Files
Dawn-Godot/scripts/Scenes/MainMenuScene.gd
2025-05-05 22:21:51 -05:00

30 lines
711 B
GDScript

class_name MainMenuScene extends Node3D
var mapDropdown:OptionButton
func _ready() -> void:
# mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
# var i:int = 0;
# for map in OverworldSystem.MAPS.keys():
# mapDropdown.add_item(map, i);
# i = i + 1;
pass
func _on_Overworld_pressed():
# var keys:Array[String] = OverworldSystem.MAPS.keys()
# var key:String = keys[mapDropdown.selected]
# print("Overworld pressed" + OverworldSystem.MAPS[key])
print("Overworld pressed")
func _on_Quests_pressed():
print("Quests pressed")
func _on_Custscene_pressed():
print("Cutscene pressed")
func _on_Cooking_pressed():
print("Cooking pressed")
func _on_Battle_pressed():
print("Battle pressed")