11 lines
215 B
GLSL
11 lines
215 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec2 TexCoord;
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uniform sampler2D uniform_Texture;
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void main() {
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vec4 color = texture(uniform_Texture, TexCoord);
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FragColor = color;
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// FragColor = vec4(1, 1, 1, 1);
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} |