24 lines
425 B
GDScript
24 lines
425 B
GDScript
extends Camera3D
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var PIXEL_SCALE:float = 4.0;
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func _ready() -> void:
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pass
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func _process(delta: float) -> void:
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var z:float = (
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tan((deg_to_rad(180) - deg_to_rad(fov)) / 2.0) *
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(get_viewport().size.y / 2.0)
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) / PIXEL_SCALE;
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var rosa = get_node("..");
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var look = rosa.position;
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var position = Vector3(0, 0, 4) + look;
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look_at_from_position(
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Vector3(position.x, position.y + z, position.z),
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look
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);
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pass
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