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a54c1412c7
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Cleaned slate.
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2022-10-18 10:00:31 -07:00 |
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25613d54a7
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Made compilation actually work
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2022-02-27 09:49:06 -08:00 |
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2417e56c07
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Compiling again
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2022-02-27 09:33:55 -08:00 |
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59f3d825e0
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Id
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2022-02-27 08:45:11 -08:00 |
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0757e62c7b
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Added some new actions
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2022-02-25 12:16:25 -08:00 |
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9b879a4340
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Fixed compiling on linux
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2022-02-14 11:10:17 -08:00 |
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fd710c9709
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Comitting progress
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2022-01-06 16:14:56 -08:00 |
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2bd125b170
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Tested that texture scaling changes work
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2022-01-03 20:35:23 -08:00 |
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0ff8548e15
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Writing a few more asserts.
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2022-01-03 08:12:28 -08:00 |
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44ecc307e6
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Setup example shader.
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2022-01-02 22:30:41 -08:00 |
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75d5234375
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Just adding more assertions.
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2022-01-02 12:25:58 -08:00 |
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f902345e6b
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More assertions.
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2022-01-02 11:33:54 -08:00 |
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4258de29b5
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Adding some assertions
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2022-01-02 10:48:28 -08:00 |
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a2a7fbc936
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Compiling again.
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2021-12-30 21:48:52 -08:00 |
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fb0aa222b2
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FUgma
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2021-12-07 20:33:40 -08:00 |
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325c736e22
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Compiles again.
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2021-12-07 09:08:18 -08:00 |
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3d8b67cca5
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Reworking everything about shaders.
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2021-12-07 09:06:28 -08:00 |
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17b066e676
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CMakeLists for each C file
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2021-12-07 07:28:47 -08:00 |
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a57e978f6c
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Final commit pre C++
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2021-11-25 08:31:35 -08:00 |
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a0ff2909b6
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A bit more code cleanup
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2021-11-22 20:25:45 -08:00 |
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abe0c78a6f
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Updated CGLM
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2021-11-22 09:21:29 -08:00 |
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6d8fe79a76
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Moved a tonne of code around
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2021-11-22 09:20:01 -08:00 |
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fb454d98a4
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Update CGLM
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2021-11-17 09:09:57 -08:00 |
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33c5ab8b98
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Last commit
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2021-11-17 09:08:27 -08:00 |
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bb95a8304f
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Just committing while I rethink things
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2021-11-15 22:13:32 -08:00 |
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8d18ed587b
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Fixed texture generation for 3 channel textures
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2021-11-14 23:25:26 -08:00 |
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f470b5cc5e
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Technically refactored.
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2021-11-14 22:42:10 -08:00 |
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bf48712b63
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Asset manager is now in charge of the loaded assets.
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2021-11-13 22:06:41 -08:00 |
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636040289c
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Set up a multipass shader
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2021-11-12 08:40:49 -08:00 |
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3f5621266e
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Confirmed shaders work
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2021-11-12 06:54:25 -08:00 |
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1e4ccc3e52
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Working on the new refactor of primitive and shader
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2021-11-11 09:47:42 -08:00 |
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ea5f68b479
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Nuked old scene code.
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2021-11-09 21:45:00 -08:00 |
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1b3be212c4
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Working on shader code.
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2021-11-09 09:25:15 -08:00 |
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2d61d849ff
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Added asset manager into the game engine itself.
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2021-11-09 08:14:20 -08:00 |
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fbdeb910e5
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Finished asset manager
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2021-11-09 07:58:06 -08:00 |
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7aac4bcd70
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Cleaning up some assetman code.
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2021-11-09 00:48:29 -08:00 |
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eaa5c22e90
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Doing some thinking about asset manager
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2021-11-08 09:02:10 -08:00 |
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775b643136
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Converted tooling to C.
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2021-11-07 23:34:05 -08:00 |
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0d550e5419
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I hate cmake
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2021-11-07 19:42:50 -08:00 |
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47d28a0fd3
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Fixed assets not loading.
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2021-11-07 11:05:55 -08:00 |
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8792ea34a3
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Oh yeah, it's all coming together
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2021-11-07 10:36:39 -08:00 |
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b6cc69eef6
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I hate my life
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2021-11-05 10:55:10 -07:00 |
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489c282022
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Made compressing assets actually compress, now if only I could load them 🤔
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2021-11-04 14:23:13 -07:00 |
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98e469c494
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Texture resizing
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2021-11-04 13:28:28 -07:00 |
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203762728a
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Example code cleanup
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2021-11-04 11:31:57 -07:00 |
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727edc6023
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Working on C tooling
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2021-11-04 11:28:11 -07:00 |
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e67f564822
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Working on C based tooling
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2021-11-04 11:28:05 -07:00 |
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5dfddf469f
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Update deps
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2021-11-03 23:51:00 -07:00 |
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b1bc0f72b1
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Testing around with asset loading.
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2021-11-03 23:49:38 -07:00 |
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b818915720
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Fixed loading example.
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2021-11-03 12:51:48 -07:00 |
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