class_name ItemOnGround extends StaticBody3D @export var itemType:Item.ItemType = Item.ItemType.POTION; @export var quantity:int = 1; @export var inventory:Inventory = null func _ready() -> void: $Entity/EntityInteractable.onInteract.connect( self.onEntityInteract ) func _exit_tree() -> void: $Entity/EntityInteractable.onInteract.disconnect( self.onEntityInteract ) func onEntityInteract( interactor:EntityInteractor, interactee:EntityInteractable ) -> void: ITEM.PLAYER_INVENTORY.addItem(ITEM.ONION); # Dispose self get_parent().remove_child(self) self.queue_free()