Dawn/assets/shaders/test.vert

17 lines
357 B
GLSL

#version 330 core
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
uniform mat4 uniform_MVP;
uniform mat4 uniform_MP;
out vec2 TexCoord;
void main() {
vec3 pos = aPos;
gl_Position = uniform_MVP * uniform_MP * vec4(pos, 1);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}