class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd" const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd") func interact(interactor) -> void: var systems = getSystems(); systems.CUTSCENE.setCurrentCutscene(TestCutscene.new()) #systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1); #var itemSystem = (get_node("Systems") as Systems).ITEM; #itemSystem.addItem(itemSystem.ITEM_POTION, 1); #pass func updateMovement(delta) -> void: pass