Files
Dawn-Godot/scripts/Entities/TestNPCController.gd

14 lines
484 B
GDScript

class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
func interact(interactor) -> void:
var systems = getSystems();
systems.CUTSCENE.setCurrentCutscene(TestCutscene.new())
#systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1);
#var itemSystem = (get_node("Systems") as Systems).ITEM;
#itemSystem.addItem(itemSystem.ITEM_POTION, 1);
#pass
func updateMovement(delta) -> void:
pass