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6ba8720667
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Font Testing
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2022-10-24 13:48:17 -07:00 |
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e4806d380f
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Progress on fonts
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2022-10-23 09:56:26 -07:00 |
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f2c2bd4071
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Updated some docs, prepping for font.
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2022-10-23 01:27:20 -07:00 |
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bc74e6782b
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UI Hello World
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2022-10-23 01:01:16 -07:00 |
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65e3bb43a5
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Basic transform stuff
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2022-10-21 22:01:37 -07:00 |
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02e8fdd02c
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Added texture, assets, tools and texture loading.
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2022-10-20 21:50:52 -07:00 |
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ee1842be2c
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Testing textures and events
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2022-10-20 15:49:25 -07:00 |
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6043d6975c
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Added event system
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2022-10-20 09:29:02 -07:00 |
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df1ae47624
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Documenting done.
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2022-10-20 07:49:42 -07:00 |
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23df65a241
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Material
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2022-10-19 22:59:48 -07:00 |
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70f14ee2e5
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Fixed all my pointers
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2022-10-19 19:44:47 -07:00 |
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fd7c075fa0
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Working on RenderTarget example
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2022-10-19 00:43:16 -07:00 |
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93e77b9c5e
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Begin the documentation
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2022-10-18 22:35:47 -07:00 |
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2a387421d8
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Example Triangle Pog
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2022-10-18 22:02:03 -07:00 |
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9e19a621a5
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Game rendering now.
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2022-10-18 15:58:21 -07:00 |
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6dfa0cecf2
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More Progress
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2022-10-18 15:23:50 -07:00 |
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9f18490033
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Progress
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2022-10-18 15:23:41 -07:00 |
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a4d4e441e4
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Set up a rough structure of the project.
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2022-10-18 12:49:17 -07:00 |
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55d6915a50
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Added a PROJECT document.
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2022-10-18 10:11:46 -07:00 |
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a54c1412c7
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Cleaned slate.
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2022-10-18 10:00:31 -07:00 |
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25613d54a7
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Made compilation actually work
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2022-02-27 09:49:06 -08:00 |
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2417e56c07
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Compiling again
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2022-02-27 09:33:55 -08:00 |
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59f3d825e0
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Id
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2022-02-27 08:45:11 -08:00 |
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0757e62c7b
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Added some new actions
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2022-02-25 12:16:25 -08:00 |
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9b879a4340
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Fixed compiling on linux
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2022-02-14 11:10:17 -08:00 |
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fd710c9709
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Comitting progress
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2022-01-06 16:14:56 -08:00 |
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2bd125b170
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Tested that texture scaling changes work
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2022-01-03 20:35:23 -08:00 |
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0ff8548e15
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Writing a few more asserts.
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2022-01-03 08:12:28 -08:00 |
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44ecc307e6
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Setup example shader.
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2022-01-02 22:30:41 -08:00 |
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75d5234375
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Just adding more assertions.
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2022-01-02 12:25:58 -08:00 |
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f902345e6b
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More assertions.
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2022-01-02 11:33:54 -08:00 |
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4258de29b5
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Adding some assertions
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2022-01-02 10:48:28 -08:00 |
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a2a7fbc936
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Compiling again.
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2021-12-30 21:48:52 -08:00 |
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fb0aa222b2
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FUgma
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2021-12-07 20:33:40 -08:00 |
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325c736e22
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Compiles again.
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2021-12-07 09:08:18 -08:00 |
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3d8b67cca5
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Reworking everything about shaders.
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2021-12-07 09:06:28 -08:00 |
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17b066e676
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CMakeLists for each C file
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2021-12-07 07:28:47 -08:00 |
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a57e978f6c
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Final commit pre C++
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2021-11-25 08:31:35 -08:00 |
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a0ff2909b6
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A bit more code cleanup
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2021-11-22 20:25:45 -08:00 |
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abe0c78a6f
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Updated CGLM
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2021-11-22 09:21:29 -08:00 |
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6d8fe79a76
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Moved a tonne of code around
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2021-11-22 09:20:01 -08:00 |
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fb454d98a4
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Update CGLM
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2021-11-17 09:09:57 -08:00 |
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33c5ab8b98
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Last commit
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2021-11-17 09:08:27 -08:00 |
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bb95a8304f
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Just committing while I rethink things
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2021-11-15 22:13:32 -08:00 |
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8d18ed587b
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Fixed texture generation for 3 channel textures
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2021-11-14 23:25:26 -08:00 |
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f470b5cc5e
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Technically refactored.
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2021-11-14 22:42:10 -08:00 |
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bf48712b63
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Asset manager is now in charge of the loaded assets.
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2021-11-13 22:06:41 -08:00 |
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636040289c
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Set up a multipass shader
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2021-11-12 08:40:49 -08:00 |
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3f5621266e
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Confirmed shaders work
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2021-11-12 06:54:25 -08:00 |
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1e4ccc3e52
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Working on the new refactor of primitive and shader
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2021-11-11 09:47:42 -08:00 |
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