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bfd1ac6953
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Technically working shaders.
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2024-12-29 17:58:49 -06:00 |
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7c3225fe10
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almost done with ShaderData
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2024-12-29 13:04:23 -06:00 |
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f574b60856
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Shader structure done.
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2024-12-29 10:09:20 -06:00 |
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ba305de596
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prog
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2024-12-25 00:34:24 -06:00 |
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afa6a1a036
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Fix tool on different platforms.
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2024-12-24 23:41:27 -06:00 |
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fe69d85fab
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uniform testing
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2024-12-24 16:41:36 -06:00 |
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f5958f2879
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Shaders now compile all the way to OpenGL
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2024-12-24 16:06:55 -06:00 |
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e10aea20a1
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Stripped back old shader code for now.
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2024-12-24 12:27:55 -06:00 |
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2b36a12335
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I gues Shader2 starting to come together.
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2024-12-23 23:21:47 -06:00 |
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698aeb2afc
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slang
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2024-12-23 16:14:50 -06:00 |
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c87f13b063
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shader
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2024-12-21 20:33:25 -06:00 |
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b5958189cf
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Some slang progress
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2024-12-17 12:32:44 -06:00 |
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b3c2e0114f
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Slang actually worked.
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2024-12-09 20:00:09 -06:00 |
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ccd5b36965
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map mat
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2024-12-07 18:32:50 -06:00 |
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d1d7d46826
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Only buffer mesh each frame.
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2024-12-07 13:25:53 -06:00 |
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7628f33c25
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Temp disable release
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2024-12-07 13:04:18 -06:00 |
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876d4c4198
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Try release
build-linux-glfw-x64 / build (push) Successful in 6m28s
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2024-12-07 11:26:18 -06:00 |
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872e79e4fb
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TEst release also
build-linux-glfw-x64 / build (push) Successful in 6m29s
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2024-12-06 14:01:48 -06:00 |
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cf9af3a818
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Test release
build-linux-glfw-x64 / build (push) Failing after 6m37s
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2024-12-06 13:53:19 -06:00 |
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f98be769e7
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More fixing of physics not being optioned
build-linux-glfw-x64 / build (push) Failing after 7m7s
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2024-12-06 13:44:51 -06:00 |
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d35fba24fa
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Fix not building with jolt
build-linux-glfw-x64 / build (push) Failing after 3m44s
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2024-12-06 13:39:11 -06:00 |
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4e0bb5caa9
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PIL
build-linux-glfw-x64 / build (push) Failing after 3m24s
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2024-12-06 13:34:52 -06:00 |
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7c68b7bc8b
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lib
build-linux-glfw-x64 / build (push) Failing after 5m0s
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2024-12-06 13:28:48 -06:00 |
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68f6453da6
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Action
build-linux-glfw-x64 / build (push) Failing after 26s
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2024-12-06 13:27:38 -06:00 |
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8469da79d0
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Install cmake
build-linux-glfw-x64 / build (push) Failing after 26s
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2024-12-06 13:25:43 -06:00 |
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250754af0a
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Test dawn build
build-linux-glfw-x64 / build (push) Failing after 21s
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2024-12-06 13:22:56 -06:00 |
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9d91fa6435
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Added plane
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2024-12-06 10:48:00 -06:00 |
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e6672945ae
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Improve mesh components
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2024-12-06 09:11:03 -06:00 |
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a4774e6189
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Improved prefab loading a bit.
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2024-12-05 19:27:37 -06:00 |
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223bbed232
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Made scene loader "work" for now.
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2024-12-05 15:58:44 -06:00 |
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a6ac4f029e
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Scene context improving but not finished.
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2024-12-05 15:48:27 -06:00 |
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5998037994
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Add context sharing on prefabs.
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2024-12-03 17:15:39 -06:00 |
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68fab7c94d
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Bit of const cleanup
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2024-12-02 22:30:41 -06:00 |
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7989be5fe7
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Fixed prefab assets
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2024-12-02 20:10:44 -06:00 |
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e660fade95
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Added prefabs
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2024-12-02 20:00:54 -06:00 |
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9fd4c2399f
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Made scenes, items and components a lot cleaner, asset manager also cleans up properly.
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2024-12-02 16:19:25 -06:00 |
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2af55041c8
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Example scene loading
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2024-12-02 14:53:41 -06:00 |
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ac0f0e86c5
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Scopify assets
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2024-12-02 08:46:21 -06:00 |
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4dccd7d969
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Starting scene loader.
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2024-12-01 13:27:36 -06:00 |
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bcbc8796da
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Add force testing.
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2024-11-26 19:38:35 -06:00 |
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f4120095ed
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Allowed scene items cleanup to happen earlier to prevent access null weak pointers. Also added Sphere Mesh and Sphere Collider(s)
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2024-11-26 18:44:52 -06:00 |
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e91b1983c8
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Example physics implemented.
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2024-11-26 14:26:53 -06:00 |
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98f2f3e955
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Fixed a bug with asset loader
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2024-11-25 23:40:18 -06:00 |
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91caebd385
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Made char rotate
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2024-11-25 22:12:03 -06:00 |
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4914ec6168
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cleaned things up a bit, looks good to start implementing the rpg mechs
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2024-11-25 21:37:28 -06:00 |
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de55029356
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Restore pixel perfect camera code.
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2024-11-25 20:59:29 -06:00 |
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a2c841288d
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Make game a subclass
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2024-11-25 20:13:25 -06:00 |
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274c96bb64
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bit of cleanup
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2024-11-25 20:04:31 -06:00 |
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aefbe17786
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Replace dawnlibs with dawn.hpp
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2024-11-25 17:08:25 -06:00 |
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cfa9e0e99a
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About to relearn this version of the language.
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2024-11-25 16:09:56 -06:00 |
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