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6 Commits

Author SHA1 Message Date
Recep Aslantas
6d8dd42ac2 simd: use new glmm_min/max in vec4 where possible 2024-01-11 00:14:28 +03:00
Recep Aslantas
dab86796a4 simd: min / max helpers 2024-01-09 21:35:39 +03:00
Recep Aslantas
4b93cb3e05 Merge pull request #378 from recp/win32_intrin
win32, simd: ensure we are on msvc when checking MSVC specific headers
2024-01-08 00:10:43 +03:00
Recep Aslantas
a682b9e6cf win32, tests: fix drand48() error on mingw 2024-01-04 12:49:45 +03:00
Recep Aslantas
bca93a379d win32, simd: ensure we are on msvc when checking MSVC specific headers 2024-01-04 11:54:42 +03:00
Recep Aslantas
34f0d59f5a now working on v0.9.3 2023-12-31 15:19:36 +03:00
11 changed files with 48 additions and 70 deletions

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@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.8.2)
project(cglm
VERSION 0.9.2
VERSION 0.9.3
HOMEPAGE_URL https://github.com/recp/cglm
DESCRIPTION "OpenGL Mathematics (glm) for C"
LANGUAGES C

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@@ -2,7 +2,7 @@ Pod::Spec.new do |s|
# Description
s.name = "cglm"
s.version = "0.9.1"
s.version = "0.9.2"
s.summary = "📽 Highly Optimized Graphics Math (glm) for C"
s.description = <<-DESC
cglm is math library for graphics programming for C. See the documentation or README for all features.

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@@ -7,7 +7,7 @@
#*****************************************************************************
AC_PREREQ([2.69])
AC_INIT([cglm], [0.9.2], [info@recp.me])
AC_INIT([cglm], [0.9.3], [info@recp.me])
AM_INIT_AUTOMAKE([-Wall foreign subdir-objects serial-tests])
# Don't use the default cflags (-O2 -g), we set ours manually in Makefile.am.

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@@ -56,11 +56,9 @@ glmm_float32x4_init(float x, float y, float z, float w) {
#define glmm_float32x4_SIGNMASK_NPNP glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f)
#define glmm_float32x4_SIGNMASK_NPPN glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f)
static inline
float32x4_t
glmm_abs(float32x4_t v) {
return vabsq_f32(v);
}
static inline float32x4_t glmm_abs(float32x4_t v) { return vabsq_f32(v); }
static inline float32x4_t glmm_min(float32x4_t a, float32x4_t b) { return vminq_f32(a, b); }
static inline float32x4_t glmm_max(float32x4_t a, float32x4_t b) { return vmaxq_f32(a, b); }
static inline
float32x4_t

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@@ -63,7 +63,7 @@
#endif
/* ARM Neon */
#if defined(_WIN32)
#if defined(_WIN32) && defined(_MSC_VER)
/* TODO: non-ARM stuff already inported, will this be better option */
/* # include <intrin.h> */

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@@ -34,13 +34,11 @@
#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
static inline
glmm_128
glmm_abs(glmm_128 x) {
return wasm_f32x4_abs(x);
}
static inline glmm_128 glmm_abs(glmm_128 x) { return wasm_f32x4_abs(x); }
static inline glmm_128 glmm_min(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmin(b, a); }
static inline glmm_128 glmm_max(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmax(b, a); }
static inline
glmm_128
@@ -74,7 +72,7 @@ glmm_128
glmm_vhmin(glmm_128 v) {
glmm_128 x0, x1, x2;
x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
return wasm_f32x4_pmin(x1, x2);
}
@@ -90,7 +88,7 @@ glmm_128
glmm_vhmax(glmm_128 v) {
glmm_128 x0, x1, x2;
x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
/* _mm_max_ss */
return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);

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@@ -74,6 +74,9 @@ glmm_abs(__m128 x) {
return _mm_andnot_ps(glmm_float32x4_SIGNMASK_NEG, x);
}
static inline __m128 glmm_min(__m128 a, __m128 b) { return _mm_min_ps(a, b); }
static inline __m128 glmm_max(__m128 a, __m128 b) { return _mm_max_ps(a, b); }
static inline
__m128
glmm_vhadd(__m128 v) {

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@@ -653,17 +653,14 @@ CGLM_INLINE
void
glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_add(
glmm_load(dest),
wasm_f32x4_pmax(glmm_load(a), glmm_load(b))));
glmm_store(dest, wasm_f32x4_add(glmm_load(dest),
glmm_max(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_add_ps(glmm_load(dest),
_mm_max_ps(glmm_load(a),
glmm_load(b))));
glmm_max(glmm_load(a), glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
vmaxq_f32(vld1q_f32(a),
vld1q_f32(b))));
glmm_store(dest, vaddq_f32(glmm_load(dest),
glmm_max(glmm_load(a), glmm_load(b))));
#else
dest[0] += glm_max(a[0], b[0]);
dest[1] += glm_max(a[1], b[1]);
@@ -685,17 +682,14 @@ CGLM_INLINE
void
glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_add(
glmm_load(dest),
wasm_f32x4_pmin(glmm_load(a), glmm_load(b))));
glmm_store(dest, wasm_f32x4_add(glmm_load(dest),
glmm_min(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_add_ps(glmm_load(dest),
_mm_min_ps(glmm_load(a),
glmm_load(b))));
glmm_min(glmm_load(a), glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
vminq_f32(vld1q_f32(a),
vld1q_f32(b))));
glmm_store(dest, vaddq_f32(glmm_load(dest),
glmm_min(glmm_load(a), glmm_load(b))));
#else
dest[0] += glm_min(a[0], b[0]);
dest[1] += glm_min(a[1], b[1]);
@@ -825,17 +819,14 @@ CGLM_INLINE
void
glm_vec4_maxsub(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_sub(
glmm_load(dest),
wasm_f32x4_pmax(glmm_load(a), glmm_load(b))));
glmm_store(dest, wasm_f32x4_sub(glmm_load(dest),
glmm_max(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_sub_ps(glmm_load(dest),
_mm_max_ps(glmm_load(a),
glmm_load(b))));
glmm_max(glmm_load(a), glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vsubq_f32(vld1q_f32(dest),
vmaxq_f32(vld1q_f32(a),
vld1q_f32(b))));
glmm_store(dest, vsubq_f32(glmm_load(dest),
glmm_max(glmm_load(a), glmm_load(b))));
#else
dest[0] -= glm_max(a[0], b[0]);
dest[1] -= glm_max(a[1], b[1]);
@@ -857,17 +848,14 @@ CGLM_INLINE
void
glm_vec4_minsub(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_sub(
glmm_load(dest),
wasm_f32x4_pmin(glmm_load(a), glmm_load(b))));
glmm_store(dest, wasm_f32x4_sub(glmm_load(dest),
glmm_min(glmm_load(a), glmm_load(b))));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_sub_ps(glmm_load(dest),
_mm_min_ps(glmm_load(a),
glmm_load(b))));
glmm_min(glmm_load(a), glmm_load(b))));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vsubq_f32(vld1q_f32(dest),
vminq_f32(vld1q_f32(a),
vld1q_f32(b))));
glmm_store(dest, vsubq_f32(vld1q_f32(dest),
glmm_min(glmm_load(a), glmm_load(b))));
#else
dest[0] -= glm_min(a[0], b[0]);
dest[1] -= glm_min(a[1], b[1]);
@@ -1031,12 +1019,8 @@ glm_vec4_distance2(vec4 a, vec4 b) {
CGLM_INLINE
void
glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_pmax(glmm_load(a), glmm_load(b)));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_max_ps(glmm_load(a), glmm_load(b)));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vmaxq_f32(vld1q_f32(a), vld1q_f32(b)));
#if defined(CGLM_SIMD)
glmm_store(dest, glmm_max(glmm_load(a), glmm_load(b)));
#else
dest[0] = glm_max(a[0], b[0]);
dest[1] = glm_max(a[1], b[1]);
@@ -1055,12 +1039,8 @@ glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
CGLM_INLINE
void
glm_vec4_minv(vec4 a, vec4 b, vec4 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(dest, wasm_f32x4_pmin(glmm_load(a), glmm_load(b)));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, _mm_min_ps(glmm_load(a), glmm_load(b)));
#elif defined(CGLM_NEON_FP)
vst1q_f32(dest, vminq_f32(vld1q_f32(a), vld1q_f32(b)));
#if defined(CGLM_SIMD)
glmm_store(dest, glmm_min(glmm_load(a), glmm_load(b)));
#else
dest[0] = glm_min(a[0], b[0]);
dest[1] = glm_min(a[1], b[1]);
@@ -1080,14 +1060,13 @@ CGLM_INLINE
void
glm_vec4_clamp(vec4 v, float minVal, float maxVal) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glmm_store(v, wasm_f32x4_pmin(
wasm_f32x4_pmax(glmm_load(v), wasm_f32x4_splat(minVal)),
wasm_f32x4_splat(maxVal)));
glmm_store(v, glmm_min(glmm_max(glmm_load(v), wasm_f32x4_splat(minVal)),
wasm_f32x4_splat(maxVal)));
#elif defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(v, _mm_min_ps(_mm_max_ps(glmm_load(v), _mm_set1_ps(minVal)),
_mm_set1_ps(maxVal)));
glmm_store(v, glmm_min(glmm_max(glmm_load(v), _mm_set1_ps(minVal)),
_mm_set1_ps(maxVal)));
#elif defined(CGLM_NEON_FP)
vst1q_f32(v, vminq_f32(vmaxq_f32(vld1q_f32(v), vdupq_n_f32(minVal)),
glmm_store(v, glmm_min(glmm_max(vld1q_f32(v), vdupq_n_f32(minVal)),
vdupq_n_f32(maxVal)));
#else
v[0] = glm_clamp(v[0], minVal, maxVal);

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@@ -10,6 +10,6 @@
#define CGLM_VERSION_MAJOR 0
#define CGLM_VERSION_MINOR 9
#define CGLM_VERSION_PATCH 2
#define CGLM_VERSION_PATCH 3
#endif /* cglm_version_h */

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@@ -1,5 +1,5 @@
project('cglm', 'c',
version : '0.9.2',
version : '0.9.3',
license : 'mit',
default_options : [
'c_std=c11',

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@@ -145,7 +145,7 @@ typedef struct test_entry_t {
} \
} while(0);
#if defined(_WIN32)
#if defined(_WIN32) || defined(__MINGW32__) || defined(__MINGW64__)
# define drand48() ((float)(rand() / (RAND_MAX + 1.0)))
# define OK_TEXT "ok:"
# define FAIL_TEXT "fail:"