Moving files pre-refactor

This commit is contained in:
2025-08-03 21:10:58 -05:00
parent 29ebb68215
commit e0dd14c460
527 changed files with 3337 additions and 3093 deletions

19
singletons/Scene.gd Normal file
View File

@@ -0,0 +1,19 @@
class_name SceneSingleton extends Node
enum SceneType {
UNSET,
INITIAL,
OVERWORLD
}
var currentScene:SceneType = SceneType.UNSET
signal sceneChanged(newScene:SceneType)
func _enter_tree() -> void:
currentScene = SceneType.UNSET
func setScene(newScene:SceneType) -> void:
if currentScene == newScene:
return
currentScene = newScene
sceneChanged.emit(currentScene)