Commit Graph

333 Commits

Author SHA1 Message Date
542aeadf0f Handle stairs better 2025-11-11 23:40:50 -06:00
84593867dc Realized why so much vram was being used. 2025-11-11 22:54:02 -06:00
9f23533069 Make stairs work 2025-11-11 22:12:08 -06:00
4f8f6a47cb Fixed some memory things on PSP 2025-11-11 20:07:28 -06:00
7d7a3f30e6 Test 2025-11-11 19:52:09 -06:00
d39ed1ea5a Chunk loading improvements 2025-11-11 19:36:04 -06:00
5c8b314689 basically chunk loading 2025-11-11 19:24:56 -06:00
9953d7d388 Prog 2025-11-11 15:50:57 -06:00
5adf8a0773 Prepping map stuff 2025-11-11 12:25:46 -06:00
26bfb912f1 Tiles 2025-11-11 07:50:20 -06:00
c07d0b32a9 qucik fx 2025-11-10 16:41:15 -06:00
562da971e9 Tile under foot 2025-11-10 11:01:41 -06:00
3eb24da475 idk2 2025-11-09 22:17:26 -06:00
8977d50992 idk 2025-11-09 22:09:22 -06:00
13365dd390 Couple world pos fixes/improvements. 2025-11-09 21:19:28 -06:00
aee06f51f0 Improve worldpos.h 2025-11-09 20:55:41 -06:00
d6c497731f Fix PSP compiled 2025-11-09 20:42:03 -06:00
f23e26d9da Add ragequit 2025-11-09 19:21:00 -06:00
ec324e02f2 Fix PSP Deadzones 2025-11-09 19:19:36 -06:00
e2ce809762 Add more debug 2025-11-09 19:04:40 -06:00
d054cf9e36 Fixed animation 2025-11-09 18:50:02 -06:00
943e775364 Time is better. 2025-11-09 18:32:33 -06:00
b9ec6523d6 Back to work 2025-11-09 16:41:54 -06:00
5206d47b43 PSP now reads data directly from EBOOT if requested 2025-11-09 15:42:26 -06:00
aaa8622956 Fixed PSP rendering 2025-11-09 14:54:33 -06:00
587d716aae Fix PSP build issues 2025-11-09 13:23:15 -06:00
5a8710cc76 Map loading and rendering 2025-11-09 13:00:43 -06:00
307f3a9dec Chunk loading example 2025-11-09 12:50:15 -06:00
eff5fc3d9a Fixed asset header compare incosistenty 2025-11-09 10:24:45 -06:00
5a3004f1d1 map 2025-11-09 09:52:47 -06:00
db589b7d91 Textbox example. 2025-11-08 17:26:25 -06:00
0a83175b66 Brought over microjrpg cutscene system (partially implemented) 2025-11-08 15:23:22 -06:00
bc4776f096 Language finished. 2025-11-08 11:12:04 -06:00
ab534bb998 Asset custom ready. 2025-11-08 08:41:32 -06:00
cf2aacd75b About to implement load strategy 2025-11-08 08:32:21 -06:00
9f88374627 Language chunking script done (untested) 2025-11-08 08:17:11 -06:00
b7d898b505 working on asset still 2025-11-07 23:04:40 -06:00
12c1fb6000 lang 2025-11-07 19:19:17 -06:00
1ce1fdff8d Refactor asset loading 2025-11-04 22:23:44 -06:00
7c11a7e5bc Started asset refact 2025-11-04 10:15:19 -06:00
7d46b98310 Ent movement 2025-11-04 09:03:36 -06:00
68c4834a62 Cursed input update 2025-11-04 08:46:47 -06:00
c9608ad7a7 Made input work on fixed timesteps primarily. 2025-11-04 08:41:18 -06:00
6ea4132ff9 Interact 2025-11-03 22:35:40 -06:00
be79356f42 Ent movement fixed. 2025-11-03 21:35:21 -06:00
d4a2e059d7 Entity 2025-11-03 19:50:23 -06:00
f3d985ecbc Starting ent stuff 2025-11-03 17:04:07 -06:00
bcba693afb Initial scene 2025-11-03 14:45:05 -06:00
b4fb7bf99f default binds 2025-11-03 14:33:42 -06:00
3ef6205ea3 Nuked console 2025-11-03 09:22:18 -06:00