class_name MainMenuScene extends Node3D var mapDropdown:OptionButton func _ready() -> void: # mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown; # var i:int = 0; # for map in OverworldSystem.MAPS.keys(): # mapDropdown.add_item(map, i); # i = i + 1; pass func _on_Overworld_pressed(): # var keys:Array[String] = OverworldSystem.MAPS.keys() # var key:String = keys[mapDropdown.selected] # print("Overworld pressed" + OverworldSystem.MAPS[key]) print("Overworld pressed") func _on_Quests_pressed(): print("Quests pressed") func _on_Custscene_pressed(): print("Cutscene pressed") func _on_Cooking_pressed(): print("Cooking pressed") func _on_Battle_pressed(): print("Battle pressed")