|
||||
*/
|
||||
errorret_t assetLocaleGetStringWithArgs(
|
||||
assetlocalefile_t *file,
|
||||
const char_t *messageId,
|
||||
const int32_t pluralCount,
|
||||
char_t *buffer,
|
||||
const size_t bufferSize,
|
||||
const assetlocalearg_t *args,
|
||||
const size_t argCount
|
||||
);
|
||||
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assetscriptloader.c
|
||||
)
|
||||
@@ -0,0 +1,82 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetscriptloader.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t assetScriptLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL");
|
||||
assertNull(file->zipFile, "Asset file zip handle must be NULL");
|
||||
assertNotNull(file->output, "Asset file output cannot be NULL");
|
||||
|
||||
assetscript_t *script = (assetscript_t *)file->output;
|
||||
|
||||
// Open the asset for buffering
|
||||
errorChain(assetFileOpen(file));
|
||||
|
||||
// Request loading
|
||||
if(!lua_load(
|
||||
script->ctx->luaState,
|
||||
assetScriptReader,
|
||||
file,
|
||||
file->filename,
|
||||
NULL
|
||||
) == LUA_OK) {
|
||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
||||
lua_pop(script->ctx->luaState, 1);
|
||||
errorThrow("Failed to load Lua script: %s", strErr);
|
||||
}
|
||||
|
||||
// Now loaded, exec
|
||||
if(lua_pcall(script->ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
|
||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
||||
lua_pop(script->ctx->luaState, 1);
|
||||
errorThrow("Failed to execute Lua script: %s", strErr);
|
||||
}
|
||||
|
||||
// Close the file
|
||||
return assetFileClose(file);
|
||||
}
|
||||
|
||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx) {
|
||||
assertNotNull(path, "Script path cannot be NULL");
|
||||
assertNotNull(ctx, "Script context cannot be NULL");
|
||||
|
||||
assetscript_t script;
|
||||
script.ctx = ctx;
|
||||
|
||||
return assetLoad(
|
||||
path,
|
||||
assetScriptLoader,
|
||||
NULL,
|
||||
&script
|
||||
);
|
||||
}
|
||||
|
||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size) {
|
||||
assetfile_t *file = (assetfile_t*)data;
|
||||
assertNotNull(file, "Script asset file cannot be NULL");
|
||||
assertNotNull(file->zipFile, "Script asset zip handle cannot be NULL");
|
||||
assertNotNull(file->output, "Script asset output cannot be NULL");
|
||||
|
||||
assetscript_t *script = (assetscript_t *)file->output;
|
||||
assertNotNull(script, "Script asset output cannot be NULL");
|
||||
|
||||
zip_int64_t read = zip_fread(
|
||||
file->zipFile,
|
||||
script->buffer,
|
||||
sizeof(script->buffer)
|
||||
);
|
||||
|
||||
if(read < 0) {
|
||||
*size = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*size = (size_t)read;
|
||||
return script->buffer;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
#define ASSET_SCRIPT_BUFFER_SIZE 1024
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assetscriptloaderparams_t;
|
||||
|
||||
typedef struct {
|
||||
scriptcontext_t *ctx;
|
||||
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
|
||||
} assetscript_t;
|
||||
|
||||
/**
|
||||
* Handler for script assets.
|
||||
*
|
||||
* @param file Asset file to load the script from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetScriptLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Loads a script from the specified path.
|
||||
*
|
||||
* @param path Path to the script asset.
|
||||
* @param ctx Script context to load the script into.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx);
|
||||
|
||||
/**
|
||||
* Reader function for Lua to read script data from the asset.
|
||||
*
|
||||
* @param L Lua state.
|
||||
* @param data Pointer to the scriptcontext_t structure.
|
||||
* @param size Pointer to store the size of the read data.
|
||||
* @return Pointer to the read data buffer.
|
||||
*/
|
||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
|
||||
@@ -1,15 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
errorret_t assetMapHandler(assetcustom_t custom) {
|
||||
printf("Map Loaded from asset!\n");
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
typedef struct assetcustom_s assetcustom_t;
|
||||
|
||||
/**
|
||||
* Loads a map asset from the given data pointer into the output map structure.
|
||||
*
|
||||
* @param data Pointer to the raw assetmap_t data.
|
||||
* @param output Pointer to the map_t to load the map into.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetMapHandler(assetcustom_t custom);
|
||||
@@ -1,185 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "map/mapchunk.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint32_t tileCount;
|
||||
uint8_t modelCount;
|
||||
uint8_t entityCount;
|
||||
} assetchunkheader_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
maptile_t tile;
|
||||
} assetchunktiledata_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint32_t vertexCount;
|
||||
} assetchunkmodelheader_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint8_t entityType;
|
||||
uint8_t localX;
|
||||
uint8_t localY;
|
||||
uint8_t localZ;
|
||||
} assetchunkentityheader_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
errorret_t assetMapChunkHandler(assetcustom_t custom) {
|
||||
assertNotNull(custom.output, "Output pointer cannot be NULL");
|
||||
assertNotNull(custom.zipFile, "Zip file pointer cannot be NULL");
|
||||
|
||||
mapchunk_t *chunk = (mapchunk_t *)custom.output;
|
||||
assertTrue(chunk->meshCount == 0, "Chunk is not in a good state");
|
||||
|
||||
// Read header
|
||||
assetchunkheader_t header;
|
||||
size_t bytesRead = zip_fread(
|
||||
custom.zipFile, &header, sizeof(assetchunkheader_t)
|
||||
);
|
||||
if(bytesRead != sizeof(assetchunkheader_t)) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow("Failed to read chunk asset header.");
|
||||
}
|
||||
|
||||
// Fix endianess if necessary
|
||||
header.tileCount = endianLittleToHost32(header.tileCount);
|
||||
|
||||
if(header.tileCount != CHUNK_TILE_COUNT) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow(
|
||||
"Chunk asset has invalid tile count: %d (expected %d).",
|
||||
header.tileCount,
|
||||
CHUNK_TILE_COUNT
|
||||
);
|
||||
}
|
||||
|
||||
if(header.modelCount > CHUNK_MESH_COUNT_MAX) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow(
|
||||
"Chunk asset has too many models: %d (max %d).",
|
||||
header.modelCount,
|
||||
CHUNK_MESH_COUNT_MAX
|
||||
);
|
||||
}
|
||||
|
||||
if(header.entityCount > CHUNK_ENTITY_COUNT_MAX) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow(
|
||||
"Chunk asset has too many entities: %d (max %d).",
|
||||
header.entityCount,
|
||||
CHUNK_ENTITY_COUNT_MAX
|
||||
);
|
||||
}
|
||||
|
||||
chunk->meshCount = header.modelCount;
|
||||
|
||||
// Read tile data
|
||||
bytesRead = zip_fread(
|
||||
custom.zipFile,
|
||||
chunk->tiles,
|
||||
sizeof(assetchunktiledata_t) * header.tileCount
|
||||
);
|
||||
if(bytesRead != sizeof(assetchunktiledata_t) * header.tileCount) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow("Failed to read chunk tile data.");
|
||||
}
|
||||
|
||||
// For each model...
|
||||
uint32_t vertexIndex = 0;
|
||||
for(uint8_t i = 0; i < header.modelCount; i++) {
|
||||
assetchunkmodelheader_t modelHeader;
|
||||
bytesRead = zip_fread(
|
||||
custom.zipFile, &modelHeader, sizeof(assetchunkmodelheader_t)
|
||||
);
|
||||
if(bytesRead != sizeof(assetchunkmodelheader_t)) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow("Failed to read chunk model header.");
|
||||
}
|
||||
|
||||
// Fix endianess if necessary
|
||||
modelHeader.vertexCount = endianLittleToHost32(modelHeader.vertexCount);
|
||||
|
||||
if(
|
||||
vertexIndex + modelHeader.vertexCount >
|
||||
CHUNK_VERTEX_COUNT_MAX
|
||||
) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow("Chunk model vertex count exceeds maximum.");
|
||||
}
|
||||
|
||||
// Read vertex data.
|
||||
bytesRead = zip_fread(
|
||||
custom.zipFile,
|
||||
&chunk->vertices[vertexIndex],
|
||||
sizeof(meshvertex_t) * modelHeader.vertexCount
|
||||
);
|
||||
if(bytesRead != sizeof(meshvertex_t) * modelHeader.vertexCount) {
|
||||
zip_fclose(custom.zipFile);
|
||||
errorThrow("Failed to read chunk model vertex data.");
|
||||
}
|
||||
|
||||
// Init the mesh
|
||||
if(modelHeader.vertexCount > 0) {
|
||||
mesh_t *mesh = &chunk->meshes[i];
|
||||
meshInit(
|
||||
mesh,
|
||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||
modelHeader.vertexCount,
|
||||
&chunk->vertices[vertexIndex]
|
||||
);
|
||||
|
||||
vertexIndex += modelHeader.vertexCount;
|
||||
} else {
|
||||
// chunk->meshes[i].vertexCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Read entity data
|
||||
// for(uint8_t i = 0; i < header.entityCount; i++) {
|
||||
// assetchunkentityheader_t entityHeader;
|
||||
// bytesRead = zip_fread(
|
||||
// custom.zipFile, &entityHeader, sizeof(assetchunkentityheader_t)
|
||||
// );
|
||||
// if(bytesRead != sizeof(assetchunkentityheader_t)) {
|
||||
// zip_fclose(custom.zipFile);
|
||||
// errorThrow("Failed to read chunk entity header.");
|
||||
// }
|
||||
|
||||
// uint8_t entityIndex = entityGetAvailable();
|
||||
// if(entityIndex == 0xFF) {
|
||||
// zip_fclose(custom.zipFile);
|
||||
// errorThrow("No available entity slots.");
|
||||
// }
|
||||
|
||||
// entity_t *entity = &ENTITIES[entityIndex];
|
||||
// entityInit(entity, (entitytype_t)entityHeader.entityType);
|
||||
// entity->position.x = (
|
||||
// (chunk->position.x * CHUNK_WIDTH) + entityHeader.localX
|
||||
// );
|
||||
// entity->position.y = (
|
||||
// (chunk->position.y * CHUNK_HEIGHT) + entityHeader.localY
|
||||
// );
|
||||
// entity->position.z = (
|
||||
// (chunk->position.z * CHUNK_DEPTH) + entityHeader.localZ
|
||||
// );
|
||||
|
||||
// chunk->entities[i] = entityIndex;
|
||||
// }
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
typedef struct assetcustom_s assetcustom_t;
|
||||
|
||||
/**
|
||||
* Handles loading of map chunk data from a map chunk asset file.
|
||||
*
|
||||
* @param custom The custom asset loading parameters.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetMapChunkHandler(assetcustom_t custom);
|
||||
@@ -10,7 +10,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
)
|
||||
|
||||
# Subdirectories
|
||||
add_subdirectory(camera)
|
||||
add_subdirectory(framebuffer)
|
||||
add_subdirectory(mesh)
|
||||
add_subdirectory(screen)
|
||||
@@ -22,7 +21,7 @@ add_subdirectory(texture)
|
||||
# Color definitions
|
||||
dusk_run_python(
|
||||
dusk_color_defs
|
||||
tools.display.color.csv
|
||||
tools.color.csv
|
||||
--csv ${CMAKE_CURRENT_SOURCE_DIR}/color.csv
|
||||
--output ${DUSK_GENERATED_HEADERS_DIR}/display/color.h
|
||||
)
|
||||
|
||||
+41
-31
@@ -10,6 +10,11 @@
|
||||
#include "scene/scene.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/mesh/cube.h"
|
||||
#include "display/mesh/sphere.h"
|
||||
#include "display/mesh/plane.h"
|
||||
#include "display/mesh/capsule.h"
|
||||
#include "display/mesh/triprism.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "ui/ui.h"
|
||||
#include "display/text/text.h"
|
||||
@@ -23,24 +28,6 @@
|
||||
#include "script/module/display/moduleshader.h"
|
||||
|
||||
display_t DISPLAY = { 0 };
|
||||
mesh_t mesh;
|
||||
meshvertex_t vertices[3] = {
|
||||
{
|
||||
.color = { 255, 0, 0, 255 },
|
||||
.uv = { 0.0f, 0.0f },
|
||||
.pos = { 0.0f, 0.5f, 0.0f }
|
||||
},
|
||||
{
|
||||
.color = { 0, 255, 0, 255 },
|
||||
.uv = { 0.5f, 1.0f },
|
||||
.pos = { -0.5f, -0.5f, 0.0f }
|
||||
},
|
||||
{
|
||||
.color = { 0, 0, 255, 255 },
|
||||
.uv = { 1.0f, 0.0f },
|
||||
.pos = { 0.5f, -0.5f, 0.0f }
|
||||
}
|
||||
};
|
||||
|
||||
errorret_t displayInit(void) {
|
||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||
@@ -48,27 +35,50 @@ errorret_t displayInit(void) {
|
||||
#ifdef displayPlatformInit
|
||||
errorChain(displayPlatformInit());
|
||||
#endif
|
||||
errorChain(textureInit(
|
||||
&TEXTURE_WHITE, 4, 4,
|
||||
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
|
||||
));
|
||||
|
||||
// Standard meshes
|
||||
errorChain(quadInit());
|
||||
errorChain(cubeInit());
|
||||
errorChain(sphereInit());
|
||||
errorChain(planeInit());
|
||||
errorChain(capsuleInit());
|
||||
errorChain(triPrismInit());
|
||||
|
||||
errorChain(frameBufferInitBackBuffer());
|
||||
errorChain(spriteBatchInit());
|
||||
errorChain(textInit());
|
||||
errorChain(screenInit());
|
||||
|
||||
// Setup initial shader with default values
|
||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||
camera_t cam;
|
||||
cameraInit(&cam);
|
||||
mat4 mat;
|
||||
cameraGetProjectionMatrix(&cam, mat);
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
|
||||
cameraGetViewMatrix(&cam, mat);
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
|
||||
glm_mat4_identity(mat);
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||
mat4 view, proj, model;
|
||||
glm_lookat(
|
||||
(vec3){ 0.0f, 0.0f, 1.0f },
|
||||
(vec3){ 0.0f, 0.0f, 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
view
|
||||
);
|
||||
|
||||
errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
|
||||
glm_perspective(
|
||||
glm_rad(45.0f),
|
||||
(float_t)SCREEN.width / (float_t)SCREEN.height,
|
||||
0.1f,
|
||||
100.0f,
|
||||
proj
|
||||
);
|
||||
|
||||
glm_mat4_identity(model);
|
||||
|
||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "display/displayplatform.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
// Expecting some definitions to be provided
|
||||
#ifndef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
|
||||
@@ -8,4 +8,9 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
mesh.c
|
||||
quad.c
|
||||
cube.c
|
||||
sphere.c
|
||||
plane.c
|
||||
capsule.c
|
||||
triprism.c
|
||||
)
|
||||
@@ -0,0 +1,184 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "capsule.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
mesh_t CAPSULE_MESH_SIMPLE;
|
||||
meshvertex_t CAPSULE_MESH_SIMPLE_VERTICES[CAPSULE_VERTEX_COUNT];
|
||||
|
||||
errorret_t capsuleInit() {
|
||||
vec3 center = { 0.0f, 0.0f, 0.0f };
|
||||
capsuleBuffer(
|
||||
CAPSULE_MESH_SIMPLE_VERTICES,
|
||||
center,
|
||||
0.5f,
|
||||
0.5f,
|
||||
CAPSULE_CAP_RINGS,
|
||||
CAPSULE_SECTORS
|
||||
#if MESH_ENABLE_COLOR
|
||||
, COLOR_WHITE_4B
|
||||
#endif
|
||||
);
|
||||
errorChain(meshInit(
|
||||
&CAPSULE_MESH_SIMPLE,
|
||||
CAPSULE_PRIMITIVE_TYPE,
|
||||
CAPSULE_VERTEX_COUNT,
|
||||
CAPSULE_MESH_SIMPLE_VERTICES
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void capsuleBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 center,
|
||||
const float_t radius,
|
||||
const float_t halfHeight,
|
||||
const int32_t capRings,
|
||||
const int32_t sectors
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
) {
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertNotNull(center, "Center vector cannot be NULL");
|
||||
|
||||
const float_t cx = center[0];
|
||||
const float_t cy = center[1];
|
||||
const float_t cz = center[2];
|
||||
const float_t sectorStep = 2.0f * (float_t)GLM_PI / (float_t)sectors;
|
||||
int32_t vi = 0;
|
||||
|
||||
/* Helper macro: write one vertex. */
|
||||
#if MESH_ENABLE_COLOR
|
||||
#define CAP_VERT(px, py, pz, u, v) \
|
||||
vertices[vi].color = color; \
|
||||
vertices[vi].pos[0] = (px); \
|
||||
vertices[vi].pos[1] = (py); \
|
||||
vertices[vi].pos[2] = (pz); \
|
||||
vertices[vi].uv[0] = (u); \
|
||||
vertices[vi].uv[1] = (v); \
|
||||
vi++;
|
||||
#else
|
||||
#define CAP_VERT(px, py, pz, u, v) \
|
||||
vertices[vi].pos[0] = (px); \
|
||||
vertices[vi].pos[1] = (py); \
|
||||
vertices[vi].pos[2] = (pz); \
|
||||
vertices[vi].uv[0] = (u); \
|
||||
vertices[vi].uv[1] = (v); \
|
||||
vi++;
|
||||
#endif
|
||||
|
||||
/* ---- Top hemisphere ---- */
|
||||
/* phi ranges from PI/2 (top pole) down to 0 (equator). */
|
||||
const float_t capStep = (float_t)GLM_PI_2 / (float_t)capRings;
|
||||
for(int32_t i = 0; i < capRings; i++) {
|
||||
const float_t phi1 = (float_t)GLM_PI_2 - (float_t)i * capStep;
|
||||
const float_t phi2 = (float_t)GLM_PI_2 - (float_t)(i + 1) * capStep;
|
||||
|
||||
const float_t ly1 = radius * sinf(phi1);
|
||||
const float_t ly2 = radius * sinf(phi2);
|
||||
const float_t lxz1 = radius * cosf(phi1);
|
||||
const float_t lxz2 = radius * cosf(phi2);
|
||||
|
||||
/* UV: top cap occupies v in [0.5 + halfHeightFrac .. 1.0]: we use a
|
||||
* simple per-band normalisation against the full height. */
|
||||
const float_t v1 = 1.0f - (float_t)i / (float_t)(2 * capRings + 1);
|
||||
const float_t v2 = 1.0f - (float_t)(i + 1) / (float_t)(2 * capRings + 1);
|
||||
|
||||
for(int32_t j = 0; j < sectors; j++) {
|
||||
const float_t t1 = (float_t)j * sectorStep;
|
||||
const float_t t2 = (float_t)(j + 1) * sectorStep;
|
||||
|
||||
const float_t u1 = (float_t)j / (float_t)sectors;
|
||||
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
|
||||
|
||||
const float_t x11 = lxz1 * cosf(t1), z11 = lxz1 * sinf(t1);
|
||||
const float_t x12 = lxz1 * cosf(t2), z12 = lxz1 * sinf(t2);
|
||||
const float_t x21 = lxz2 * cosf(t1), z21 = lxz2 * sinf(t1);
|
||||
const float_t x22 = lxz2 * cosf(t2), z22 = lxz2 * sinf(t2);
|
||||
|
||||
const float_t y1off = cy + halfHeight + ly1;
|
||||
const float_t y2off = cy + halfHeight + ly2;
|
||||
|
||||
CAP_VERT(cx+x11, y1off, cz+z11, u1, v1)
|
||||
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
|
||||
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
|
||||
|
||||
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
|
||||
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
|
||||
CAP_VERT(cx+x22, y2off, cz+z22, u2, v2)
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- Cylindrical body ---- */
|
||||
{
|
||||
const float_t yTop = cy + halfHeight;
|
||||
const float_t yBot = cy - halfHeight;
|
||||
const float_t vTop = 1.0f - (float_t)capRings / (float_t)(2 * capRings + 1);
|
||||
const float_t vBot = 1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1);
|
||||
|
||||
for(int32_t j = 0; j < sectors; j++) {
|
||||
const float_t t1 = (float_t)j * sectorStep;
|
||||
const float_t t2 = (float_t)(j + 1) * sectorStep;
|
||||
|
||||
const float_t u1 = (float_t)j / (float_t)sectors;
|
||||
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
|
||||
|
||||
const float_t x1 = radius * cosf(t1), z1 = radius * sinf(t1);
|
||||
const float_t x2 = radius * cosf(t2), z2 = radius * sinf(t2);
|
||||
|
||||
CAP_VERT(cx+x1, yTop, cz+z1, u1, vTop)
|
||||
CAP_VERT(cx+x1, yBot, cz+z1, u1, vBot)
|
||||
CAP_VERT(cx+x2, yTop, cz+z2, u2, vTop)
|
||||
|
||||
CAP_VERT(cx+x2, yTop, cz+z2, u2, vTop)
|
||||
CAP_VERT(cx+x1, yBot, cz+z1, u1, vBot)
|
||||
CAP_VERT(cx+x2, yBot, cz+z2, u2, vBot)
|
||||
}
|
||||
}
|
||||
|
||||
// Bottom hemisphere
|
||||
for(int32_t i = 0; i < capRings; i++) {
|
||||
const float_t phi1 = -(float_t)i * capStep;
|
||||
const float_t phi2 = -(float_t)(i + 1) * capStep;
|
||||
|
||||
const float_t ly1 = radius * sinf(phi1);
|
||||
const float_t ly2 = radius * sinf(phi2);
|
||||
const float_t lxz1 = radius * cosf(phi1);
|
||||
const float_t lxz2 = radius * cosf(phi2);
|
||||
|
||||
const float_t v1 = 1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1);
|
||||
const float_t v2 = 1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1);
|
||||
|
||||
for(int32_t j = 0; j < sectors; j++) {
|
||||
const float_t t1 = (float_t)j * sectorStep;
|
||||
const float_t t2 = (float_t)(j + 1) * sectorStep;
|
||||
|
||||
const float_t u1 = (float_t)j / (float_t)sectors;
|
||||
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
|
||||
|
||||
const float_t x11 = lxz1 * cosf(t1), z11 = lxz1 * sinf(t1);
|
||||
const float_t x12 = lxz1 * cosf(t2), z12 = lxz1 * sinf(t2);
|
||||
const float_t x21 = lxz2 * cosf(t1), z21 = lxz2 * sinf(t1);
|
||||
const float_t x22 = lxz2 * cosf(t2), z22 = lxz2 * sinf(t2);
|
||||
|
||||
const float_t y1off = cy - halfHeight + ly1;
|
||||
const float_t y2off = cy - halfHeight + ly2;
|
||||
|
||||
CAP_VERT(cx+x11, y1off, cz+z11, u1, v1)
|
||||
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
|
||||
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
|
||||
|
||||
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
|
||||
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
|
||||
CAP_VERT(cx+x22, y2off, cz+z22, u2, v2)
|
||||
}
|
||||
}
|
||||
|
||||
#undef CAP_VERT
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define CAPSULE_CAP_RINGS 4
|
||||
#define CAPSULE_SECTORS 16
|
||||
#define CAPSULE_VERTEX_COUNT ((2 * CAPSULE_CAP_RINGS + 1) * CAPSULE_SECTORS * 6)
|
||||
#define CAPSULE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||
|
||||
extern mesh_t CAPSULE_MESH_SIMPLE;
|
||||
extern meshvertex_t CAPSULE_MESH_SIMPLE_VERTICES[CAPSULE_VERTEX_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes the simple unit capsule mesh centered at (0,0,0) with radius 0.5
|
||||
* and a cylindrical half-height of 0.5 (total height 2.0).
|
||||
*
|
||||
* @return Error for initialization of the capsule mesh.
|
||||
*/
|
||||
errorret_t capsuleInit();
|
||||
|
||||
/**
|
||||
* Buffers a capsule (cylinder + two hemisphere caps) into the provided vertex
|
||||
* array. The capsule's long axis is Y. Total vertex count is
|
||||
* (2*capRings + 1) * sectors * 6.
|
||||
*
|
||||
* @param vertices Vertex array to write into.
|
||||
* @param center Center position of the capsule.
|
||||
* @param radius Radius of the cylinder and hemisphere caps.
|
||||
* @param halfHeight Half the height of the cylindrical section only (caps
|
||||
* extend an additional radius above/below).
|
||||
* @param capRings Number of latitude rings per hemisphere cap.
|
||||
* @param sectors Number of longitude segments around the circumference.
|
||||
* @param color Color applied to all vertices.
|
||||
*/
|
||||
void capsuleBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 center,
|
||||
const float_t radius,
|
||||
const float_t halfHeight,
|
||||
const int32_t capRings,
|
||||
const int32_t sectors
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
);
|
||||
@@ -0,0 +1,114 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "cube.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
mesh_t CUBE_MESH_SIMPLE;
|
||||
meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
||||
|
||||
errorret_t cubeInit() {
|
||||
vec3 min = { 0.0f, 0.0f, 0.0f };
|
||||
vec3 max = { 1.0f, 1.0f, 1.0f };
|
||||
cubeBuffer(
|
||||
CUBE_MESH_SIMPLE_VERTICES, min, max
|
||||
#if MESH_ENABLE_COLOR
|
||||
, COLOR_WHITE_4B
|
||||
#endif
|
||||
);
|
||||
errorChain(meshInit(
|
||||
&CUBE_MESH_SIMPLE,
|
||||
CUBE_PRIMITIVE_TYPE,
|
||||
CUBE_VERTEX_COUNT,
|
||||
CUBE_MESH_SIMPLE_VERTICES
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Helper macro: set one vertex position, UV and color.
|
||||
#if MESH_ENABLE_COLOR
|
||||
#define CUBE_VERT(i, px, py, pz, u, v) \
|
||||
vertices[i].color = color; \
|
||||
vertices[i].pos[0] = (px); \
|
||||
vertices[i].pos[1] = (py); \
|
||||
vertices[i].pos[2] = (pz); \
|
||||
vertices[i].uv[0] = (u); \
|
||||
vertices[i].uv[1] = (v);
|
||||
#else
|
||||
#define CUBE_VERT(i, px, py, pz, u, v) \
|
||||
vertices[i].pos[0] = (px); \
|
||||
vertices[i].pos[1] = (py); \
|
||||
vertices[i].pos[2] = (pz); \
|
||||
vertices[i].uv[0] = (u); \
|
||||
vertices[i].uv[1] = (v);
|
||||
#endif
|
||||
|
||||
void cubeBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 min,
|
||||
const vec3 max
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
) {
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertNotNull(min, "Min vector cannot be NULL");
|
||||
assertNotNull(max, "Max vector cannot be NULL");
|
||||
|
||||
const float_t x0 = min[0], y0 = min[1], z0 = min[2];
|
||||
const float_t x1 = max[0], y1 = max[1], z1 = max[2];
|
||||
|
||||
// Front face (+Z normal): CCW when viewed from +Z
|
||||
CUBE_VERT( 0, x0, y0, z1, 0.0f, 0.0f);
|
||||
CUBE_VERT( 1, x1, y0, z1, 1.0f, 0.0f);
|
||||
CUBE_VERT( 2, x1, y1, z1, 1.0f, 1.0f);
|
||||
CUBE_VERT( 3, x0, y0, z1, 0.0f, 0.0f);
|
||||
CUBE_VERT( 4, x1, y1, z1, 1.0f, 1.0f);
|
||||
CUBE_VERT( 5, x0, y1, z1, 0.0f, 1.0f);
|
||||
|
||||
// Back face (-Z normal): CCW when viewed from -Z
|
||||
CUBE_VERT( 6, x1, y0, z0, 0.0f, 0.0f);
|
||||
CUBE_VERT( 7, x0, y0, z0, 1.0f, 0.0f);
|
||||
CUBE_VERT( 8, x0, y1, z0, 1.0f, 1.0f);
|
||||
CUBE_VERT( 9, x1, y0, z0, 0.0f, 0.0f);
|
||||
CUBE_VERT(10, x0, y1, z0, 1.0f, 1.0f);
|
||||
CUBE_VERT(11, x1, y1, z0, 0.0f, 1.0f);
|
||||
|
||||
// Right face (+X normal): CCW when viewed from +X
|
||||
CUBE_VERT(12, x1, y0, z1, 0.0f, 0.0f);
|
||||
CUBE_VERT(13, x1, y0, z0, 1.0f, 0.0f);
|
||||
CUBE_VERT(14, x1, y1, z0, 1.0f, 1.0f);
|
||||
CUBE_VERT(15, x1, y0, z1, 0.0f, 0.0f);
|
||||
CUBE_VERT(16, x1, y1, z0, 1.0f, 1.0f);
|
||||
CUBE_VERT(17, x1, y1, z1, 0.0f, 1.0f);
|
||||
|
||||
// Left face (-X normal): CCW when viewed from -X
|
||||
CUBE_VERT(18, x0, y0, z0, 0.0f, 0.0f);
|
||||
CUBE_VERT(19, x0, y0, z1, 1.0f, 0.0f);
|
||||
CUBE_VERT(20, x0, y1, z1, 1.0f, 1.0f);
|
||||
CUBE_VERT(21, x0, y0, z0, 0.0f, 0.0f);
|
||||
CUBE_VERT(22, x0, y1, z1, 1.0f, 1.0f);
|
||||
CUBE_VERT(23, x0, y1, z0, 0.0f, 1.0f);
|
||||
|
||||
// Top face (+Y normal): CCW when viewed from +Y
|
||||
CUBE_VERT(24, x0, y1, z1, 0.0f, 0.0f);
|
||||
CUBE_VERT(25, x1, y1, z1, 1.0f, 0.0f);
|
||||
CUBE_VERT(26, x1, y1, z0, 1.0f, 1.0f);
|
||||
CUBE_VERT(27, x0, y1, z1, 0.0f, 0.0f);
|
||||
CUBE_VERT(28, x1, y1, z0, 1.0f, 1.0f);
|
||||
CUBE_VERT(29, x0, y1, z0, 0.0f, 1.0f);
|
||||
|
||||
// Bottom face (-Y normal): CCW when viewed from -Y
|
||||
CUBE_VERT(30, x0, y0, z0, 0.0f, 0.0f);
|
||||
CUBE_VERT(31, x1, y0, z0, 1.0f, 0.0f);
|
||||
CUBE_VERT(32, x1, y0, z1, 1.0f, 1.0f);
|
||||
CUBE_VERT(33, x0, y0, z0, 0.0f, 0.0f);
|
||||
CUBE_VERT(34, x1, y0, z1, 1.0f, 1.0f);
|
||||
CUBE_VERT(35, x0, y0, z1, 0.0f, 1.0f);
|
||||
|
||||
#undef CUBE_VERT
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define CUBE_FACE_COUNT 6
|
||||
#define CUBE_VERTICES_PER_FACE 6
|
||||
#define CUBE_VERTEX_COUNT (CUBE_FACE_COUNT * CUBE_VERTICES_PER_FACE)
|
||||
#define CUBE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||
|
||||
extern mesh_t CUBE_MESH_SIMPLE;
|
||||
extern meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes the simple unit cube mesh (0,0,0) to (1,1,1).
|
||||
*
|
||||
* @return Error for initialization of the cube mesh.
|
||||
*/
|
||||
errorret_t cubeInit();
|
||||
|
||||
/**
|
||||
* Buffers a 3D axis-aligned cube into the provided vertex array.
|
||||
* Writes CUBE_VERTEX_COUNT vertices (6 faces x 6 vertices, CCW winding).
|
||||
*
|
||||
* @param vertices The vertex array to buffer into (must hold CUBE_VERTEX_COUNT).
|
||||
* @param min The minimum XYZ corner of the cube.
|
||||
* @param max The maximum XYZ corner of the cube.
|
||||
* @param color The color applied to all vertices.
|
||||
*/
|
||||
void cubeBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 min,
|
||||
const vec3 max
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
);
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "mesh.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/math.h"
|
||||
|
||||
errorret_t meshInit(
|
||||
mesh_t *mesh,
|
||||
@@ -75,6 +76,29 @@ errorret_t meshDraw(
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void meshGetBounds(
|
||||
const mesh_t *mesh,
|
||||
vec3 outMin,
|
||||
vec3 outMax
|
||||
) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertNotNull(outMin, "Output min cannot be NULL");
|
||||
assertNotNull(outMax, "Output max cannot be NULL");
|
||||
|
||||
for(int i = 0; i < 3; i++) {
|
||||
outMin[i] = FLT_MAX;
|
||||
outMax[i] = -FLT_MAX;
|
||||
}
|
||||
|
||||
for(uint32_t i = 0; i < mesh->vertexCount; i++) {
|
||||
meshvertex_t vert = mesh->vertices[i];
|
||||
for(int j = 0; j < 3; j++) {
|
||||
outMin[j] = mathMin(outMin[j], vert.pos[j]);
|
||||
outMax[j] = mathMax(outMax[j], vert.pos[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32_t meshGetVertexCount(const mesh_t *mesh) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
return meshGetVertexCountPlatform(mesh);
|
||||
|
||||
@@ -70,6 +70,19 @@ errorret_t meshDraw(
|
||||
const int32_t vertexCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the axis-aligned bounding box of a mesh.
|
||||
*
|
||||
* @param mesh The mesh to get the bounds of.
|
||||
* @param outMin Output parameter for the minimum corner of the bounding box.
|
||||
* @param outMax Output parameter for the maximum corner of the bounding box.
|
||||
*/
|
||||
void meshGetBounds(
|
||||
const mesh_t *mesh,
|
||||
vec3 outMin,
|
||||
vec3 outMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the vertex count of a mesh.
|
||||
*
|
||||
|
||||
@@ -9,11 +9,18 @@
|
||||
#include "dusk.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#ifndef MESH_ENABLE_COLOR
|
||||
#define MESH_ENABLE_COLOR 0
|
||||
#endif
|
||||
|
||||
#define MESH_VERTEX_UV_SIZE 2
|
||||
#define MESH_VERTEX_POS_SIZE 3
|
||||
|
||||
typedef struct {
|
||||
color_t color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
color_t color;
|
||||
#endif
|
||||
|
||||
float_t uv[MESH_VERTEX_UV_SIZE];
|
||||
float_t pos[MESH_VERTEX_POS_SIZE];
|
||||
} meshvertex_t;
|
||||
@@ -0,0 +1,116 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "plane.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
mesh_t PLANE_MESH_SIMPLE;
|
||||
meshvertex_t PLANE_MESH_SIMPLE_VERTICES[PLANE_VERTEX_COUNT];
|
||||
|
||||
errorret_t planeInit() {
|
||||
vec3 min = { 0.0f, 0.0f, 0.0f };
|
||||
vec3 max = { 1.0f, 0.0f, 1.0f };
|
||||
vec2 uvMin = { 0.0f, 0.0f };
|
||||
vec2 uvMax = { 1.0f, 1.0f };
|
||||
planeBuffer(
|
||||
PLANE_MESH_SIMPLE_VERTICES,
|
||||
PLANE_AXIS_XZ,
|
||||
min,
|
||||
max
|
||||
#if MESH_ENABLE_COLOR
|
||||
, COLOR_WHITE_4B
|
||||
#endif
|
||||
, uvMin,
|
||||
uvMax
|
||||
);
|
||||
errorChain(meshInit(
|
||||
&PLANE_MESH_SIMPLE,
|
||||
PLANE_PRIMITIVE_TYPE,
|
||||
PLANE_VERTEX_COUNT,
|
||||
PLANE_MESH_SIMPLE_VERTICES
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
/* Helper macro to write one vertex. */
|
||||
#if MESH_ENABLE_COLOR
|
||||
#define PLANE_VERT(i, px, py, pz, u, v) \
|
||||
vertices[i].color = color; \
|
||||
vertices[i].pos[0] = (px); \
|
||||
vertices[i].pos[1] = (py); \
|
||||
vertices[i].pos[2] = (pz); \
|
||||
vertices[i].uv[0] = (u); \
|
||||
vertices[i].uv[1] = (v);
|
||||
#else
|
||||
#define PLANE_VERT(i, px, py, pz, u, v) \
|
||||
vertices[i].pos[0] = (px); \
|
||||
vertices[i].pos[1] = (py); \
|
||||
vertices[i].pos[2] = (pz); \
|
||||
vertices[i].uv[0] = (u); \
|
||||
vertices[i].uv[1] = (v);
|
||||
#endif
|
||||
|
||||
void planeBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const planeaxis_t axis,
|
||||
const vec3 min,
|
||||
const vec3 max
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
, const vec2 uvMin,
|
||||
const vec2 uvMax
|
||||
) {
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertNotNull(min, "Min vector cannot be NULL");
|
||||
assertNotNull(max, "Max vector cannot be NULL");
|
||||
assertNotNull(uvMin, "uvMin cannot be NULL");
|
||||
assertNotNull(uvMax, "uvMax cannot be NULL");
|
||||
|
||||
const float_t u0 = uvMin[0], u1 = uvMax[0];
|
||||
const float_t v0 = uvMin[1], v1 = uvMax[1];
|
||||
|
||||
switch (axis) {
|
||||
case PLANE_AXIS_XY: {
|
||||
/* Flat in XY at z = min[2]; spans X and Y. */
|
||||
const float_t z = min[2];
|
||||
PLANE_VERT(0, min[0], min[1], z, u0, v0)
|
||||
PLANE_VERT(1, max[0], min[1], z, u1, v0)
|
||||
PLANE_VERT(2, max[0], max[1], z, u1, v1)
|
||||
PLANE_VERT(3, min[0], min[1], z, u0, v0)
|
||||
PLANE_VERT(4, max[0], max[1], z, u1, v1)
|
||||
PLANE_VERT(5, min[0], max[1], z, u0, v1)
|
||||
break;
|
||||
}
|
||||
|
||||
case PLANE_AXIS_XZ: {
|
||||
/* Flat in XZ at y = min[1]; spans X and Z. */
|
||||
const float_t y = min[1];
|
||||
PLANE_VERT(0, min[0], y, min[2], u0, v0)
|
||||
PLANE_VERT(1, max[0], y, min[2], u1, v0)
|
||||
PLANE_VERT(2, max[0], y, max[2], u1, v1)
|
||||
PLANE_VERT(3, min[0], y, min[2], u0, v0)
|
||||
PLANE_VERT(4, max[0], y, max[2], u1, v1)
|
||||
PLANE_VERT(5, min[0], y, max[2], u0, v1)
|
||||
break;
|
||||
}
|
||||
|
||||
case PLANE_AXIS_YZ: {
|
||||
/* Flat in YZ at x = min[0]; spans Y and Z. */
|
||||
const float_t x = min[0];
|
||||
PLANE_VERT(0, x, min[1], min[2], u0, v0)
|
||||
PLANE_VERT(1, x, max[1], min[2], u1, v0)
|
||||
PLANE_VERT(2, x, max[1], max[2], u1, v1)
|
||||
PLANE_VERT(3, x, min[1], min[2], u0, v0)
|
||||
PLANE_VERT(4, x, max[1], max[2], u1, v1)
|
||||
PLANE_VERT(5, x, min[1], max[2], u0, v1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PLANE_VERT
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define PLANE_VERTEX_COUNT 6
|
||||
#define PLANE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||
|
||||
/** Which axis the plane's normal points along. */
|
||||
typedef enum {
|
||||
PLANE_AXIS_XY = 0, /**< Flat in XY, normal along +Z (billboard/wall face). */
|
||||
PLANE_AXIS_XZ = 1, /**< Flat in XZ, normal along +Y (ground/floor plane). */
|
||||
PLANE_AXIS_YZ = 2, /**< Flat in YZ, normal along +X (side wall). */
|
||||
} planeaxis_t;
|
||||
|
||||
extern mesh_t PLANE_MESH_SIMPLE;
|
||||
extern meshvertex_t PLANE_MESH_SIMPLE_VERTICES[PLANE_VERTEX_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes the simple unit XZ plane mesh (ground plane) from (0,0,0) to
|
||||
* (1,0,1).
|
||||
*
|
||||
* @return Error for initialization of the plane mesh.
|
||||
*/
|
||||
errorret_t planeInit();
|
||||
|
||||
/**
|
||||
* Buffers an axis-aligned plane into the provided vertex array.
|
||||
* Writes PLANE_VERTEX_COUNT (6) vertices (two triangles, CCW winding).
|
||||
*
|
||||
* The min/max corners fully describe the plane in 3D space. The axis enum
|
||||
* controls which dimension is treated as the "depth" (normal) axis:
|
||||
* PLANE_AXIS_XY: spans X and Y, depth from min[2]/max[2] (uses min[2])
|
||||
* PLANE_AXIS_XZ: spans X and Z, depth from min[1]/max[1] (uses min[1])
|
||||
* PLANE_AXIS_YZ: spans Y and Z, depth from min[0]/max[0] (uses min[0])
|
||||
*
|
||||
* @param vertices Vertex array to write into (must hold PLANE_VERTEX_COUNT).
|
||||
* @param axis Which axis the plane's normal points along.
|
||||
* @param min Minimum XYZ corner.
|
||||
* @param max Maximum XYZ corner.
|
||||
* @param color Color applied to all vertices.
|
||||
* @param uvMin Minimum UV coordinates.
|
||||
* @param uvMax Maximum UV coordinates.
|
||||
*/
|
||||
void planeBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const planeaxis_t axis,
|
||||
const vec3 min,
|
||||
const vec3 max
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
, const vec2 uvMin,
|
||||
const vec2 uvMax
|
||||
);
|
||||
@@ -10,13 +10,55 @@
|
||||
|
||||
mesh_t QUAD_MESH_SIMPLE;
|
||||
meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
|
||||
{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
|
||||
{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 0.0f }, .pos = { 1.0f, 0.0f, 0.0f } },
|
||||
{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
|
||||
{
|
||||
#if MESH_ENABLE_COLOR
|
||||
.color = COLOR_WHITE_4B,
|
||||
#endif
|
||||
|
||||
{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
|
||||
{ .color = COLOR_WHITE_4B, .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
|
||||
{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 1.0f }, .pos = { 0.0f, 1.0f, 0.0f } }
|
||||
.uv = { 0.0f, 0.0f },
|
||||
.pos = { 0.0f, 0.0f, 0.0f }
|
||||
},
|
||||
|
||||
{
|
||||
#if MESH_ENABLE_COLOR
|
||||
.color = COLOR_WHITE_4B,
|
||||
#endif
|
||||
.uv = { 1.0f, 0.0f },
|
||||
.pos = { 1.0f, 0.0f, 0.0f }
|
||||
},
|
||||
|
||||
{
|
||||
#if MESH_ENABLE_COLOR
|
||||
.color = COLOR_WHITE_4B,
|
||||
#endif
|
||||
.uv = { 1.0f, 1.0f },
|
||||
.pos = { 1.0f, 1.0f, 0.0f }
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
#if MESH_ENABLE_COLOR
|
||||
.color = COLOR_WHITE_4B,
|
||||
#endif
|
||||
.uv = { 0.0f, 0.0f },
|
||||
.pos = { 0.0f, 0.0f, 0.0f }
|
||||
},
|
||||
|
||||
{
|
||||
#if MESH_ENABLE_COLOR
|
||||
.color = COLOR_WHITE_4B,
|
||||
#endif
|
||||
.uv = { 1.0f, 1.0f },
|
||||
.pos = { 1.0f, 1.0f, 0.0f }
|
||||
},
|
||||
|
||||
{
|
||||
#if MESH_ENABLE_COLOR
|
||||
.color = COLOR_WHITE_4B,
|
||||
#endif
|
||||
.uv = { 0.0f, 1.0f },
|
||||
.pos = { 0.0f, 1.0f, 0.0f }
|
||||
}
|
||||
};
|
||||
|
||||
errorret_t quadInit() {
|
||||
@@ -35,31 +77,39 @@ void quadBuffer(
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const color_t color,
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
) {
|
||||
const float_t z = 0.0f; // Z coordinate for 2D rendering
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
|
||||
// First triangle
|
||||
vertices[0].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[0].color = color;
|
||||
#endif
|
||||
vertices[0].uv[0] = u0;
|
||||
vertices[0].uv[1] = v1;
|
||||
vertices[0].pos[0] = minX;
|
||||
vertices[0].pos[1] = maxY;
|
||||
vertices[0].pos[2] = z;
|
||||
|
||||
vertices[1].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[1].color = color;
|
||||
#endif
|
||||
vertices[1].uv[0] = u1;
|
||||
vertices[1].uv[1] = v0;
|
||||
vertices[1].pos[0] = maxX;
|
||||
vertices[1].pos[1] = minY;
|
||||
vertices[1].pos[2] = z;
|
||||
|
||||
vertices[2].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[2].color = color;
|
||||
#endif
|
||||
vertices[2].uv[0] = u0;
|
||||
vertices[2].uv[1] = v0;
|
||||
vertices[2].pos[0] = minX;
|
||||
@@ -67,21 +117,27 @@ void quadBuffer(
|
||||
vertices[2].pos[2] = z;
|
||||
|
||||
// Second triangle
|
||||
vertices[3].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[3].color = color;
|
||||
#endif
|
||||
vertices[3].uv[0] = u0;
|
||||
vertices[3].uv[1] = v1;
|
||||
vertices[3].pos[0] = minX;
|
||||
vertices[3].pos[1] = maxY;
|
||||
vertices[3].pos[2] = z;
|
||||
|
||||
vertices[4].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[4].color = color;
|
||||
#endif
|
||||
vertices[4].uv[0] = u1;
|
||||
vertices[4].uv[1] = v1;
|
||||
vertices[4].pos[0] = maxX;
|
||||
vertices[4].pos[1] = maxY;
|
||||
vertices[4].pos[2] = z;
|
||||
|
||||
vertices[5].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[5].color = color;
|
||||
#endif
|
||||
vertices[5].uv[0] = u1;
|
||||
vertices[5].uv[1] = v0;
|
||||
vertices[5].pos[0] = maxX;
|
||||
@@ -93,9 +149,11 @@ void quadBuffer3D(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
const color_t color,
|
||||
const vec2 uvMin,
|
||||
const vec2 uvMax
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
) {
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertNotNull(min, "Min vector cannot be NULL");
|
||||
@@ -104,21 +162,27 @@ void quadBuffer3D(
|
||||
assertNotNull(uvMax, "UV Max vector cannot be NULL");
|
||||
|
||||
// First triangle
|
||||
vertices[0].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[0].color = color;
|
||||
#endif
|
||||
vertices[0].uv[0] = uvMin[0];
|
||||
vertices[0].uv[1] = uvMin[1];
|
||||
vertices[0].pos[0] = min[0];
|
||||
vertices[0].pos[1] = min[1];
|
||||
vertices[0].pos[2] = min[2];
|
||||
|
||||
vertices[1].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[1].color = color;
|
||||
#endif
|
||||
vertices[1].uv[0] = uvMax[0];
|
||||
vertices[1].uv[1] = uvMin[1];
|
||||
vertices[1].pos[0] = max[0];
|
||||
vertices[1].pos[1] = min[1];
|
||||
vertices[1].pos[2] = min[2];
|
||||
|
||||
vertices[2].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[2].color = color;
|
||||
#endif
|
||||
vertices[2].uv[0] = uvMax[0];
|
||||
vertices[2].uv[1] = uvMax[1];
|
||||
vertices[2].pos[0] = max[0];
|
||||
@@ -126,21 +190,27 @@ void quadBuffer3D(
|
||||
vertices[2].pos[2] = min[2];
|
||||
|
||||
// Second triangle
|
||||
vertices[3].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[3].color = color;
|
||||
#endif
|
||||
vertices[3].uv[0] = uvMin[0];
|
||||
vertices[3].uv[1] = uvMin[1];
|
||||
vertices[3].pos[0] = min[0];
|
||||
vertices[3].pos[1] = min[1];
|
||||
vertices[3].pos[2] = min[2];
|
||||
|
||||
vertices[4].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[4].color = color;
|
||||
#endif
|
||||
vertices[4].uv[0] = uvMax[0];
|
||||
vertices[4].uv[1] = uvMax[1];
|
||||
vertices[4].pos[0] = max[0];
|
||||
vertices[4].pos[1] = max[1];
|
||||
vertices[4].pos[2] = min[2];
|
||||
|
||||
vertices[5].color = color;
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[5].color = color;
|
||||
#endif
|
||||
vertices[5].uv[0] = uvMin[0];
|
||||
vertices[5].uv[1] = uvMax[1];
|
||||
vertices[5].pos[0] = min[0];
|
||||
|
||||
@@ -42,11 +42,13 @@ void quadBuffer(
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const color_t color,
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
);
|
||||
|
||||
/**
|
||||
@@ -63,7 +65,9 @@ void quadBuffer3D(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
const color_t color,
|
||||
const vec2 uvMin,
|
||||
const vec2 uvMax
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
);
|
||||
@@ -0,0 +1,145 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "sphere.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
mesh_t SPHERE_MESH_SIMPLE;
|
||||
meshvertex_t SPHERE_MESH_SIMPLE_VERTICES[SPHERE_VERTEX_COUNT];
|
||||
|
||||
errorret_t sphereInit() {
|
||||
vec3 center = { 0.0f, 0.0f, 0.0f };
|
||||
sphereBuffer(
|
||||
SPHERE_MESH_SIMPLE_VERTICES,
|
||||
center,
|
||||
0.5f,
|
||||
SPHERE_STACKS,
|
||||
SPHERE_SECTORS
|
||||
#if MESH_ENABLE_COLOR
|
||||
, COLOR_WHITE_4B
|
||||
#endif
|
||||
);
|
||||
errorChain(meshInit(
|
||||
&SPHERE_MESH_SIMPLE,
|
||||
SPHERE_PRIMITIVE_TYPE,
|
||||
SPHERE_VERTEX_COUNT,
|
||||
SPHERE_MESH_SIMPLE_VERTICES
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void sphereBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 center,
|
||||
const float_t radius,
|
||||
const int32_t stacks,
|
||||
const int32_t sectors
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
) {
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertNotNull(center, "Center vector cannot be NULL");
|
||||
|
||||
const float_t stackStep = (float_t)GLM_PI / (float_t)stacks;
|
||||
const float_t sectorStep = 2.0f * (float_t)GLM_PI / (float_t)sectors;
|
||||
int32_t vi = 0;
|
||||
|
||||
for(int32_t i = 0; i < stacks; i++) {
|
||||
/* Latitude angles: top of band -> bottom of band */
|
||||
const float_t phi1 = (float_t)GLM_PI_2 - (float_t)i * stackStep;
|
||||
const float_t phi2 = (float_t)GLM_PI_2 - (float_t)(i + 1) * stackStep;
|
||||
|
||||
const float_t y1 = radius * sinf(phi1);
|
||||
const float_t y2 = radius * sinf(phi2);
|
||||
const float_t xz1 = radius * cosf(phi1);
|
||||
const float_t xz2 = radius * cosf(phi2);
|
||||
|
||||
const float_t v1 = 1.0f - (float_t)i / (float_t)stacks;
|
||||
const float_t v2 = 1.0f - (float_t)(i + 1) / (float_t)stacks;
|
||||
|
||||
for(int32_t j = 0; j < sectors; j++) {
|
||||
const float_t theta1 = (float_t)j * sectorStep;
|
||||
const float_t theta2 = (float_t)(j + 1) * sectorStep;
|
||||
|
||||
const float_t x11 = xz1 * cosf(theta1);
|
||||
const float_t z11 = xz1 * sinf(theta1);
|
||||
const float_t x12 = xz1 * cosf(theta2);
|
||||
const float_t z12 = xz1 * sinf(theta2);
|
||||
|
||||
const float_t x21 = xz2 * cosf(theta1);
|
||||
const float_t z21 = xz2 * sinf(theta1);
|
||||
const float_t x22 = xz2 * cosf(theta2);
|
||||
const float_t z22 = xz2 * sinf(theta2);
|
||||
|
||||
const float_t u1 = (float_t)j / (float_t)sectors;
|
||||
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
|
||||
|
||||
/* Triangle 1: top-left, bottom-left, top-right */
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[vi].color = color;
|
||||
#endif
|
||||
vertices[vi].pos[0] = center[0] + x11;
|
||||
vertices[vi].pos[1] = center[1] + y1;
|
||||
vertices[vi].pos[2] = center[2] + z11;
|
||||
vertices[vi].uv[0] = u1;
|
||||
vertices[vi].uv[1] = v1;
|
||||
vi++;
|
||||
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[vi].color = color;
|
||||
#endif
|
||||
vertices[vi].pos[0] = center[0] + x21;
|
||||
vertices[vi].pos[1] = center[1] + y2;
|
||||
vertices[vi].pos[2] = center[2] + z21;
|
||||
vertices[vi].uv[0] = u1;
|
||||
vertices[vi].uv[1] = v2;
|
||||
vi++;
|
||||
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[vi].color = color;
|
||||
#endif
|
||||
vertices[vi].pos[0] = center[0] + x12;
|
||||
vertices[vi].pos[1] = center[1] + y1;
|
||||
vertices[vi].pos[2] = center[2] + z12;
|
||||
vertices[vi].uv[0] = u2;
|
||||
vertices[vi].uv[1] = v1;
|
||||
vi++;
|
||||
|
||||
/* Triangle 2: top-right, bottom-left, bottom-right */
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[vi].color = color;
|
||||
#endif
|
||||
vertices[vi].pos[0] = center[0] + x12;
|
||||
vertices[vi].pos[1] = center[1] + y1;
|
||||
vertices[vi].pos[2] = center[2] + z12;
|
||||
vertices[vi].uv[0] = u2;
|
||||
vertices[vi].uv[1] = v1;
|
||||
vi++;
|
||||
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[vi].color = color;
|
||||
#endif
|
||||
vertices[vi].pos[0] = center[0] + x21;
|
||||
vertices[vi].pos[1] = center[1] + y2;
|
||||
vertices[vi].pos[2] = center[2] + z21;
|
||||
vertices[vi].uv[0] = u1;
|
||||
vertices[vi].uv[1] = v2;
|
||||
vi++;
|
||||
|
||||
#if MESH_ENABLE_COLOR
|
||||
vertices[vi].color = color;
|
||||
#endif
|
||||
vertices[vi].pos[0] = center[0] + x22;
|
||||
vertices[vi].pos[1] = center[1] + y2;
|
||||
vertices[vi].pos[2] = center[2] + z22;
|
||||
vertices[vi].uv[0] = u2;
|
||||
vertices[vi].uv[1] = v2;
|
||||
vi++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define SPHERE_STACKS 8
|
||||
#define SPHERE_SECTORS 16
|
||||
#define SPHERE_VERTEX_COUNT (SPHERE_STACKS * SPHERE_SECTORS * 6)
|
||||
#define SPHERE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||
|
||||
extern mesh_t SPHERE_MESH_SIMPLE;
|
||||
extern meshvertex_t SPHERE_MESH_SIMPLE_VERTICES[SPHERE_VERTEX_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes the simple unit sphere mesh centered at (0,0,0) with radius 0.5.
|
||||
*
|
||||
* @return Error for initialization of the sphere mesh.
|
||||
*/
|
||||
errorret_t sphereInit();
|
||||
|
||||
/**
|
||||
* Buffers a UV sphere into the provided vertex array.
|
||||
* Writes stacks * sectors * 6 vertices (CCW winding).
|
||||
*
|
||||
* @param vertices Vertex array to write into (must hold stacks*sectors*6).
|
||||
* @param center Center position of the sphere.
|
||||
* @param radius Radius of the sphere.
|
||||
* @param stacks Number of horizontal rings (latitude bands).
|
||||
* @param sectors Number of vertical segments (longitude slices).
|
||||
* @param color Color applied to all vertices.
|
||||
*/
|
||||
void sphereBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const vec3 center,
|
||||
const float_t radius,
|
||||
const int32_t stacks,
|
||||
const int32_t sectors
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
);
|
||||
@@ -0,0 +1,106 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "triprism.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
mesh_t TRIPRISM_MESH_SIMPLE;
|
||||
meshvertex_t TRIPRISM_MESH_SIMPLE_VERTICES[TRIPRISM_VERTEX_COUNT];
|
||||
|
||||
errorret_t triPrismInit() {
|
||||
triPrismBuffer(
|
||||
TRIPRISM_MESH_SIMPLE_VERTICES,
|
||||
0.0f, 0.0f, /* p0: bottom-left */
|
||||
1.0f, 0.0f, /* p1: bottom-right */
|
||||
0.5f, 1.0f, /* p2: apex */
|
||||
0.0f, 1.0f /* minZ, maxZ */
|
||||
#if MESH_ENABLE_COLOR
|
||||
, COLOR_WHITE_4B
|
||||
#endif
|
||||
);
|
||||
errorChain(meshInit(
|
||||
&TRIPRISM_MESH_SIMPLE,
|
||||
TRIPRISM_PRIMITIVE_TYPE,
|
||||
TRIPRISM_VERTEX_COUNT,
|
||||
TRIPRISM_MESH_SIMPLE_VERTICES
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void triPrismBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const float_t x0, const float_t y0,
|
||||
const float_t x1, const float_t y1,
|
||||
const float_t x2, const float_t y2,
|
||||
const float_t minZ,
|
||||
const float_t maxZ
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
) {
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
|
||||
/* Helper macro: write one vertex then advance index. */
|
||||
int32_t vi = 0;
|
||||
#if MESH_ENABLE_COLOR
|
||||
#define PRISM_VERT(px, py, pz, u, v) \
|
||||
vertices[vi].color = color; \
|
||||
vertices[vi].pos[0] = (px); \
|
||||
vertices[vi].pos[1] = (py); \
|
||||
vertices[vi].pos[2] = (pz); \
|
||||
vertices[vi].uv[0] = (u); \
|
||||
vertices[vi].uv[1] = (v); \
|
||||
vi++;
|
||||
#else
|
||||
#define PRISM_VERT(px, py, pz, u, v) \
|
||||
vertices[vi].pos[0] = (px); \
|
||||
vertices[vi].pos[1] = (py); \
|
||||
vertices[vi].pos[2] = (pz); \
|
||||
vertices[vi].uv[0] = (u); \
|
||||
vertices[vi].uv[1] = (v); \
|
||||
vi++;
|
||||
#endif
|
||||
|
||||
/* --- Front face (z = maxZ), CCW from +Z --- */
|
||||
PRISM_VERT(x0, y0, maxZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x1, y1, maxZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x2, y2, maxZ, 0.5f, 1.0f)
|
||||
|
||||
/* --- Back face (z = minZ), CCW from -Z (reverse winding) --- */
|
||||
PRISM_VERT(x2, y2, minZ, 0.5f, 1.0f)
|
||||
PRISM_VERT(x1, y1, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
|
||||
|
||||
/* --- Side face 0: edge p0->p1 --- */
|
||||
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x1, y1, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x1, y1, maxZ, 1.0f, 1.0f)
|
||||
|
||||
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x1, y1, maxZ, 1.0f, 1.0f)
|
||||
PRISM_VERT(x0, y0, maxZ, 0.0f, 1.0f)
|
||||
|
||||
/* --- Side face 1: edge p1->p2 --- */
|
||||
PRISM_VERT(x1, y1, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x2, y2, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x2, y2, maxZ, 1.0f, 1.0f)
|
||||
|
||||
PRISM_VERT(x1, y1, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x2, y2, maxZ, 1.0f, 1.0f)
|
||||
PRISM_VERT(x1, y1, maxZ, 0.0f, 1.0f)
|
||||
|
||||
/* --- Side face 2: edge p2->p0 --- */
|
||||
PRISM_VERT(x2, y2, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x0, y0, minZ, 1.0f, 0.0f)
|
||||
PRISM_VERT(x0, y0, maxZ, 1.0f, 1.0f)
|
||||
|
||||
PRISM_VERT(x2, y2, minZ, 0.0f, 0.0f)
|
||||
PRISM_VERT(x0, y0, maxZ, 1.0f, 1.0f)
|
||||
PRISM_VERT(x2, y2, maxZ, 0.0f, 1.0f)
|
||||
|
||||
#undef PRISM_VERT
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/color.h"
|
||||
|
||||
/**
|
||||
* Vertex layout:
|
||||
* 2 triangular end-caps (3 verts each) = 6
|
||||
* 3 rectangular side faces (6 verts each) = 18
|
||||
* Total = 24
|
||||
*/
|
||||
#define TRIPRISM_VERTEX_COUNT 24
|
||||
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||
|
||||
extern mesh_t TRIPRISM_MESH_SIMPLE;
|
||||
extern meshvertex_t TRIPRISM_MESH_SIMPLE_VERTICES[TRIPRISM_VERTEX_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes the simple unit triangular prism. The cross-section triangle has
|
||||
* vertices (0,0), (1,0), (0.5,1) in XY, extruded from z=0 to z=1.
|
||||
*
|
||||
* @return Error for initialization of the triangular prism mesh.
|
||||
*/
|
||||
errorret_t triPrismInit();
|
||||
|
||||
/**
|
||||
* Buffers a triangular prism into the provided vertex array.
|
||||
* The triangular cross-section is defined by three 2D points in the XY plane;
|
||||
* the prism is extruded along the Z axis between minZ and maxZ.
|
||||
* Writes TRIPRISM_VERTEX_COUNT (24) vertices (CCW winding).
|
||||
*
|
||||
* @param vertices Vertex array to write into (must hold TRIPRISM_VERTEX_COUNT).
|
||||
* @param x0,y0 First triangle vertex (XY).
|
||||
* @param x1,y1 Second triangle vertex (XY).
|
||||
* @param x2,y2 Third triangle vertex (XY).
|
||||
* @param minZ Near Z extent of the prism.
|
||||
* @param maxZ Far Z extent of the prism.
|
||||
* @param color Color applied to all vertices.
|
||||
*/
|
||||
void triPrismBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const float_t x0, const float_t y0,
|
||||
const float_t x1, const float_t y1,
|
||||
const float_t x2, const float_t y2,
|
||||
const float_t minZ,
|
||||
const float_t maxZ
|
||||
#if MESH_ENABLE_COLOR
|
||||
, const color_t color
|
||||
#endif
|
||||
);
|
||||
@@ -22,19 +22,15 @@ errorret_t screenInit() {
|
||||
SCREEN.mode = SCREEN_MODE_FIXED_VIEWPORT_HEIGHT;
|
||||
SCREEN.fixedHeight.height = DUSK_DISPLAY_SCREEN_HEIGHT;
|
||||
|
||||
cameraInitOrthographic(&SCREEN.framebufferCamera);
|
||||
SCREEN.framebufferCamera.viewType = CAMERA_VIEW_TYPE_2D;
|
||||
SCREEN.framebufferCamera._2d.position[0] = 0;
|
||||
SCREEN.framebufferCamera._2d.position[1] = 0;
|
||||
SCREEN.framebufferCamera._2d.zoom = 1.0f;
|
||||
|
||||
quadBuffer(
|
||||
SCREEN.frameBufferMeshVertices,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
COLOR_WHITE,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f
|
||||
#if MESH_ENABLE_COLOR
|
||||
, COLOR_WHITE
|
||||
#endif
|
||||
);
|
||||
errorChain(meshInit(
|
||||
&SCREEN.frameBufferMesh,
|
||||
@@ -352,20 +348,26 @@ errorret_t screenRender() {
|
||||
fbY = (bbHeight - fbHeight) * 0.5f;
|
||||
}
|
||||
|
||||
// Determine back buffer matricies
|
||||
float_t centerX = bbWidth * 0.5f;
|
||||
float_t centerY = bbHeight * 0.5f;
|
||||
mat4 view, proj, model;
|
||||
glm_ortho(
|
||||
0.0f, bbWidth, bbHeight, 0.0f, 0.01f, 1.0f,
|
||||
proj
|
||||
);
|
||||
glm_mat4_identity(view);
|
||||
glm_mat4_identity(model);
|
||||
|
||||
SCREEN.framebufferCamera.orthographic.left = 0.0f;
|
||||
SCREEN.framebufferCamera.orthographic.right = bbWidth;
|
||||
SCREEN.framebufferCamera.orthographic.top = 0.0f;
|
||||
SCREEN.framebufferCamera.orthographic.bottom = bbHeight;
|
||||
quadBuffer(
|
||||
SCREEN.frameBufferMeshVertices,
|
||||
centerX - fbWidth * 0.5f, centerY + fbHeight * 0.5f, // top-left
|
||||
centerX + fbWidth * 0.5f, centerY - fbHeight * 0.5f, // bottom-right
|
||||
COLOR_WHITE,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f
|
||||
#if MESH_ENABLE_COLOR
|
||||
, COLOR_WHITE
|
||||
#endif
|
||||
);
|
||||
|
||||
frameBufferClear(
|
||||
@@ -374,10 +376,6 @@ errorret_t screenRender() {
|
||||
);
|
||||
|
||||
shaderBind(&SHADER_UNLIT);
|
||||
mat4 proj, view, model;
|
||||
cameraGetProjectionMatrix(&SCREEN.framebufferCamera, proj);
|
||||
cameraGetViewMatrix(&SCREEN.framebufferCamera, view);
|
||||
glm_mat4_identity(model);
|
||||
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj);
|
||||
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view);
|
||||
shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model);
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "display/camera/camera.h"
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/color.h"
|
||||
|
||||
@@ -50,7 +49,7 @@ typedef struct {
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
framebuffer_t framebuffer;
|
||||
bool_t framebufferReady;
|
||||
camera_t framebufferCamera;
|
||||
// camera_t framebufferCamera;
|
||||
mesh_t frameBufferMesh;
|
||||
meshvertex_t frameBufferMeshVertices[QUAD_VERTEX_COUNT];
|
||||
#endif
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
*/
|
||||
|
||||
#include "shader.h"
|
||||
#include "shadermaterial.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
shader_t *bound = NULL;
|
||||
@@ -49,16 +50,28 @@ errorret_t shaderSetTexture(
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// errorret_t shaderSetColor(
|
||||
// shader_t *shader,
|
||||
// const char_t *name,
|
||||
// color_t color
|
||||
// ) {
|
||||
// assertNotNull(shader, "Shader cannot be null");
|
||||
// assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
// errorChain(shaderSetColorPlatform(shader, name, color));
|
||||
// errorOk();
|
||||
// }
|
||||
errorret_t shaderSetColor(
|
||||
shader_t *shader,
|
||||
const char_t *name,
|
||||
color_t color
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
errorChain(shaderSetColorPlatform(shader, name, color));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderSetMaterial(
|
||||
shader_t *shader,
|
||||
const shadermaterial_t *material
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(material, "Material cannot be null");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
assertNotNull(shader->definition, "Shader definition cannot be null");
|
||||
assertNotNull(shader->definition->setMaterial, "Def lacks setMaterial");
|
||||
return shader->definition->setMaterial(shader, material);
|
||||
}
|
||||
|
||||
errorret_t shaderDispose(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#error "shaderDisposePlatform must be defined to use shader.h"
|
||||
#endif
|
||||
|
||||
typedef union shadermaterial_u shadermaterial_t;
|
||||
typedef shaderplatform_t shader_t;
|
||||
typedef shaderdefinitionplatform_t shaderdefinition_t;
|
||||
|
||||
@@ -79,11 +80,24 @@ errorret_t shaderSetTexture(
|
||||
* @param color Color to set
|
||||
* @return Error if failure, otherwise errorOk
|
||||
*/
|
||||
// errorret_t shaderSetColor(
|
||||
// shader_t *shader,
|
||||
// const char_t *name,
|
||||
// color_t color
|
||||
// );
|
||||
errorret_t shaderSetColor(
|
||||
shader_t *shader,
|
||||
const char_t *name,
|
||||
color_t color
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets a material's properties in the shader. This is platform dependant.
|
||||
* the definition's upload function pointer.
|
||||
*
|
||||
* @param shader The shader to upload material properties to.
|
||||
* @param material The material data to upload.
|
||||
* @return Error if failure, otherwise errorOk.
|
||||
*/
|
||||
errorret_t shaderSetMaterial(
|
||||
shader_t *shader,
|
||||
const shadermaterial_t *material
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of a shader. This is platform dependant.
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} dusklocale_t;
|
||||
typedef union shadermaterial_u {
|
||||
shaderunlitmaterial_t unlit;
|
||||
} shadermaterial_t;
|
||||
@@ -6,5 +6,27 @@
|
||||
*/
|
||||
|
||||
#include "shaderunlit.h"
|
||||
#include "display/shader/shadermaterial.h"
|
||||
|
||||
shader_t SHADER_UNLIT = { 0 };
|
||||
shader_t SHADER_UNLIT = {
|
||||
.definition = &SHADER_UNLIT_DEFINITION
|
||||
};
|
||||
|
||||
errorret_t shaderUnlitSetMaterial(
|
||||
shader_t *shader,
|
||||
const shadermaterial_t *material
|
||||
) {
|
||||
errorChain(shaderSetTexture(
|
||||
shader,
|
||||
SHADER_UNLIT_TEXTURE,
|
||||
material->unlit.texture
|
||||
));
|
||||
|
||||
errorChain(shaderSetColor(
|
||||
shader,
|
||||
SHADER_UNLIT_COLOR,
|
||||
material->unlit.color
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -12,7 +12,24 @@
|
||||
#define SHADER_UNLIT_VIEW "u_View"
|
||||
#define SHADER_UNLIT_MODEL "u_Model"
|
||||
#define SHADER_UNLIT_TEXTURE "u_Texture"
|
||||
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||
#define SHADER_UNLIT_COLOR "u_Color"
|
||||
|
||||
typedef struct {
|
||||
color_t color;
|
||||
texture_t *texture;
|
||||
} shaderunlitmaterial_t;
|
||||
|
||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||
extern shader_t SHADER_UNLIT;
|
||||
|
||||
/**
|
||||
* Uploads the unlit material properties to the shader.
|
||||
*
|
||||
* @param shader The shader to upload to.
|
||||
* @param material The material data to upload.
|
||||
* @return Error if failure, otherwise errorOk.
|
||||
*/
|
||||
errorret_t shaderUnlitSetMaterial(
|
||||
shader_t *shader,
|
||||
const shadermaterial_t *material
|
||||
);
|
||||
@@ -29,7 +29,9 @@ errorret_t spriteBatchPush(
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
@@ -38,7 +40,9 @@ errorret_t spriteBatchPush(
|
||||
return spriteBatchPush3D(
|
||||
(vec3){ minX, minY, 0 },
|
||||
(vec3){ maxX, maxY, 0 },
|
||||
color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
color,
|
||||
#endif
|
||||
(vec2){ u0, v0 },
|
||||
(vec2){ u1, v1 }
|
||||
);
|
||||
@@ -47,7 +51,9 @@ errorret_t spriteBatchPush(
|
||||
errorret_t spriteBatchPush3D(
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const vec2 uv0,
|
||||
const vec2 uv1
|
||||
) {
|
||||
@@ -62,7 +68,11 @@ errorret_t spriteBatchPush3D(
|
||||
) * QUAD_VERTEX_COUNT;
|
||||
quadBuffer3D(
|
||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
||||
min, max, color, uv0, uv1
|
||||
min, max,
|
||||
uv0, uv1
|
||||
#if MESH_ENABLE_COLOR
|
||||
, color
|
||||
#endif
|
||||
);
|
||||
SPRITEBATCH.spriteCount++;
|
||||
errorOk();
|
||||
|
||||
@@ -57,7 +57,9 @@ errorret_t spriteBatchPush(
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
@@ -78,7 +80,9 @@ errorret_t spriteBatchPush(
|
||||
errorret_t spriteBatchPush3D(
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const vec2 uvMin,
|
||||
const vec2 uvMax
|
||||
);
|
||||
|
||||
@@ -9,16 +9,18 @@
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
#include "asset/loader/display/assettextureloader.h"
|
||||
#include "asset/loader/display/assettilesetloader.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
texture_t DEFAULT_FONT_TEXTURE;
|
||||
tileset_t DEFAULT_FONT_TILESET;
|
||||
|
||||
errorret_t textInit(void) {
|
||||
errorChain(assetLoad("ui/minogram.dtx", &DEFAULT_FONT_TEXTURE));
|
||||
errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorChain(assetTextureLoad(
|
||||
"ui/minogram.png", &DEFAULT_FONT_TEXTURE, TEXTURE_FORMAT_RGBA
|
||||
));
|
||||
errorChain(assetTilesetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -31,7 +33,9 @@ errorret_t textDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
) {
|
||||
@@ -53,7 +57,9 @@ errorret_t textDrawChar(
|
||||
x, y,
|
||||
x + tileset->tileWidth,
|
||||
y + tileset->tileHeight,
|
||||
color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
color,
|
||||
#endif
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
));
|
||||
errorOk();
|
||||
@@ -64,7 +70,9 @@ errorret_t textDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
) {
|
||||
@@ -75,6 +83,15 @@ errorret_t textDraw(
|
||||
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
||||
|
||||
// errorChain(spriteBatchPush(
|
||||
// // texture,
|
||||
// posX, posY,
|
||||
// posX + texture->width * 1, posY + texture->height * 1,
|
||||
// color,
|
||||
// 0.0f, 0.0f, 1.0f, 1.0f
|
||||
// ));
|
||||
// errorOk();
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
@@ -89,7 +106,13 @@ errorret_t textDraw(
|
||||
continue;
|
||||
}
|
||||
|
||||
errorChain(textDrawChar(posX, posY, c, color, tileset, texture));
|
||||
errorChain(textDrawChar(
|
||||
posX, posY, c,
|
||||
#if MESH_ENABLE_COLOR
|
||||
color,
|
||||
#endif
|
||||
tileset, texture
|
||||
));
|
||||
posX += tileset->tileWidth;
|
||||
}
|
||||
errorOk();
|
||||
|
||||
@@ -44,7 +44,9 @@ errorret_t textDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
);
|
||||
@@ -64,7 +66,9 @@ errorret_t textDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
const color_t color,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
@@ -11,6 +11,14 @@
|
||||
#include "util/math.h"
|
||||
#include "display/display.h"
|
||||
|
||||
texture_t TEXTURE_WHITE;
|
||||
color_t TEXTURE_WHITE_PIXELS[4*4] = {
|
||||
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
||||
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
||||
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
||||
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
||||
};
|
||||
|
||||
errorret_t textureInit(
|
||||
texture_t *texture,
|
||||
const int32_t width,
|
||||
|
||||
@@ -28,6 +28,9 @@ typedef union texturedata_u {
|
||||
color_t *rgbaColors;
|
||||
} texturedata_t;
|
||||
|
||||
extern texture_t TEXTURE_WHITE;
|
||||
extern color_t TEXTURE_WHITE_PIXELS[4*4];
|
||||
|
||||
/**
|
||||
* Initializes a texture.
|
||||
*
|
||||
|
||||
@@ -14,13 +14,21 @@
|
||||
#include "scene/scene.h"
|
||||
#include "asset/asset.h"
|
||||
#include "ui/ui.h"
|
||||
#include "map/map.h"
|
||||
#include "script/scriptmanager.h"
|
||||
#include "item/backpack.h"
|
||||
#include "assert/assert.h"
|
||||
#include "entity/entitymanager.h"
|
||||
#include "entity/component/physics/entityphysics.h"
|
||||
#include "game/game.h"
|
||||
#include "physics/physicsmanager.h"
|
||||
#include "display/mesh/cube.h"
|
||||
#include "display/mesh/plane.h"
|
||||
|
||||
engine_t ENGINE;
|
||||
|
||||
/* Kept module-level only because engineUpdate needs them for the reset. */
|
||||
static entityid_t phBoxEnt;
|
||||
static componentid_t phBoxPhys;
|
||||
|
||||
errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
memoryZero(&ENGINE, sizeof(engine_t));
|
||||
ENGINE.running = true;
|
||||
@@ -35,11 +43,54 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
errorChain(scriptManagerInit());
|
||||
errorChain(displayInit());
|
||||
errorChain(uiInit());
|
||||
errorChain(mapInit());
|
||||
errorChain(sceneInit());
|
||||
backpackInit();
|
||||
entityManagerInit();
|
||||
physicsManagerInit();
|
||||
errorChain(gameInit());
|
||||
|
||||
// Run the initial script.
|
||||
/* ---- Camera ---- */
|
||||
entityid_t cam = entityManagerAdd();
|
||||
componentid_t camPos = entityAddComponent(cam, COMPONENT_TYPE_POSITION);
|
||||
float_t distance = 6.0f;
|
||||
entityPositionLookAt(
|
||||
cam, camPos,
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
(vec3){ distance, distance, distance }
|
||||
);
|
||||
componentid_t camCam = entityAddComponent(cam, COMPONENT_TYPE_CAMERA);
|
||||
entityCameraSetZFar(cam, camCam, distance * 6.0f);
|
||||
|
||||
/* ---- Static floor (visual + physics) ---- */
|
||||
entityid_t floorEnt = entityManagerAdd();
|
||||
componentid_t floorPos = entityAddComponent(floorEnt, COMPONENT_TYPE_POSITION);
|
||||
componentid_t floorMesh = entityAddComponent(floorEnt, COMPONENT_TYPE_MESH);
|
||||
componentid_t floorMat = entityAddComponent(floorEnt, COMPONENT_TYPE_MATERIAL);
|
||||
componentid_t floorPhys = entityAddComponent(floorEnt, COMPONENT_TYPE_PHYSICS);
|
||||
|
||||
entityPositionSetPosition(floorEnt, floorPos, (vec3){ -5.0f, 0.0f, -5.0f });
|
||||
entityPositionSetScale(floorEnt, floorPos, (vec3){ 10.0f, 1.0f, 10.0f });
|
||||
entityMeshSetMesh(floorEnt, floorMesh, &PLANE_MESH_SIMPLE);
|
||||
entityMaterialGetShaderMaterial(floorEnt, floorMat)->unlit.color = COLOR_GREEN;
|
||||
|
||||
entityphysics_t *floorPhysData = entityPhysicsGet(floorEnt, floorPhys);
|
||||
floorPhysData->type = PHYSICS_BODY_STATIC;
|
||||
floorPhysData->shape.type = PHYSICS_SHAPE_PLANE;
|
||||
floorPhysData->shape.data.plane.normal[0] = 0.0f;
|
||||
floorPhysData->shape.data.plane.normal[1] = 1.0f;
|
||||
floorPhysData->shape.data.plane.normal[2] = 0.0f;
|
||||
floorPhysData->shape.data.plane.distance = 0.0f;
|
||||
|
||||
// Test Box
|
||||
phBoxEnt = entityManagerAdd();
|
||||
componentid_t boxMesh = entityAddComponent(phBoxEnt, COMPONENT_TYPE_MESH);
|
||||
// componentid_t boxMat = entityAddComponent(phBoxEnt, COMPONENT_TYPE_MATERIAL);
|
||||
entityMeshSetMesh(phBoxEnt, boxMesh, &CUBE_MESH_SIMPLE);
|
||||
// entityMaterialGetShaderMaterial(phBoxEnt, boxMat)->unlit.color = COLOR_RED;
|
||||
componentid_t boxScript = entityAddComponent(phBoxEnt, COMPONENT_TYPE_SCRIPT);
|
||||
errorChain(entityScriptExecAsset(phBoxEnt, boxScript, "entity/test.lua"));
|
||||
|
||||
/* Run the init script. */
|
||||
scriptcontext_t ctx;
|
||||
errorChain(scriptContextInit(&ctx));
|
||||
errorChain(scriptContextExecFile(&ctx, "init.lua"));
|
||||
@@ -54,7 +105,11 @@ errorret_t engineUpdate(void) {
|
||||
|
||||
uiUpdate();
|
||||
errorChain(sceneUpdate());
|
||||
mapUpdate();
|
||||
|
||||
/* Step physics: positions are updated directly on POSITION components. */
|
||||
physicsManagerUpdate();
|
||||
|
||||
errorChain(gameUpdate());
|
||||
errorChain(displayUpdate());
|
||||
|
||||
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
||||
@@ -68,7 +123,8 @@ void engineExit(void) {
|
||||
|
||||
errorret_t engineDispose(void) {
|
||||
sceneDispose();
|
||||
mapDispose();
|
||||
errorChain(gameDispose());
|
||||
entityManagerDispose();
|
||||
localeManagerDispose();
|
||||
uiDispose();
|
||||
errorChain(displayDispose());
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user