17 lines
357 B
GLSL
17 lines
357 B
GLSL
#version 330 core
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#extension GL_ARB_separate_shader_objects : enable
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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uniform mat4 uniform_MVP;
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uniform mat4 uniform_MP;
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out vec2 TexCoord;
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void main() {
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vec3 pos = aPos;
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gl_Position = uniform_MVP * uniform_MP * vec4(pos, 1);
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TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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} |