Dawn/assets/shaders/test.frag

11 lines
215 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D uniform_Texture;
void main() {
vec4 color = texture(uniform_Texture, TexCoord);
FragColor = color;
// FragColor = vec4(1, 1, 1, 1);
}