extends Camera3D var PIXEL_SCALE:float = 4.0; func _ready() -> void: pass func _process(delta: float) -> void: var z:float = ( tan((deg_to_rad(180) - deg_to_rad(fov)) / 2.0) * (get_viewport().size.y / 2.0) ) / PIXEL_SCALE; var rosa = get_node(".."); var look = rosa.position; var position = Vector3(0, 0, 4) + look; look_at_from_position( Vector3(position.x, position.y + z, position.z), look ); pass