From 9aaaa94406682c6965931eaab56627979fafa1e4 Mon Sep 17 00:00:00 2001 From: Dominic Masters Date: Wed, 12 Jul 2023 22:29:37 -0700 Subject: [PATCH] Fixed tiny bugs, prepping for rest of scene --- src/dawnliminal/game/LiminalGame.cpp | 4 ++-- src/dawntools/vnscenetool/VNSceneGen.cpp | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/dawnliminal/game/LiminalGame.cpp b/src/dawnliminal/game/LiminalGame.cpp index 128d914c..a44ae2bc 100644 --- a/src/dawnliminal/game/LiminalGame.cpp +++ b/src/dawnliminal/game/LiminalGame.cpp @@ -4,10 +4,10 @@ // https://opensource.org/licenses/MIT #include "game/DawnGame.hpp" -#include "vnscenes/ScenePrologue0.hpp" +#include "vnscenes/SceneInitial.hpp" using namespace Dawn; Scene * Dawn::dawnGameGetInitialScene(DawnGame *game) { - return new ScenePrologue0(game); + return new SceneInitial(game); } \ No newline at end of file diff --git a/src/dawntools/vnscenetool/VNSceneGen.cpp b/src/dawntools/vnscenetool/VNSceneGen.cpp index e608d161..b0a1fb96 100644 --- a/src/dawntools/vnscenetool/VNSceneGen.cpp +++ b/src/dawntools/vnscenetool/VNSceneGen.cpp @@ -150,7 +150,6 @@ void VNSceneGen::test( case VN_SCENE_EVENT_SET_DEFAULT_FONT: { initType = "VNSetDefaultFontEvent"; toInclude = "games/vn/events/VNSetDefaultFontEvent.hpp"; - printf("GENERATING\n\n\n"); std::string strFont = "setDefaultFont; if(!sdf.font.empty()) strFont += "font=" + stringParser(sdf.font, NULL);