Moving files pre-refactor

This commit is contained in:
2025-08-03 21:10:58 -05:00
parent 29ebb68215
commit e0dd14c460
527 changed files with 3337 additions and 3093 deletions

View File

@@ -0,0 +1,47 @@
class_name PlayerMovement extends Node
const TURN_SPEED = 30.0
const SPEED = 8.0
@export var player:CharacterBody3D
var inputDir:Vector2 = Vector2.ZERO
func canMove() -> bool:
if PAUSE.isMovementPaused():
return false
return true
func _physics_process(delta:float) -> void:
var cameraCurrent = get_viewport().get_camera_3d()
if !cameraCurrent:
return
# Player movement
var directionAdjusted = Vector3.ZERO
if canMove():
# Use camera orientation for movement direction
var cam_basis = cameraCurrent.global_transform.basis
# Forward and right vectors, ignore vertical component
var forward = -cam_basis.z
forward.y = 0
forward = forward.normalized()
var right = cam_basis.x
right.y = 0
right = right.normalized()
directionAdjusted = (forward * inputDir.y + right * inputDir.x).normalized()
# Rotate player to face movement direction if moving
if directionAdjusted.length() > 0.01:
var targetRot = atan2(directionAdjusted.x, directionAdjusted.z)
player.rotation.y = lerp_angle(
player.rotation.y, targetRot, TURN_SPEED * delta
)
# Apply gravity if not on floor
if !player.is_on_floor():
player.velocity += PHYSICS.GRAVITY * delta
# Set velocity and move
player.velocity.x = directionAdjusted.x * SPEED
player.velocity.z = directionAdjusted.z * SPEED
player.move_and_slide()