366 Commits

Author SHA1 Message Date
a54c1412c7 Cleaned slate. 2022-10-18 10:00:31 -07:00
25613d54a7 Made compilation actually work 2022-02-27 09:49:06 -08:00
2417e56c07 Compiling again 2022-02-27 09:33:55 -08:00
59f3d825e0 Id 2022-02-27 08:45:11 -08:00
0757e62c7b Added some new actions 2022-02-25 12:16:25 -08:00
9b879a4340 Fixed compiling on linux 2022-02-14 11:10:17 -08:00
fd710c9709 Comitting progress 2022-01-06 16:14:56 -08:00
2bd125b170 Tested that texture scaling changes work 2022-01-03 20:35:23 -08:00
0ff8548e15 Writing a few more asserts. 2022-01-03 08:12:28 -08:00
44ecc307e6 Setup example shader. 2022-01-02 22:30:41 -08:00
75d5234375 Just adding more assertions. 2022-01-02 12:25:58 -08:00
f902345e6b More assertions. 2022-01-02 11:33:54 -08:00
4258de29b5 Adding some assertions 2022-01-02 10:48:28 -08:00
a2a7fbc936 Compiling again. 2021-12-30 21:48:52 -08:00
fb0aa222b2 FUgma 2021-12-07 20:33:40 -08:00
325c736e22 Compiles again. 2021-12-07 09:08:18 -08:00
3d8b67cca5 Reworking everything about shaders. 2021-12-07 09:06:28 -08:00
17b066e676 CMakeLists for each C file 2021-12-07 07:28:47 -08:00
a57e978f6c Final commit pre C++ 2021-11-25 08:31:35 -08:00
a0ff2909b6 A bit more code cleanup 2021-11-22 20:25:45 -08:00
abe0c78a6f Updated CGLM 2021-11-22 09:21:29 -08:00
6d8fe79a76 Moved a tonne of code around 2021-11-22 09:20:01 -08:00
fb454d98a4 Update CGLM 2021-11-17 09:09:57 -08:00
33c5ab8b98 Last commit 2021-11-17 09:08:27 -08:00
bb95a8304f Just committing while I rethink things 2021-11-15 22:13:32 -08:00
8d18ed587b Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
f470b5cc5e Technically refactored. 2021-11-14 22:42:10 -08:00
bf48712b63 Asset manager is now in charge of the loaded assets. 2021-11-13 22:06:41 -08:00
636040289c Set up a multipass shader 2021-11-12 08:40:49 -08:00
3f5621266e Confirmed shaders work 2021-11-12 06:54:25 -08:00
1e4ccc3e52 Working on the new refactor of primitive and shader 2021-11-11 09:47:42 -08:00
ea5f68b479 Nuked old scene code. 2021-11-09 21:45:00 -08:00
1b3be212c4 Working on shader code. 2021-11-09 09:25:15 -08:00
2d61d849ff Added asset manager into the game engine itself. 2021-11-09 08:14:20 -08:00
fbdeb910e5 Finished asset manager 2021-11-09 07:58:06 -08:00
7aac4bcd70 Cleaning up some assetman code. 2021-11-09 00:48:29 -08:00
eaa5c22e90 Doing some thinking about asset manager 2021-11-08 09:02:10 -08:00
775b643136 Converted tooling to C. 2021-11-07 23:34:05 -08:00
0d550e5419 I hate cmake 2021-11-07 19:42:50 -08:00
47d28a0fd3 Fixed assets not loading. 2021-11-07 11:05:55 -08:00
8792ea34a3 Oh yeah, it's all coming together 2021-11-07 10:36:39 -08:00
b6cc69eef6 I hate my life 2021-11-05 10:55:10 -07:00
489c282022 Made compressing assets actually compress, now if only I could load them 🤔 2021-11-04 14:23:13 -07:00
98e469c494 Texture resizing 2021-11-04 13:28:28 -07:00
203762728a Example code cleanup 2021-11-04 11:31:57 -07:00
727edc6023 Working on C tooling 2021-11-04 11:28:11 -07:00
e67f564822 Working on C based tooling 2021-11-04 11:28:05 -07:00
5dfddf469f Update deps 2021-11-03 23:51:00 -07:00
b1bc0f72b1 Testing around with asset loading. 2021-11-03 23:49:38 -07:00
b818915720 Fixed loading example. 2021-11-03 12:51:48 -07:00