Fixed tiny bugs, prepping for rest of scene
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		@@ -4,10 +4,10 @@
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// https://opensource.org/licenses/MIT
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#include "game/DawnGame.hpp"
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#include "vnscenes/ScenePrologue0.hpp"
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#include "vnscenes/SceneInitial.hpp"
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using namespace Dawn;
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Scene * Dawn::dawnGameGetInitialScene(DawnGame *game) {
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  return new ScenePrologue0(game);
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  return new SceneInitial(game);
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}
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@@ -150,7 +150,6 @@ void VNSceneGen::test(
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    case VN_SCENE_EVENT_SET_DEFAULT_FONT: {
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      initType = "VNSetDefaultFontEvent";
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      toInclude = "games/vn/events/VNSetDefaultFontEvent.hpp";
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      printf("GENERATING\n\n\n");
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      std::string strFont = "<font ";
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      auto sdf = event->setDefaultFont;
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      if(!sdf.font.empty()) strFont += "font=" + stringParser(sdf.font, NULL);
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