Files
Dawn-Godot/scripts/OverworldScene.gd
2025-07-04 15:02:41 -05:00

28 lines
844 B
GDScript

class_name OverworldScene extends Node
func _enter_tree() -> void:
OVERWORLD.mapChanged.connect(onMapChanged)
func _exit_tree() -> void:
OVERWORLD.mapChanged.disconnect(onMapChanged)
func onMapChanged(newMap:PackedScene, playerDestinationNodeName:String) -> void:
print("New map time.")
var map = $Map
for childScene in map.get_children():
map.remove_child(childScene)
var newMapInstance = newMap.instantiate()
map.add_child(newMapInstance)
# Find Player.
var player = newMapInstance.get_node("Player")
var destNode = newMapInstance.get_node(playerDestinationNodeName)
if player && player is Player && destNode:
player.global_position = destNode.global_position
player.global_rotation.y = destNode.global_rotation.y
elif playerDestinationNodeName:
push_error("Player, or destination node not found in new map.")
pass