385 Commits

Author SHA1 Message Date
6ba8720667 Font Testing 2022-10-24 13:48:17 -07:00
e4806d380f Progress on fonts 2022-10-23 09:56:26 -07:00
f2c2bd4071 Updated some docs, prepping for font. 2022-10-23 01:27:20 -07:00
bc74e6782b UI Hello World 2022-10-23 01:01:16 -07:00
65e3bb43a5 Basic transform stuff 2022-10-21 22:01:37 -07:00
02e8fdd02c Added texture, assets, tools and texture loading. 2022-10-20 21:50:52 -07:00
ee1842be2c Testing textures and events 2022-10-20 15:49:25 -07:00
6043d6975c Added event system 2022-10-20 09:29:02 -07:00
df1ae47624 Documenting done. 2022-10-20 07:49:42 -07:00
23df65a241 Material 2022-10-19 22:59:48 -07:00
70f14ee2e5 Fixed all my pointers 2022-10-19 19:44:47 -07:00
fd7c075fa0 Working on RenderTarget example 2022-10-19 00:43:16 -07:00
93e77b9c5e Begin the documentation 2022-10-18 22:35:47 -07:00
2a387421d8 Example Triangle Pog 2022-10-18 22:02:03 -07:00
9e19a621a5 Game rendering now. 2022-10-18 15:58:21 -07:00
6dfa0cecf2 More Progress 2022-10-18 15:23:50 -07:00
9f18490033 Progress 2022-10-18 15:23:41 -07:00
a4d4e441e4 Set up a rough structure of the project. 2022-10-18 12:49:17 -07:00
55d6915a50 Added a PROJECT document. 2022-10-18 10:11:46 -07:00
a54c1412c7 Cleaned slate. 2022-10-18 10:00:31 -07:00
25613d54a7 Made compilation actually work 2022-02-27 09:49:06 -08:00
2417e56c07 Compiling again 2022-02-27 09:33:55 -08:00
59f3d825e0 Id 2022-02-27 08:45:11 -08:00
0757e62c7b Added some new actions 2022-02-25 12:16:25 -08:00
9b879a4340 Fixed compiling on linux 2022-02-14 11:10:17 -08:00
fd710c9709 Comitting progress 2022-01-06 16:14:56 -08:00
2bd125b170 Tested that texture scaling changes work 2022-01-03 20:35:23 -08:00
0ff8548e15 Writing a few more asserts. 2022-01-03 08:12:28 -08:00
44ecc307e6 Setup example shader. 2022-01-02 22:30:41 -08:00
75d5234375 Just adding more assertions. 2022-01-02 12:25:58 -08:00
f902345e6b More assertions. 2022-01-02 11:33:54 -08:00
4258de29b5 Adding some assertions 2022-01-02 10:48:28 -08:00
a2a7fbc936 Compiling again. 2021-12-30 21:48:52 -08:00
fb0aa222b2 FUgma 2021-12-07 20:33:40 -08:00
325c736e22 Compiles again. 2021-12-07 09:08:18 -08:00
3d8b67cca5 Reworking everything about shaders. 2021-12-07 09:06:28 -08:00
17b066e676 CMakeLists for each C file 2021-12-07 07:28:47 -08:00
a57e978f6c Final commit pre C++ 2021-11-25 08:31:35 -08:00
a0ff2909b6 A bit more code cleanup 2021-11-22 20:25:45 -08:00
abe0c78a6f Updated CGLM 2021-11-22 09:21:29 -08:00
6d8fe79a76 Moved a tonne of code around 2021-11-22 09:20:01 -08:00
fb454d98a4 Update CGLM 2021-11-17 09:09:57 -08:00
33c5ab8b98 Last commit 2021-11-17 09:08:27 -08:00
bb95a8304f Just committing while I rethink things 2021-11-15 22:13:32 -08:00
8d18ed587b Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
f470b5cc5e Technically refactored. 2021-11-14 22:42:10 -08:00
bf48712b63 Asset manager is now in charge of the loaded assets. 2021-11-13 22:06:41 -08:00
636040289c Set up a multipass shader 2021-11-12 08:40:49 -08:00
3f5621266e Confirmed shaders work 2021-11-12 06:54:25 -08:00
1e4ccc3e52 Working on the new refactor of primitive and shader 2021-11-11 09:47:42 -08:00