Added shader loading, added glad

This commit is contained in:
2021-02-17 23:17:19 +11:00
parent 769b2a8716
commit 4d8f377d39
15 changed files with 206 additions and 393 deletions

11
assets/shaders/test.frag Normal file
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#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D uniform_Texture;
void main() {
vec4 color = texture(uniform_Texture, TexCoord);
FragColor = color;
// FragColor = vec4(1, 1, 1, 1);
}

17
assets/shaders/test.vert Normal file
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#version 330 core
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
uniform mat4 uniform_MVP;
uniform mat4 uniform_MP;
out vec2 TexCoord;
void main() {
vec3 pos = aPos;
gl_Position = uniform_MVP * uniform_MP * vec4(pos, 1);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}