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7ce46d3e44
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Working on fixing stb
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2021-09-30 11:44:58 -07:00 |
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fd6b9e5c84
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Working on doing things properly.
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2021-09-30 11:09:52 -07:00 |
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d47a3707ba
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Fixed bugs with render passes.
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2021-09-28 10:18:23 -07:00 |
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327db3557e
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More code cleaning.
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2021-09-28 07:01:37 -07:00 |
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fa54383d6f
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Boredom
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2021-09-27 22:48:28 -07:00 |
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7740bd9930
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Adding some beter AI.
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2021-09-26 12:43:14 -07:00 |
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4fcfb550a7
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Adding more TS
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2021-09-25 11:29:23 -07:00 |
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6904a46bec
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Begin refactor.
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2021-09-18 23:13:05 -07:00 |
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98daedced9
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Doing some cleanup
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2021-09-18 17:55:28 -07:00 |
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ef9137fabb
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Added JS engine.
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2021-09-18 00:39:00 -07:00 |
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e6ef96ae78
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Moved some code around.
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2021-09-13 09:23:36 -07:00 |
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8d69d12728
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Cleaned up some UI code.
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2021-09-12 13:01:20 -07:00 |
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6c3bf3eeb0
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Built basic UI Grid.
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2021-09-07 09:07:53 -07:00 |
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6c10429dfb
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Working on the Player UI
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2021-09-06 09:12:45 -07:00 |
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2285568480
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Cleaned some code, drastically reduced memory footprint.
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2021-09-05 15:02:02 -07:00 |
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01c26b9e16
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Added additional settings to control assets prefix.
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2021-08-27 20:30:53 -07:00 |
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23c0bdaba6
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Compiling for RG351M successfully.
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2021-08-27 12:29:51 -07:00 |
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357c171d3a
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About to audit code.
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2021-08-19 23:07:20 -07:00 |
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bf3f942e24
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Working on improving the cross compiler
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2021-08-19 16:38:27 -07:00 |
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41c460b90b
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Added AABB Point
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2021-08-17 08:25:20 -07:00 |
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40a7041295
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Managing to get GBM working
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2021-08-16 01:38:35 -04:00 |
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42734a62c9
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Added split for libmath on Win32
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2021-08-14 13:45:02 -07:00 |
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Dominic
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5cf7da5ee0
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Managed to get compiling under ubuntu
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2021-08-14 13:38:57 -07:00 |
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2d977e041c
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Testing SDL support
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2021-08-14 12:02:34 -07:00 |
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e7f6e356e0
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Added settings to CMake
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2021-08-14 07:51:46 -07:00 |
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82a8d21320
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Update cglm
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2021-07-14 20:12:25 -07:00 |
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f7c1380f06
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Refactored.
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2021-04-22 13:55:34 +10:00 |
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da03a33936
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Added texture loading.
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2021-04-03 19:49:33 +11:00 |
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424577f835
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Added input manager and license.
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2021-02-22 07:01:44 +11:00 |
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24218cca63
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Added shader loading, added glad
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2021-02-17 23:17:19 +11:00 |
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1407d028e8
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Vulkan hard :(
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2021-02-16 19:22:12 +11:00 |
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