idk why but my GDB just stopped working
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@ -3,4 +3,5 @@
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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include("${CMAKE_CURRENT_LIST_DIR}/fonts/CMakeLists.txt")
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include("${CMAKE_CURRENT_LIST_DIR}/textures/CMakeLists.txt")
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6
assets/games/helloworld/fonts/CMakeLists.txt
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6
assets/games/helloworld/fonts/CMakeLists.txt
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@ -0,0 +1,6 @@
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# Copyright (c) 2023 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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tool_truetype(ysabeau_regular ${CMAKE_CURRENT_LIST_DIR}/Ysabeau-Regular.ttf)
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93
assets/games/helloworld/fonts/OFL.txt
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93
assets/games/helloworld/fonts/OFL.txt
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@ -0,0 +1,93 @@
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Copyright 2023 The Ysabeau Project Authors (https://github.com/CatharsisFonts/Ysabeau)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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BIN
assets/games/helloworld/fonts/Ysabeau-Black.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Black.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-BlackItalic.ttf
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assets/games/helloworld/fonts/Ysabeau-BlackItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Bold.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Bold.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-BoldItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-BoldItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ExtraBold.ttf
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assets/games/helloworld/fonts/Ysabeau-ExtraBold.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ExtraBoldItalic.ttf
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assets/games/helloworld/fonts/Ysabeau-ExtraBoldItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ExtraLight.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ExtraLight.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ExtraLightItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ExtraLightItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Italic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Italic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Light.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Light.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-LightItalic.ttf
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assets/games/helloworld/fonts/Ysabeau-LightItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Medium.ttf
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assets/games/helloworld/fonts/Ysabeau-Medium.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-MediumItalic.ttf
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assets/games/helloworld/fonts/Ysabeau-MediumItalic.ttf
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assets/games/helloworld/fonts/Ysabeau-Regular.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Regular.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-SemiBold.ttf
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assets/games/helloworld/fonts/Ysabeau-SemiBold.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-SemiBoldItalic.ttf
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assets/games/helloworld/fonts/Ysabeau-SemiBoldItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Thin.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-Thin.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ThinItalic.ttf
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BIN
assets/games/helloworld/fonts/Ysabeau-ThinItalic.ttf
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@ -12,7 +12,9 @@ TrueTypeLoader::TrueTypeLoader(const std::string name) :
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AssetLoader(name),
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loader(name + ".ttf")
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{
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// Init the font.
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auto ret = FT_Init_FreeType(&fontLibrary);
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assertTrue(ret == 0, "Failed to initialize FreeType library.");
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}
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void TrueTypeLoader::updateSync() {
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@ -31,10 +33,7 @@ void TrueTypeLoader::updateAsync() {
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assertTrue(readSize == size, "Failed to read all data from TrueTypeLoader.");
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// Init the font.
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auto ret = FT_Init_FreeType(&fontLibrary);
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assertTrue(ret == 0, "Failed to initialize FreeType library.");
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ret = FT_New_Memory_Face(fontLibrary, buffer, size, 0, &face);
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auto ret = FT_New_Memory_Face(fontLibrary, buffer, size, 0, &face);
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assertTrue(ret == 0, "Failed to load font face.");
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// Now close the asset loader
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@ -64,4 +63,6 @@ TrueTypeLoader::~TrueTypeLoader() {
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delete[] buffer;
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buffer = nullptr;
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}
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FT_Done_FreeType(fontLibrary);
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}
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@ -15,21 +15,10 @@
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using namespace Dawn;
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FT_Library fontLibrary;
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FT_Face face;
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std::shared_ptr<TrueTypeTexture> texture;
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void Dawn::helloWorldScene(Scene &s) {
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int32_t ret = FT_Init_FreeType(&fontLibrary);
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assertTrue(ret == 0, "Failed to initialize FreeType library");
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ret = FT_New_Face(fontLibrary,
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// "/usr/share/fonts/TTF/arial.ttf",
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"/home/yourwishes/Downloads/Noto_Sans_JP/static/NotoSansJP-Regular.ttf",
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0,
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&face
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);
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assertTrue(ret == 0, "Failed to load font face");
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texture = std::make_shared<TrueTypeTexture>(face, 128);
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texture = s.getGame()->assetManager.get<TrueTypeTexture>("ysabeau_regular", 12);
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auto cameraItem = s.createSceneItem();
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auto camera = cameraItem->addComponent<Camera>();
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@ -17,4 +17,6 @@ set(
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# Tools
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add_subdirectory(assetstool)
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add_subdirectory(texturetool)
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add_subdirectory(copytool)
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add_subdirectory(texturetool)
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add_subdirectory(truetypetool)
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11
tools/copytool/CMakeLists.txt
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11
tools/copytool/CMakeLists.txt
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# Copyright (c) 2023 Dominic Msters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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function(tool_copy target input output)
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add_custom_target(${target}
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COMMAND ${CMAKE_COMMAND} -E copy ${input} ${output}
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)
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add_dependencies(dawnassets ${target})
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endfunction()
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8
tools/truetypetool/CMakeLists.txt
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8
tools/truetypetool/CMakeLists.txt
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# Copyright (c) 2023 Dominic Msters
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||||
#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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function(tool_truetype target ttf)
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tool_copy(${target} ${ttf} ${DAWN_ASSETS_BUILD_DIR}/${target}.ttf)
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endfunction()
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Reference in New Issue
Block a user