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e5a151a1f6
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Example of Rendering UI done.
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2023-12-12 13:40:50 -06:00 |
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5798698ae8
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Added support for shader structures.
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2023-12-12 11:28:54 -06:00 |
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09200c3816
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Uniform arrays working.
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2023-12-11 23:54:52 -06:00 |
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26bc4926ae
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Cleaned some of the render pass stuff
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2023-12-07 08:10:53 -06:00 |
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e25ae79b37
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CLeaned up that last commit a bit.
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2023-12-06 09:17:01 -06:00 |
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fb81ffb564
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Added example buffer function.
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2023-12-06 09:15:38 -06:00 |
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eb21c04aa7
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Added some extra functions for managing assets.
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2023-12-06 08:59:19 -06:00 |
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7459dc6173
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TrueType Textures are now loading properly.
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2023-12-06 08:52:16 -06:00 |
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cafa6e7442
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idk why but my GDB just stopped working
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2023-12-05 20:58:11 -06:00 |
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5a266f4359
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TTF
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2023-12-04 21:43:31 -06:00 |
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b405c008fd
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Added truetype, with block support.
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2023-12-01 00:44:35 -06:00 |
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203957173a
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Beginning save manager implement
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2023-11-26 07:49:07 -06:00 |
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3cfed48411
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Created example prefab.
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2023-11-26 00:20:07 -06:00 |
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eda0b8d639
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Timeout and Interval events
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2023-11-25 23:57:07 -06:00 |
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687c5c0257
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Texture loading done.
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2023-11-25 19:31:16 -06:00 |
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f6512206a5
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Asset Progress
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2023-11-25 15:51:20 -06:00 |
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688658c8e9
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Textures are working now
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2023-11-19 11:39:48 -06:00 |
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0515c48815
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glClear is causing stack corrpution
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2023-11-19 01:16:41 -06:00 |
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437b67ad06
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Testing some event stuff
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2023-11-17 22:40:08 -06:00 |
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ce926c5f17
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evt
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2023-11-17 17:28:41 -06:00 |
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300c99401a
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About to add evet
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2023-11-17 13:21:56 -06:00 |
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89139853ee
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Time, Mr. Freeman?
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2023-11-17 12:27:18 -06:00 |
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d619231357
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First render.
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2023-11-17 00:02:04 -06:00 |
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1dfed5696a
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start shader
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2023-11-16 15:58:57 -06:00 |
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e8c1cb24c5
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Progress
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2023-11-15 23:13:22 -06:00 |
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99e8c4b5d8
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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21fccefcba
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Adding some components.
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2023-11-15 22:14:46 -06:00 |
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c544d784a7
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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cda4576a05
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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a10c0ea851
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About to have to look at shader code again.
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2023-11-13 01:42:00 -06:00 |
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0df494602b
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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2d4287a277
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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54da3733d7
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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91a91a5404
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Shaders improved
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2023-11-12 20:10:53 -06:00 |
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5d3adb3013
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Nuked editor
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2023-11-12 19:53:18 -06:00 |
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9131947511
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More standard pointers.
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2023-11-12 19:52:41 -06:00 |
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ae800eb59c
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Removed RenderTarget event pointer.
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2023-11-12 19:28:01 -06:00 |
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31e922bb3e
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Nuked Transform
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2023-11-12 10:41:47 -06:00 |
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3ab98bf2ea
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Changed scene item components to smart pointers
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2023-11-10 23:21:59 -06:00 |
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bed6e3e1f4
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Even more shared pointers.
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2023-11-10 22:33:21 -06:00 |
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aaa8573312
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Converted a couple more things to shared pointers.
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2023-11-10 20:12:18 -06:00 |
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b1088eeab7
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Converted first thing to shared pointers.
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2023-11-02 20:35:11 -05:00 |
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7543d13e0e
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Push
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2023-11-02 17:56:18 -05:00 |
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239f7b2fb9
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Sunset old state system finally.
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2023-11-02 12:36:14 -05:00 |
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62d207d066
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Commit prog.
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2023-11-02 10:39:50 -05:00 |
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40c83de92c
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Adding unit tests.
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2023-11-01 23:52:36 -05:00 |
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e88ca80265
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Bit of cleanup.
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2023-11-01 23:08:20 -05:00 |
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0356f8fc6e
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Starting refactor now.
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2023-11-01 22:03:16 -05:00 |
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0126661ce2
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Rewrote assertions
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2023-11-01 21:48:10 -05:00 |
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0752d7ba4b
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Nuked dawnshared
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2023-11-01 21:34:32 -05:00 |
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