Movement.
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@ -27,8 +27,10 @@ void entitiesUpdate() {
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entitiesdataent_t *dst = &ENTITIES_DATA.entities[i];
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// Copy position data.
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assertTrue(
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(&src->subY - &src->x) + sizeof(uint8_t) == sizeof(uint_t),
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assertMemoryRangeMatches(
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&src->x,
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&src->direction,
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sizeof(uint_t),
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"Entity data is not packed correctly any more."
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);
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memcpy(&dst->position, &src->x, sizeof(uint_t));
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@ -26,8 +26,8 @@ vec2 entityGetVertice(uint instanceIndex, uint indiceIndex) {
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uint x = packedGetU8(0u, entities[instanceIndex].position);
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uint y = packedGetU8(1u, entities[instanceIndex].position);
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uint subX = packedGetU8(2u, entities[instanceIndex].position);
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uint subY = packedGetU8(3u, entities[instanceIndex].position);
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int subX = packedGetI8(2u, entities[instanceIndex].position);
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int subY = packedGetI8(3u, entities[instanceIndex].position);
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vert.x += float(x);
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vert.y += float(y);
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