Map shader base, add memory util.

This commit is contained in:
2025-03-02 17:29:00 -06:00
parent 639da129f6
commit 122997c58c
35 changed files with 511 additions and 75 deletions

View File

@ -8,10 +8,12 @@
#include "overworld/overworld.h"
#include "display/quad.h"
#include "display/shader/entityshader/entityshader.h"
#include "display/shader/mapshader/mapshader.h"
void overworldRender() {
entityShaderUse();
mapShaderUse();
quadRender(OVERWORLD.mapWidth * OVERWORLD.mapHeight);
// Set entity data.
quadRender(1);
// entityShaderUse();
// quadRender(OVERWORLD.entityCount);
}