Moving files pre-refactor
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19
singletons/Scene.gd
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19
singletons/Scene.gd
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class_name SceneSingleton extends Node
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enum SceneType {
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UNSET,
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INITIAL,
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OVERWORLD
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}
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var currentScene:SceneType = SceneType.UNSET
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signal sceneChanged(newScene:SceneType)
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func _enter_tree() -> void:
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currentScene = SceneType.UNSET
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func setScene(newScene:SceneType) -> void:
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if currentScene == newScene:
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return
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currentScene = newScene
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sceneChanged.emit(currentScene)
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