Rendering how I want for now
This commit is contained in:
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@@ -1,8 +1,8 @@
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{
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"godotTools.editorPath.godot4": "/var/lib/flatpak/app/org.godotengine.Godot/current/active/export/bin/org.godotengine.Godot",
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"terminal.integrated.tabs.enabled": false,
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"editor.insertSpaces": false,
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"editor.tabSize": 4,
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"editor.insertSpaces": true,
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"editor.tabSize": 2,
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"files.exclude": {
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"**/*.uid": true
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},
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@@ -4,29 +4,29 @@ var items:Array[CutsceneItem] = []
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var itemIndex:int = 0
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func _enter_tree() -> void:
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# Get children
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var children = get_children()
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for child in children:
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if !(child is CutsceneItem):
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continue
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items.append(child)
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pass
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# Get children
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var children = get_children()
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for child in children:
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if !(child is CutsceneItem):
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continue
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items.append(child)
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pass
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func _exit_tree() -> void:
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items.clear()
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pass
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items.clear()
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pass
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func start() -> void:
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itemIndex = -1
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if items.size() == 0:
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return
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nextItem()
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itemIndex = -1
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if items.size() == 0:
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return
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nextItem()
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func nextItem() -> void:
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itemIndex += 1
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if itemIndex >= items.size():
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return
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var item = items[itemIndex]
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item.cutscene = self
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item.start()
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itemIndex += 1
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if itemIndex >= items.size():
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return
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var item = items[itemIndex]
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item.cutscene = self
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item.start()
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@@ -4,21 +4,21 @@ class_name CutsceneText extends CutsceneItem
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var nextTextIndex:int = 0
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func _enter_tree() -> void:
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pass
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pass
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func _exit_tree() -> void:
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UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
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UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
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func start() -> void:
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nextTextIndex = 0
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UI.TEXTBOX.setText(interactTexts[nextTextIndex])
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UI.TEXTBOX.textboxClosing.connect(onTextboxClosing)
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nextTextIndex = 0
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UI.TEXTBOX.setText(interactTexts[nextTextIndex])
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UI.TEXTBOX.textboxClosing.connect(onTextboxClosing)
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func onTextboxClosing() -> void:
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nextTextIndex += 1
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if nextTextIndex < interactTexts.size():
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UI.TEXTBOX.setText(interactTexts[nextTextIndex])
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else:
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UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
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UI.TEXTBOX.setText("")
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done()
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nextTextIndex += 1
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if nextTextIndex < interactTexts.size():
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UI.TEXTBOX.setText(interactTexts[nextTextIndex])
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else:
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UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
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UI.TEXTBOX.setText("")
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done()
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@@ -2,82 +2,20 @@
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class_name EntityMovement extends Node
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const FRICTION = 0.01
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enum FacingDirection {
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SOUTH = 0,
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EAST = 1,
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NORTH = 2,
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WEST = 3
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};
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const FacingDirWalkAnimations = {
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FacingDirection.SOUTH: "walk_south",
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FacingDirection.EAST: "walk_east",
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FacingDirection.NORTH: "walk_north",
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FacingDirection.WEST: "walk_west"
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};
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const FacingDirAngle = {
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FacingDirection.SOUTH: 0.0,
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FacingDirection.EAST: PI / 2,
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FacingDirection.NORTH: PI,
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FacingDirection.WEST: -PI / 2
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};
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const WALK_SPEED_DEFAULT = 8
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const RUN_SPEED_DEFAULT = 12
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var _inputDir:Vector2 = Vector2.ZERO
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var _facingDir:FacingDirection = FacingDirection.SOUTH
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var _running:bool = false
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@export var body:CharacterBody3D
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@export var rotate:Node3D
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@export var sprite:AnimatedSprite3D
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@export var walkSpeed:float = 48.0
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@export var runSpeed:float = 64.0
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@export var facingDir:FacingDirection = FacingDirection.SOUTH:
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set(value):
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_facingDir = value
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_updateSprite()
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get:
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return _facingDir
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@export var walkSpeed:float = WALK_SPEED_DEFAULT
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@export var runSpeed:float = RUN_SPEED_DEFAULT
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#
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# Private Methods
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#
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func _updateSprite() -> void:
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if !sprite || sprite.animation == FacingDirWalkAnimations[facingDir]:
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return
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sprite.animation = FacingDirWalkAnimations[facingDir]
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func _applyFacingDir() -> void:
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if !sprite || _inputDir.length() <= 0.01:
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return
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if _inputDir.y > 0:
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if facingDir != FacingDirection.NORTH && _inputDir.x != 0:
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if _inputDir.x > 0 && facingDir == FacingDirection.EAST:
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facingDir = FacingDirection.EAST
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elif _inputDir.x < 0 && facingDir == FacingDirection.WEST:
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facingDir = FacingDirection.WEST
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else:
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facingDir = FacingDirection.NORTH
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else:
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facingDir = FacingDirection.NORTH
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elif _inputDir.y < 0:
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if facingDir != FacingDirection.SOUTH && _inputDir.x != 0:
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if _inputDir.x > 0 && facingDir == FacingDirection.EAST:
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facingDir = FacingDirection.EAST
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elif _inputDir.x < 0 && facingDir == FacingDirection.WEST:
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facingDir = FacingDirection.WEST
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else:
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facingDir = FacingDirection.SOUTH
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else:
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facingDir = FacingDirection.SOUTH
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elif _inputDir.x > 0:
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facingDir = FacingDirection.EAST
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else:
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facingDir = FacingDirection.WEST
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func _applyGravity() -> void:
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if !body.is_on_floor():
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body.velocity += PHYSICS.GRAVITY * get_process_delta_time()
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@@ -123,7 +61,7 @@ func _applyFriction(delta:float) -> void:
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body.velocity.z *= delta * FRICTION
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#
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# Protected Methods
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# Protected Methods
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#
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func canMove() -> bool:
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return true
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@@ -132,7 +70,7 @@ func canMove() -> bool:
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# Callbacks
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#
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func _enter_tree() -> void:
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_updateSprite()
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pass
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func _physics_process(delta:float) -> void:
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if Engine.is_editor_hint():
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@@ -144,5 +82,4 @@ func _physics_process(delta:float) -> void:
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_applyGravity()
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_applyFriction(delta)
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_applyMovement()
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_applyFacingDir()
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body.move_and_slide()
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@@ -3,15 +3,6 @@ class_name NPC extends CharacterBody3D
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@export var _movement:NPCMovement
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@export var facingDirection:EntityMovement.FacingDirection:
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set(value):
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if _movement:
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_movement.facingDir = value
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get:
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if _movement:
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return _movement.facingDir
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return EntityMovement.FacingDirection.SOUTH
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@export var walkSpeed:float = 48.0:
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set(value):
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if _movement:
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@@ -1,96 +1,48 @@
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[gd_scene load_steps=12 format=3 uid="uid://kabs7mopalmo"]
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[gd_scene load_steps=8 format=3 uid="uid://kabs7mopalmo"]
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[ext_resource type="Script" uid="uid://crw7ls7t8cwct" path="res://entity/npc/NPC.gd" id="1_00k55"]
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[ext_resource type="Script" uid="uid://b00rxpveu3v4m" path="res://InteractableArea.gd" id="2_x8luf"]
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[ext_resource type="Script" uid="uid://tlfthv88ki0y" path="res://entity/npc/NPCMovement.gd" id="3_1seh5"]
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[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="4_x8luf"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1seh5"]
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size = Vector3(16, 16, 16)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jphom"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_rl6fg"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="BoxShape3D" id="BoxShape3D_jphom"]
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size = Vector3(1, 2, 1)
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[sub_resource type="AtlasTexture" id="AtlasTexture_q57vx"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(48, 0, 16, 16)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jphom"]
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shading_mode = 0
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[sub_resource type="AtlasTexture" id="AtlasTexture_ak4un"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1ms0h"]
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atlas = ExtResource("4_x8luf")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_1seh5"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rl6fg")
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}],
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"loop": true,
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"name": &"walk_east",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_q57vx")
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}],
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"loop": true,
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"name": &"walk_north",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ak4un")
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}],
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"loop": true,
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"name": &"walk_south",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1ms0h")
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}],
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"loop": true,
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"name": &"walk_west",
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"speed": 5.0
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}]
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[sub_resource type="SphereShape3D" id="SphereShape3D_x8luf"]
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radius = 8.5
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_jphom"]
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material = SubResource("StandardMaterial3D_jphom")
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[node name="NPC" type="CharacterBody3D" node_paths=PackedStringArray("_movement")]
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script = ExtResource("1_00k55")
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facingDirection = null
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walkSpeed = null
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runSpeed = null
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_movement = NodePath("Scripts/NPCMovement")
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[node name="Scripts" type="Node" parent="."]
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[node name="NPCMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body", "sprite")]
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[node name="NPCMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body")]
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script = ExtResource("3_1seh5")
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body = NodePath("../..")
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sprite = NodePath("../../AnimatedSprite3D")
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[node name="InteractableArea" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_jphom")
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[node name="Rotate" type="Node3D" parent="."]
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[node name="InteractableArea" type="Area3D" parent="Rotate"]
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script = ExtResource("2_x8luf")
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metadata/_custom_type_script = "uid://b00rxpveu3v4m"
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[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractableArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 0)
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shape = SubResource("BoxShape3D_1seh5")
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[node name="InteractableShape" type="CollisionShape3D" parent="Rotate/InteractableArea"]
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transform = Transform3D(0.999999, -0.000856732, 0.0007724, 0.000857588, 0.999999, -0.00114162, -0.000771449, 0.00114226, 0.999999, 0, 0, 0)
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shape = SubResource("BoxShape3D_jphom")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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pixel_size = 1.0
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axis = 1
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double_sided = false
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texture_filter = 0
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sprite_frames = SubResource("SpriteFrames_1seh5")
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animation = &"walk_south"
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[node name="CapsuleMesh" type="MeshInstance3D" parent="Rotate"]
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mesh = SubResource("CapsuleMesh_jphom")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.5, 0)
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shape = SubResource("SphereShape3D_x8luf")
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[connection signal="interactEvent" from="InteractableArea" to="." method="onInteract"]
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[connection signal="interactEvent" from="Rotate/InteractableArea" to="." method="onInteract"]
|
||||
|
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@@ -3,29 +3,20 @@ class_name Player extends CharacterBody3D
|
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@export var _movement:PlayerMovement
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||||
|
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@export var facingDirection:EntityMovement.FacingDirection:
|
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set(value):
|
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if _movement:
|
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_movement.facingDir = value
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get:
|
||||
if _movement:
|
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return _movement.facingDir
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return EntityMovement.FacingDirection.SOUTH
|
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|
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@export var walkSpeed:float = 48.0:
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@export var walkSpeed:float = EntityMovement.WALK_SPEED_DEFAULT:
|
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set(value):
|
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if _movement:
|
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_movement.walkSpeed = value
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get:
|
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if _movement:
|
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return _movement.walkSpeed
|
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return 48.0
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return EntityMovement.WALK_SPEED_DEFAULT
|
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|
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@export var runSpeed:float = 64.0:
|
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@export var runSpeed:float = EntityMovement.RUN_SPEED_DEFAULT:
|
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set(value):
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if _movement:
|
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_movement.runSpeed = value
|
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get:
|
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if _movement:
|
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return _movement.runSpeed
|
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return 64.0
|
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return EntityMovement.RUN_SPEED_DEFAULT
|
||||
|
||||
@@ -1,68 +1,29 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://2ch34sio36nv"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://2ch34sio36nv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ylmy3nvpirgr" path="res://entity/player/Player.gd" id="1_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bwxdv3kxrs4oj" path="res://entity/player/PlayerMovement.gd" id="2_o7et6"]
|
||||
[ext_resource type="Script" uid="uid://b3nty7pvbo58d" path="res://entity/player/PlayerInteraction.gd" id="3_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bdv1fj1pwknrs" path="res://entity/player/PlayerInput.gd" id="4_yjynp"]
|
||||
[ext_resource type="Script" uid="uid://bdjgvyiacbg28" path="res://entity/player/PlayerCamera.gd" id="5_g3lhm"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="7_fmb3c"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_4pwj0"]
|
||||
radius = 8.5
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_rykwh"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rl6fg"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(16, 0, 16, 16)
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rykwh"]
|
||||
shading_mode = 0
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q57vx"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(48, 0, 16, 16)
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_etv1g"]
|
||||
material = SubResource("StandardMaterial3D_rykwh")
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ak4un"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_etv1g"]
|
||||
shading_mode = 0
|
||||
albedo_color = Color(0.376471, 1, 1, 1)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1ms0h"]
|
||||
atlas = ExtResource("7_fmb3c")
|
||||
region = Rect2(32, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_2rv2u"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rl6fg")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_east",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q57vx")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_north",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ak4un")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_south",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1ms0h")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk_west",
|
||||
"speed": 5.0
|
||||
}]
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_m44ds"]
|
||||
material = SubResource("StandardMaterial3D_etv1g")
|
||||
size = Vector3(0.4, 0.4, 0.4)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_g13of"]
|
||||
size = Vector3(10, 16, 8)
|
||||
size = Vector3(1.14069, 1, 1.38867)
|
||||
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_movement")]
|
||||
script = ExtResource("1_24gqh")
|
||||
@@ -70,15 +31,14 @@ _movement = NodePath("Scripts/PlayerMovement")
|
||||
|
||||
[node name="Scripts" type="Node" parent="."]
|
||||
|
||||
[node name="PlayerMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body", "rotate", "sprite")]
|
||||
[node name="PlayerMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body", "rotate")]
|
||||
script = ExtResource("2_o7et6")
|
||||
body = NodePath("../..")
|
||||
rotate = NodePath("../../PlayerRotated")
|
||||
sprite = NodePath("../../AnimatedSprite3D")
|
||||
rotate = NodePath("../../PlayerRotate")
|
||||
|
||||
[node name="PlayerInteraction" type="Node" parent="Scripts" node_paths=PackedStringArray("interactableArea", "player")]
|
||||
script = ExtResource("3_24gqh")
|
||||
interactableArea = NodePath("../../PlayerRotated/PlayerInteractableArea")
|
||||
interactableArea = NodePath("../../PlayerRotate/PlayerInteractableArea")
|
||||
player = NodePath("../..")
|
||||
|
||||
[node name="PlayerInput" type="Node" parent="Scripts" node_paths=PackedStringArray("interaction", "movement")]
|
||||
@@ -92,24 +52,23 @@ camera = NodePath("../../PlayerCamera")
|
||||
target = NodePath("../..")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.5, 0)
|
||||
shape = SubResource("SphereShape3D_4pwj0")
|
||||
shape = SubResource("CapsuleShape3D_rykwh")
|
||||
|
||||
[node name="PlayerCamera" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, -0.000461383, 0.000263726, 0.000138582, 0.705475, 0.708735, -0.00051305, -0.708735, 0.705475, 0.00619125, 4.26114, 4.36711)
|
||||
|
||||
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0496178, 0, -0.00852585)
|
||||
pixel_size = 1.0
|
||||
axis = 1
|
||||
double_sided = false
|
||||
texture_filter = 0
|
||||
sprite_frames = SubResource("SpriteFrames_2rv2u")
|
||||
animation = &"walk_south"
|
||||
[node name="PlayerRotate" type="Node3D" parent="."]
|
||||
|
||||
[node name="PlayerRotated" type="Node3D" parent="."]
|
||||
[node name="CapsuleMesh" type="MeshInstance3D" parent="PlayerRotate"]
|
||||
mesh = SubResource("CapsuleMesh_etv1g")
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
[node name="PlayerInteractableArea" type="Area3D" parent="PlayerRotated"]
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="PlayerRotate/CapsuleMesh"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.41166, 0.475431)
|
||||
mesh = SubResource("BoxMesh_m44ds")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerRotated/PlayerInteractableArea"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 10)
|
||||
[node name="PlayerInteractableArea" type="Area3D" parent="PlayerRotate"]
|
||||
|
||||
[node name="InteractHitbox" type="CollisionShape3D" parent="PlayerRotate/PlayerInteractableArea"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0233459, 0, 0.795664)
|
||||
shape = SubResource("BoxShape3D_g13of")
|
||||
|
||||
@@ -6,28 +6,22 @@ const CAMERA_PIXEL_SCALE = 1.0
|
||||
|
||||
@export var camera:Camera3D = null
|
||||
@export var target:Node3D = null
|
||||
@export var offset:Vector3 = Vector3(0, 0, 12)
|
||||
|
||||
var angle = 0.0
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if !camera || !target:
|
||||
return
|
||||
|
||||
# Follow target
|
||||
# camera.global_transform.origin = target.global_transform.origin
|
||||
|
||||
# I tried a few things but this is most consistent for both backbuffer and
|
||||
# framebuffer viewports.
|
||||
var viewportHeight = get_viewport().get_visible_rect().size.y;
|
||||
var unitScale = CAMERA_PIXEL_SCALE * CAMERA_PIXELS_PER_UNIT;
|
||||
# # Spin around origin.
|
||||
# var rotation_speed = 1 # Radians per second
|
||||
# angle += rotation_speed * delta
|
||||
# var radius = 3.0
|
||||
# var offset = Vector3(radius * sin(angle), 2.0, radius * cos(angle))
|
||||
# camera.global_transform.origin += offset
|
||||
|
||||
var z:float = (
|
||||
tan((deg_to_rad(180) - deg_to_rad(camera.fov)) / 2.0) *
|
||||
(viewportHeight / 2.0)
|
||||
) / unitScale;
|
||||
|
||||
var look = target.global_position;
|
||||
var position = offset + look;
|
||||
|
||||
camera.look_at_from_position(
|
||||
Vector3(position.x, position.y + z, position.z),
|
||||
look
|
||||
);
|
||||
|
||||
pass
|
||||
# # Look at target
|
||||
# camera.look_at(target.global_transform.origin, Vector3.UP)
|
||||
|
||||
@@ -11,8 +11,9 @@ script = ExtResource("1_6ms5s")
|
||||
[node name="TestMapBase" parent="." instance=ExtResource("1_ox0si")]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("2_0d2qr")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.04397, 1.9488, -16.5251)
|
||||
facingDirection = 1
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.5777, 1.74123, 0)
|
||||
|
||||
[node name="NPC" parent="." instance=ExtResource("3_0vfw4")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.30029, 4.06806, 0.563562)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.3026, 1.9909, -2.12904)
|
||||
walkSpeed = 48.0
|
||||
runSpeed = 64.0
|
||||
|
||||
@@ -35,10 +35,9 @@ gdscript/warnings/shadowed_variable=0
|
||||
|
||||
window/size/viewport_width=480
|
||||
window/size/viewport_height=270
|
||||
window/size/window_width_override=960
|
||||
window/size/window_height_override=540
|
||||
window/stretch/mode="viewport"
|
||||
window/stretch/scale_mode="integer"
|
||||
window/size/window_width_override=1440
|
||||
window/size/window_height_override=810
|
||||
window/stretch/mode="canvas_items"
|
||||
|
||||
[dotnet]
|
||||
|
||||
|
||||
@@ -8,25 +8,25 @@ signal loadProgress(scenePath:String, loadId:int, progress:float)
|
||||
var watchingIds:Array[int] = []
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var wIds = watchingIds.duplicate()
|
||||
for watchId in wIds:
|
||||
var status = ResourceLoader.load_threaded_get_status(watchId)
|
||||
if status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_LOADED:
|
||||
watchingIds.erase(watchId)
|
||||
var resource = ResourceLoader.load_threaded_get(watchId)
|
||||
loadEnd.emit(watchId, resource)
|
||||
elif status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_FAILED:
|
||||
watchingIds.erase(watchId)
|
||||
loadError.emit(watchId, "Error loading resource.")
|
||||
elif status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_INVALID_RESOURCE:
|
||||
watchingIds.erase(watchId)
|
||||
loadError.emit(watchId, "Invalid Resource.")
|
||||
elif status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_IN_PROGRESS:
|
||||
loadProgress.emit(watchId, 0.0)
|
||||
pass
|
||||
var wIds = watchingIds.duplicate()
|
||||
for watchId in wIds:
|
||||
var status = ResourceLoader.load_threaded_get_status(watchId)
|
||||
if status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_LOADED:
|
||||
watchingIds.erase(watchId)
|
||||
var resource = ResourceLoader.load_threaded_get(watchId)
|
||||
loadEnd.emit(watchId, resource)
|
||||
elif status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_FAILED:
|
||||
watchingIds.erase(watchId)
|
||||
loadError.emit(watchId, "Error loading resource.")
|
||||
elif status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_INVALID_RESOURCE:
|
||||
watchingIds.erase(watchId)
|
||||
loadError.emit(watchId, "Invalid Resource.")
|
||||
elif status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_IN_PROGRESS:
|
||||
loadProgress.emit(watchId, 0.0)
|
||||
pass
|
||||
|
||||
func load(scenePath:String) -> int:
|
||||
var loadId = ResourceLoader.load_threaded_request(scenePath)
|
||||
watchingIds.append(loadId)
|
||||
loadStart.emit(scenePath, loadId)
|
||||
return loadId
|
||||
var loadId = ResourceLoader.load_threaded_request(scenePath)
|
||||
watchingIds.append(loadId)
|
||||
loadStart.emit(scenePath, loadId)
|
||||
return loadId
|
||||
@@ -1,19 +1,19 @@
|
||||
class_name SceneSingleton extends Node
|
||||
|
||||
enum SceneType {
|
||||
UNSET,
|
||||
INITIAL,
|
||||
OVERWORLD
|
||||
UNSET,
|
||||
INITIAL,
|
||||
OVERWORLD
|
||||
}
|
||||
|
||||
var currentScene:SceneType = SceneType.UNSET
|
||||
signal sceneChanged(newScene:SceneType)
|
||||
|
||||
func _enter_tree() -> void:
|
||||
currentScene = SceneType.UNSET
|
||||
currentScene = SceneType.UNSET
|
||||
|
||||
func setScene(newScene:SceneType) -> void:
|
||||
if currentScene == newScene:
|
||||
return
|
||||
currentScene = newScene
|
||||
sceneChanged.emit(currentScene)
|
||||
if currentScene == newScene:
|
||||
return
|
||||
currentScene = newScene
|
||||
sceneChanged.emit(currentScene)
|
||||
@@ -1,9 +1,9 @@
|
||||
class_name TransitionSingleton extends Control
|
||||
|
||||
enum FadeType {
|
||||
NONE,
|
||||
FADE_IN,
|
||||
FADE_OUT
|
||||
NONE,
|
||||
FADE_IN,
|
||||
FADE_OUT
|
||||
}
|
||||
|
||||
signal fadeOutStart
|
||||
@@ -18,64 +18,64 @@ var fadeTime:float = 0.0
|
||||
var inFade = false
|
||||
|
||||
func _enter_tree() -> void:
|
||||
$Overlay.visible = false
|
||||
$Overlay.visible = false
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if fadeType == FadeType.NONE:
|
||||
return
|
||||
if fadeType == FadeType.NONE:
|
||||
return
|
||||
|
||||
fadeTime += delta
|
||||
var t:float = fadeTime / fadeDuration
|
||||
fadeTime += delta
|
||||
var t:float = fadeTime / fadeDuration
|
||||
|
||||
# Get destination alpha type.
|
||||
var destAlpha:float = 0.0
|
||||
var srcAlpha:float
|
||||
if fadeType == FadeType.FADE_IN:
|
||||
srcAlpha = 1.0
|
||||
destAlpha = 0.0
|
||||
elif fadeType == FadeType.FADE_OUT:
|
||||
srcAlpha = 0.0
|
||||
destAlpha = 1.0
|
||||
# Get destination alpha type.
|
||||
var destAlpha:float = 0.0
|
||||
var srcAlpha:float
|
||||
if fadeType == FadeType.FADE_IN:
|
||||
srcAlpha = 1.0
|
||||
destAlpha = 0.0
|
||||
elif fadeType == FadeType.FADE_OUT:
|
||||
srcAlpha = 0.0
|
||||
destAlpha = 1.0
|
||||
|
||||
# End?
|
||||
if t >= 1.0:
|
||||
fadeUpdate.emit(1.0)
|
||||
var cFade = fadeType
|
||||
fadeType = FadeType.NONE
|
||||
$Overlay.color.a = destAlpha
|
||||
inFade = false
|
||||
# End?
|
||||
if t >= 1.0:
|
||||
fadeUpdate.emit(1.0)
|
||||
var cFade = fadeType
|
||||
fadeType = FadeType.NONE
|
||||
$Overlay.color.a = destAlpha
|
||||
inFade = false
|
||||
|
||||
if cFade == FadeType.FADE_OUT:
|
||||
fadeOutEnd.emit()
|
||||
elif cFade == FadeType.FADE_IN:
|
||||
fadeInEnd.emit()
|
||||
|
||||
return
|
||||
if cFade == FadeType.FADE_OUT:
|
||||
fadeOutEnd.emit()
|
||||
elif cFade == FadeType.FADE_IN:
|
||||
fadeInEnd.emit()
|
||||
|
||||
return
|
||||
|
||||
# TODO: Use curves
|
||||
$Overlay.color.a = srcAlpha + (destAlpha - srcAlpha) * t
|
||||
fadeUpdate.emit(t)
|
||||
pass
|
||||
# TODO: Use curves
|
||||
$Overlay.color.a = srcAlpha + (destAlpha - srcAlpha) * t
|
||||
fadeUpdate.emit(t)
|
||||
pass
|
||||
|
||||
func fade(
|
||||
fade:FadeType = FadeType.FADE_IN,
|
||||
duration:float = 0.4,
|
||||
color:Color = Color(0, 0, 0, 1),
|
||||
fade:FadeType = FadeType.FADE_IN,
|
||||
duration:float = 0.4,
|
||||
color:Color = Color(0, 0, 0, 1),
|
||||
):
|
||||
if inFade:
|
||||
push_error("Transition: Cannot start a new fade while another is in progress.")
|
||||
return
|
||||
if inFade:
|
||||
push_error("Transition: Cannot start a new fade while another is in progress.")
|
||||
return
|
||||
|
||||
$Overlay.visible = true
|
||||
$Overlay.color = color
|
||||
fadeDuration = duration
|
||||
fadeTime = 0
|
||||
fadeType = fade
|
||||
inFade = true
|
||||
$Overlay.visible = true
|
||||
$Overlay.color = color
|
||||
fadeDuration = duration
|
||||
fadeTime = 0
|
||||
fadeType = fade
|
||||
inFade = true
|
||||
|
||||
if fade == FadeType.FADE_IN:
|
||||
fadeInStart.emit()
|
||||
$Overlay.color.a = 0
|
||||
elif fade == FadeType.FADE_OUT:
|
||||
fadeOutStart.emit()
|
||||
$Overlay.color.a = 1
|
||||
if fade == FadeType.FADE_IN:
|
||||
fadeInStart.emit()
|
||||
$Overlay.color.a = 0
|
||||
elif fade == FadeType.FADE_OUT:
|
||||
fadeOutStart.emit()
|
||||
$Overlay.color.a = 1
|
||||
@@ -2,4 +2,3 @@ class_name UISingleton extends Control
|
||||
|
||||
@export var TEXTBOX: VNTextbox
|
||||
@export var PAUSE: PauseMenu
|
||||
@onready var MADTALK:Node = $VNTextbox/MadTalk;
|
||||
|
||||
Reference in New Issue
Block a user