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3a867f9ad6
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chips
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2021-05-20 07:47:03 -07:00 |
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e2274ea8bf
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Shuffled game_t struct
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2021-05-17 09:06:47 -07:00 |
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e864502f6a
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Moved some more code around
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2021-05-17 08:10:29 -07:00 |
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a97933d366
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Nuked Poker State
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2021-05-17 06:43:48 -07:00 |
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c854ebbb5d
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Nuked PokerGame file
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2021-05-17 06:32:10 -07:00 |
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9af4115bad
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Slowly renaming things from Holdem to Poker
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2021-05-17 06:13:50 -07:00 |
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4dbd5acab9
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Moved code from card to poker
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2021-05-16 21:01:36 -07:00 |
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06464c260a
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Nuked some more code.
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2021-05-16 20:34:45 -07:00 |
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c0e66c34cd
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Nuked the holdem remderer
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2021-05-16 18:38:58 -07:00 |
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3aa6a220b1
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Disconnected world code temporarily.
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2021-05-16 17:51:46 -07:00 |
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e77893f01c
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Moved texas holdem files out of holdem directory.
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2021-05-16 17:51:00 -07:00 |
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c9e87d1784
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Complete loop defined.
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2021-05-16 12:46:52 -07:00 |
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e958f509ab
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Did a lot of work on the engine
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2021-05-16 11:22:45 -07:00 |
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80f9cc4328
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Changed rotation order to YZX
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2021-05-12 07:01:47 -07:00 |
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f76ef65b7b
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working on some render tools
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2021-05-10 21:42:09 -07:00 |
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f81db1dcdc
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Debug Grid
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2021-05-09 19:45:57 -07:00 |
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d6e3b4aad1
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Working on model loading and added poker table
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2021-05-09 14:38:08 -07:00 |
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f3ffc93927
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Court is now in session
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2021-05-06 21:13:37 -07:00 |
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fab12c4f6d
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Just tweaking things.
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2021-05-05 09:35:18 -07:00 |
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040459bf9c
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Putting it all together and testing it.
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2021-05-05 09:24:36 -07:00 |
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c3244274ce
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Added frame buffer support.
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2021-05-05 07:37:25 -07:00 |
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469750b0a0
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Added some basic font rendering and texas holdem
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2021-05-03 21:32:40 -07:00 |
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96db74a546
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Added some time functions.
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2021-04-27 07:26:19 -07:00 |
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e323cf2721
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Added basic player movement.
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2021-04-23 08:17:42 +10:00 |
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f7c1380f06
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Refactored.
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2021-04-22 13:55:34 +10:00 |
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c10754f31b
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bruh(2)
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2021-04-20 18:44:41 +10:00 |
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23963f2ee8
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BRUH
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2021-04-20 18:44:33 +10:00 |
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ff8b84b542
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Reshuffled
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2021-04-19 21:30:34 +10:00 |
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cc94f7c775
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Fixed some stuff.
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2021-04-19 19:02:09 +10:00 |
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786cff50f1
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Commenting
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2021-04-19 15:56:16 +10:00 |
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e0b7313228
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Actually have a semi working world loader.
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2021-04-18 22:06:51 +10:00 |
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7b8afa20a1
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3D Tiles working
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2021-04-16 06:51:00 +10:00 |
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8198f3d854
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Bringing chunk and chunklist together.
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2021-04-13 07:44:21 +10:00 |
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c40e55f6c5
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Working on optimizing the engine.
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2021-04-13 00:03:43 +10:00 |
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ca24ed264a
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Tile list
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2021-04-05 20:56:37 +10:00 |
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35759965ab
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Working on tile maps
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2021-04-05 20:46:05 +10:00 |
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932ba9fc6a
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Built tileset logic
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2021-04-05 13:58:17 +10:00 |
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5c54a10298
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Built sprite batch
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2021-04-05 08:48:17 +10:00 |
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ac63eb6b6a
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Tidying some stuff up
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2021-04-04 22:33:18 +10:00 |
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02921d7f3b
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Added model positioning and rotation.
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2021-04-03 22:59:43 +11:00 |
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5cf46fa821
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Added cube.
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2021-04-03 22:44:11 +11:00 |
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4e01dd0964
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Fixed issue with quad buffer.
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2021-04-03 21:41:27 +11:00 |
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da03a33936
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Added texture loading.
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2021-04-03 19:49:33 +11:00 |
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9f5fa7722a
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Added proper mod function.
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2021-04-03 15:28:48 +11:00 |
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93565a9905
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Chunk loading finalized more or less
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2021-04-03 08:53:18 +11:00 |
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db21e15a17
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Added chunk list basic code
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2021-04-02 22:33:41 +11:00 |
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f4bf05da62
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Added world chunking.
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2021-03-22 22:29:16 +11:00 |
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d370ca895b
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Fixed primitive coordiantes being inaccurate
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2021-03-18 22:23:39 +11:00 |
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b5c2651202
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Added texture support.
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2021-03-18 21:46:51 +11:00 |
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85b5332649
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Primitive done.
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2021-03-14 20:41:21 +11:00 |
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