Moving files pre-refactor

This commit is contained in:
2025-08-03 21:10:58 -05:00
parent 29ebb68215
commit e0dd14c460
527 changed files with 3337 additions and 3093 deletions

34
singletons/Overworld.gd Normal file
View File

@@ -0,0 +1,34 @@
class_name OverworldSingleton extends Node
signal mapChanged(newMap:PackedScene, playerDestinationNodeName:String)
var newMap:PackedScene
var playerDestinationNodeName:String
func _init() -> void:
pass
func _exit_tree() -> void:
TRANSITION.fadeOutEnd.disconnect(onFadeOutEnd)
TRANSITION.fadeInEnd.disconnect(onFadeInEnd)
func mapChange(map:PackedScene, playerDestinationNodeName:String) -> void:
TRANSITION.fade(TransitionSingleton.FadeType.FADE_OUT)
TRANSITION.fadeOutEnd.connect(onFadeOutEnd)
newMap = map
self.playerDestinationNodeName = playerDestinationNodeName
func onFadeOutEnd() -> void:
TRANSITION.fadeOutEnd.disconnect(onFadeOutEnd)
TRANSITION.fade(TransitionSingleton.FadeType.FADE_IN)
TRANSITION.fadeInEnd.connect(onFadeInEnd)
mapChanged.emit(newMap, playerDestinationNodeName)
func onFadeInEnd() -> void:
TRANSITION.fadeInEnd.disconnect(onFadeInEnd)
newMap = null
func isMapChanging() -> bool:
# If the newMap is set, then we are in the process of changing maps.
return newMap != null