Files
Dawn-Godot/scripts/Entity/ItemOnGround.gd
2025-05-18 22:51:20 -05:00

26 lines
588 B
GDScript

class_name ItemOnGround extends StaticBody3D
@export var itemType:Item.ItemType = Item.ItemType.POTION;
@export var quantity:int = 1;
@export var inventory:Inventory = null
func _ready() -> void:
$Entity/EntityInteractable.onInteract.connect(
self.onEntityInteract
)
func _exit_tree() -> void:
$Entity/EntityInteractable.onInteract.disconnect(
self.onEntityInteract
)
func onEntityInteract(
interactor:EntityInteractor,
interactee:EntityInteractable
) -> void:
ITEM.PLAYER_INVENTORY.addItem(ITEM.ONION);
# Dispose self
get_parent().remove_child(self)
self.queue_free()