Fixed tiny bugs, prepping for rest of scene
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@@ -150,7 +150,6 @@ void VNSceneGen::test(
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case VN_SCENE_EVENT_SET_DEFAULT_FONT: {
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initType = "VNSetDefaultFontEvent";
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toInclude = "games/vn/events/VNSetDefaultFontEvent.hpp";
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printf("GENERATING\n\n\n");
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std::string strFont = "<font ";
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auto sdf = event->setDefaultFont;
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if(!sdf.font.empty()) strFont += "font=" + stringParser(sdf.font, NULL);
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