Fixed texture generation for 3 channel textures
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@ -61,7 +61,7 @@ int main(int argc, char *argv[]) {
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xml[0] = '\0';
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sprintf(xml,
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"<texture channels=\"%i\" width=\"%i\" height=\"%i\">",
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channels, w, h
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STBI_rgb_alpha, w, h
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);
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// For each scale.
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@ -70,8 +70,12 @@ int main(int argc, char *argv[]) {
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scale = RESIZE_SCALES[i];
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rw = w / scale;
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rh = h / scale;
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dataResized = malloc(sizeof(stbi_uc) * rw * rh * channels);
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stbir_resize_uint8(dataOriginal, w, h, 0, dataResized, rw, rh, 0, channels);
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dataResized = malloc(sizeof(stbi_uc) * rw * rh * STBI_rgb_alpha);
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stbir_resize_uint8(
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dataOriginal, w, h, 0,
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dataResized, rw, rh, 0,
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STBI_rgb_alpha
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);
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// Determine output path
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sprintf(path, "%s_%i.texture", out, scale);
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@ -87,7 +91,7 @@ int main(int argc, char *argv[]) {
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}
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// Write texture
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fwrite(dataResized, sizeof(unsigned char), rw * rh * channels, file);
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fwrite(dataResized, sizeof(unsigned char), rw * rh * STBI_rgb_alpha, file);
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// Cleanup
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fclose(file);
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