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Dawn-Godot/entity/npc/NPC.tscn

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[gd_scene load_steps=8 format=3 uid="uid://kabs7mopalmo"]
[ext_resource type="Script" uid="uid://crw7ls7t8cwct" path="res://entity/npc/NPC.gd" id="1_00k55"]
[ext_resource type="Script" uid="uid://b00rxpveu3v4m" path="res://InteractableArea.gd" id="2_x8luf"]
[ext_resource type="Script" uid="uid://tlfthv88ki0y" path="res://entity/npc/NPCMovement.gd" id="3_1seh5"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jphom"]
[sub_resource type="BoxShape3D" id="BoxShape3D_jphom"]
size = Vector3(1, 2, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jphom"]
shading_mode = 0
[sub_resource type="CapsuleMesh" id="CapsuleMesh_jphom"]
material = SubResource("StandardMaterial3D_jphom")
[node name="NPC" type="CharacterBody3D" node_paths=PackedStringArray("_movement")]
script = ExtResource("1_00k55")
facingDirection = null
walkSpeed = null
runSpeed = null
_movement = NodePath("Scripts/NPCMovement")
[node name="Scripts" type="Node" parent="."]
[node name="NPCMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body")]
script = ExtResource("3_1seh5")
body = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_jphom")
[node name="Rotate" type="Node3D" parent="."]
[node name="InteractableArea" type="Area3D" parent="Rotate"]
script = ExtResource("2_x8luf")
metadata/_custom_type_script = "uid://b00rxpveu3v4m"
[node name="InteractableShape" type="CollisionShape3D" parent="Rotate/InteractableArea"]
transform = Transform3D(0.999999, -0.000856732, 0.0007724, 0.000857588, 0.999999, -0.00114162, -0.000771449, 0.00114226, 0.999999, 0, 0, 0)
shape = SubResource("BoxShape3D_jphom")
[node name="CapsuleMesh" type="MeshInstance3D" parent="Rotate"]
mesh = SubResource("CapsuleMesh_jphom")
skeleton = NodePath("../..")
[connection signal="interactEvent" from="Rotate/InteractableArea" to="." method="onInteract"]