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d2c057cd53
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Finished UI Render Context
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2023-12-13 22:55:13 -06:00 |
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952db756a0
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Prepping UI Label
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2023-12-12 16:08:13 -06:00 |
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d9278414c5
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Example of Rendering UI done.
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2023-12-12 13:40:50 -06:00 |
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debe4146eb
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Added support for shader structures.
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2023-12-12 11:28:54 -06:00 |
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0fa08a1c92
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Uniform arrays working.
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2023-12-11 23:54:52 -06:00 |
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81adf91816
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Cleaned some of the render pass stuff
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2023-12-07 08:10:53 -06:00 |
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cc98571a01
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CLeaned up that last commit a bit.
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2023-12-06 09:17:01 -06:00 |
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a40874ceee
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Added example buffer function.
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2023-12-06 09:15:38 -06:00 |
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3c31c2872d
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Added some extra functions for managing assets.
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2023-12-06 08:59:19 -06:00 |
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0b61be734d
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TrueType Textures are now loading properly.
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2023-12-06 08:52:16 -06:00 |
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e4da9b4d2f
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idk why but my GDB just stopped working
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2023-12-05 20:58:11 -06:00 |
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f140b26172
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TTF
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2023-12-04 21:43:31 -06:00 |
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907b604fc9
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Added truetype, with block support.
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2023-12-01 00:44:35 -06:00 |
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a99ae02f99
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Beginning save manager implement
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2023-11-26 07:49:07 -06:00 |
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16353dfeb5
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Created example prefab.
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2023-11-26 00:20:07 -06:00 |
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3920dd34a3
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Timeout and Interval events
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2023-11-25 23:57:07 -06:00 |
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94941b1c14
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Texture loading done.
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2023-11-25 19:31:16 -06:00 |
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89fe77c07e
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Asset Progress
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2023-11-25 15:51:20 -06:00 |
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c2fb75df97
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Textures are working now
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2023-11-19 11:39:48 -06:00 |
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830694ee0a
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glClear is causing stack corrpution
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2023-11-19 01:16:41 -06:00 |
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26b5ec2c7f
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Testing some event stuff
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2023-11-17 22:40:08 -06:00 |
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0c46c328fa
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evt
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2023-11-17 17:28:41 -06:00 |
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41c26dd103
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About to add evet
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2023-11-17 13:21:56 -06:00 |
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5901b9e07c
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Time, Mr. Freeman?
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2023-11-17 12:27:18 -06:00 |
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490da9d0c1
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First render.
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2023-11-17 00:02:04 -06:00 |
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55f629c7b5
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start shader
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2023-11-16 15:58:57 -06:00 |
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04dbead9a2
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Progress
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2023-11-15 23:13:22 -06:00 |
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d8bc1d0fe3
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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6c6203a41d
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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1817dcaf3a
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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214082d00f
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About to have to look at shader code again.
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2023-11-13 01:42:00 -06:00 |
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e3c484d20d
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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dba5aa36c5
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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ba185e9fe4
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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e540efb726
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Shaders improved
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2023-11-12 20:10:53 -06:00 |
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06f4214248
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Nuked editor
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2023-11-12 19:53:18 -06:00 |
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3836d68033
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More standard pointers.
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2023-11-12 19:52:41 -06:00 |
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aa7ea94669
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Removed RenderTarget event pointer.
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2023-11-12 19:28:01 -06:00 |
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9363e6bc17
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Nuked Transform
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2023-11-12 10:41:47 -06:00 |
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7b1933159b
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Changed scene item components to smart pointers
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2023-11-10 23:21:59 -06:00 |
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085facd079
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Even more shared pointers.
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2023-11-10 22:33:21 -06:00 |
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732a90931c
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Converted a couple more things to shared pointers.
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2023-11-10 20:12:18 -06:00 |
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0beb1d9cb7
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Converted first thing to shared pointers.
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2023-11-02 20:35:11 -05:00 |
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5547c7c236
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Push
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2023-11-02 17:56:18 -05:00 |
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b4c7953c93
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Sunset old state system finally.
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2023-11-02 12:36:14 -05:00 |
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79b7e235ab
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Commit prog.
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2023-11-02 10:39:50 -05:00 |
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f573ff8366
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Adding unit tests.
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2023-11-01 23:52:36 -05:00 |
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c4032b4a84
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Bit of cleanup.
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2023-11-01 23:08:20 -05:00 |
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d530210bed
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Starting refactor now.
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2023-11-01 22:03:16 -05:00 |
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c5cfc31436
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Rewrote assertions
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2023-11-01 21:48:10 -05:00 |
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