846 Commits

Author SHA1 Message Date
feb4238165 XML structured much better 2023-05-18 21:51:22 -07:00
a42ddd8e9e VNSceneGen is more or less working 2023-05-18 21:39:59 -07:00
02589c0b98 VN Scene update prog. 2023-05-18 09:35:03 -07:00
5a60c10049 About to break VN Scene Parser 2023-05-17 21:52:24 -07:00
3b0ef97f89 Comitting incase I break something 2023-05-17 12:48:42 -07:00
35b85529e9 Added a great scene generator 2023-05-16 20:37:41 -07:00
39fffec483 Prefab Generator Refactor 2023-05-16 08:56:05 -07:00
e6c966f3dd Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
f44fe25011 Testing textures 2023-05-11 23:57:08 -07:00
642f1408ff Fixed UI Image 2023-05-10 23:35:10 -07:00
cdf9b0a35d (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
d643d5f220 Allow camera render target to be null 2023-05-10 07:43:02 -07:00
fb53330105 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
a4c06c8eba Grid Progress 2023-04-30 15:31:22 -07:00
47d95ac8ce UI Border Done 2023-04-29 20:55:32 -07:00
0040a54001 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
54cfc89f38 TTF Loading Fixed 2023-04-27 21:52:19 -07:00
e1f615c774 Added IF Event Parsing 2023-04-25 23:06:23 -07:00
aec17f614e Add choice and choice-set event parsing 2023-04-25 20:33:13 -07:00
87d3f5da20 Fixed / Finished Go To event 2023-04-25 19:20:12 -07:00
37976cfd84 Merge branch 'master' of https://git.wish.moe/YourWishes/Dawn 2023-04-25 18:55:00 -07:00
5ce9e1ea5d Marker progress 2023-04-25 18:22:55 -07:00
335f24f393 Fixed parallel event bug 2023-04-24 22:35:45 -07:00
e01b3d6346 Parallel event processing 2023-04-24 20:04:31 -07:00
6bc6917b0c Parallel event 2023-04-23 21:43:17 -07:00
3be64a40e7 Working on parser 2023-04-23 18:46:03 -07:00
c269841236 First real pass at VN Event Parsing 2023-04-22 22:50:20 -07:00
72a0bb9192 VNEvents 2023-04-21 23:30:33 -07:00
cacda495d3 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
6d86fc10bc Starting new VN Structure 2023-04-18 09:55:11 -07:00
2075985b75 Prog 2023-04-09 15:41:27 -07:00
60a5a98ec5 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
af005c0e4a Sword attack done 2023-04-07 07:25:54 -07:00
c1b4aab146 New attack system tomorrow, bed tonight 2023-04-06 22:28:36 -07:00
a43bc02861 Thinking of a new attack base 2023-04-05 22:44:24 -07:00
469b3f23a8 Player texture 2023-04-05 22:21:11 -07:00
54d21397e1 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
b5707ed888 Trying to find the modulo problem 2023-04-05 21:44:55 -07:00
6990178be3 Moving Unity walk system over (incomplete) 2023-04-05 08:24:03 -07:00
78a5e5b4e8 Fixed the billboard shader to be what I intended from the start. 2023-04-04 22:27:27 -07:00
095a60e5dc First pass of new shader manager 2023-04-04 21:49:20 -07:00
a52f54b3e6 idk shaders 2023-04-02 19:00:51 -07:00
b20c099fc0 Fixed colors in shaders. 2023-04-02 17:45:46 -07:00
b3f58ed0ec Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
7cb9846e1b Prog on assets 2023-04-02 13:26:32 -07:00
fba860e40c Merge branch 'test' 2023-04-02 13:22:59 -07:00
bf813ecea7 testT 2023-04-02 13:22:29 -07:00
765f506db1 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
55dc3dc943 Making Solid Controller work 2023-04-01 22:35:16 -07:00
2ce629dc52 Working on different collider types. 2023-04-01 21:59:48 -07:00