26 Commits

Author SHA1 Message Date
20428597b6 Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
9b4acae63c Technically refactored. 2021-11-14 22:42:10 -08:00
a6bae07e38 Converted tooling to C. 2021-11-07 23:34:05 -08:00
332d1c3080 Oh yeah, it's all coming together 2021-11-07 10:36:39 -08:00
715ecd3a73 I hate my life 2021-11-05 10:55:10 -07:00
f6ea081b2d Made compressing assets actually compress, now if only I could load them 🤔 2021-11-04 14:23:13 -07:00
c61a63c30f Texture resizing 2021-11-04 13:28:28 -07:00
21e19ba995 Example code cleanup 2021-11-04 11:31:57 -07:00
e7c9848f63 Working on C tooling 2021-11-04 11:28:11 -07:00
42566e157b Working on C based tooling 2021-11-04 11:28:05 -07:00
d9f29cd640 Added in all the other characters (testing) 2021-11-02 08:33:58 -07:00
72dbf6b5f3 Fixed some dependencies 2021-11-01 14:58:30 -07:00
a86592f5bd Doing some code reshuffling 2021-11-01 14:34:42 -07:00
5c7468283b Extracted all parts of all characters 2021-10-17 19:05:40 -07:00
3fd0efb4d8 Utils example 2021-10-17 11:08:40 -07:00
b2e99bb976 More CMake stuff 2021-10-17 00:12:35 -07:00
f7165daa6d Did some tweaks to the CMakeLists 2021-10-16 22:57:19 -07:00
d8ded38fd5 Refactored some tooling. 2021-10-16 20:06:17 -07:00
df2ee3bf1b Cleaned some of the repo 2021-07-12 09:41:13 -07:00
928c3c838e Image Update 2021-06-12 07:54:22 -07:00
f6fdec2db2 Wrote image stitcher 2021-06-12 00:07:40 -07:00
28e5e86540 Working on poker logic. 2021-05-31 08:06:43 -07:00
3a867f9ad6 chips 2021-05-20 07:47:03 -07:00
d6e3b4aad1 Working on model loading and added poker table 2021-05-09 14:38:08 -07:00
786cff50f1 Commenting 2021-04-19 15:56:16 +10:00
e0b7313228 Actually have a semi working world loader. 2021-04-18 22:06:51 +10:00