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6bc6917b0c
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Parallel event
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2023-04-23 21:43:17 -07:00 |
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3be64a40e7
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Working on parser
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2023-04-23 18:46:03 -07:00 |
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c269841236
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First real pass at VN Event Parsing
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2023-04-22 22:50:20 -07:00 |
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72a0bb9192
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VNEvents
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2023-04-21 23:30:33 -07:00 |
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cacda495d3
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Moved more files around, working on VN engine
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2023-04-20 14:08:02 -07:00 |
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6d86fc10bc
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Starting new VN Structure
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2023-04-18 09:55:11 -07:00 |
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60a5a98ec5
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Example of allowing multiple components of the same type to be queried.
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2023-04-07 07:46:41 -07:00 |
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af005c0e4a
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Sword attack done
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2023-04-07 07:25:54 -07:00 |
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c1b4aab146
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New attack system tomorrow, bed tonight
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2023-04-06 22:28:36 -07:00 |
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a43bc02861
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Thinking of a new attack base
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2023-04-05 22:44:24 -07:00 |
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469b3f23a8
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Player texture
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2023-04-05 22:21:11 -07:00 |
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54d21397e1
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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b5707ed888
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Trying to find the modulo problem
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2023-04-05 21:44:55 -07:00 |
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6990178be3
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Moving Unity walk system over (incomplete)
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2023-04-05 08:24:03 -07:00 |
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78a5e5b4e8
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Fixed the billboard shader to be what I intended from the start.
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2023-04-04 22:27:27 -07:00 |
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095a60e5dc
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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a52f54b3e6
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idk shaders
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2023-04-02 19:00:51 -07:00 |
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b20c099fc0
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Fixed colors in shaders.
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2023-04-02 17:45:46 -07:00 |
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b3f58ed0ec
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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7cb9846e1b
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Prog on assets
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2023-04-02 13:26:32 -07:00 |
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fba860e40c
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Merge branch 'test'
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2023-04-02 13:22:59 -07:00 |
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bf813ecea7
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testT
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2023-04-02 13:22:29 -07:00 |
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765f506db1
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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55dc3dc943
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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2ce629dc52
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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aa7b3434ec
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Fixed prefab tool for Linux
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2023-03-31 08:58:09 -07:00 |
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ec075f0035
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Entity progress
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2023-03-30 21:43:13 -07:00 |
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48cf9d1584
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Adding basic basic basic AI
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2023-03-30 19:31:05 -07:00 |
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3bdf44994c
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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033a8864c1
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Add Capsule collider
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2023-03-29 20:57:01 -07:00 |
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2e708bcc1d
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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87c1ac3710
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Cleaned prefab parser a lot
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2023-03-29 18:44:28 -07:00 |
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ec8ec5bbb4
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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846d881b03
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Prefab tool improveed
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2023-03-27 15:24:16 -07:00 |
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a7ee65cb6d
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,
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2023-03-26 21:54:40 -07:00 |
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6ab9abdeba
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Adding some tags to scene item components for the prefab tool
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2023-03-26 11:06:57 -07:00 |
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f787d06713
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prog
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2023-03-24 22:58:56 -07:00 |
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4ccd1713a2
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First pass at prefab tool (done)
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2023-03-24 17:05:59 -07:00 |
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8c50c10be0
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Half done with Scene Component Parsing
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2023-03-23 21:43:02 -07:00 |
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3782e731b2
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Prefab tool more-or-less done
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2023-03-22 21:44:31 -07:00 |
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97b228e0a7
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Fixed compilation win32
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2023-03-22 19:29:20 -07:00 |
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7b9c6576af
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Tool refactoring
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2023-03-22 18:54:22 -07:00 |
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ecee996893
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Add tools to gitignore
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2023-03-22 18:41:08 -07:00 |
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d0aa23fdf4
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About to test prefabs but I need more horsepower
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2023-03-22 18:00:39 -07:00 |
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807f78fcda
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Finished camera controller.
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2023-03-21 20:52:17 -07:00 |
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2bd6012297
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I guess I half ass fixed hitbox resolution
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2023-03-21 15:16:48 -07:00 |
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978c420046
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Basic hit detection
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2023-03-21 14:42:54 -07:00 |
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3a790e57c9
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Got FPS label rendering on vita
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2023-03-21 08:48:58 -07:00 |
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9f9a83cf44
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Still trying to get caching to work
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2023-03-21 08:19:20 -07:00 |
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cc502591bd
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FPS Label Implemented
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2023-03-21 07:50:21 -07:00 |
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