Moving files pre-refactor
This commit is contained in:
27
entities/player/PlayerInteraction.gd
Normal file
27
entities/player/PlayerInteraction.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
class_name PlayerInteraction extends Node
|
||||
|
||||
@export var interactableArea:Area3D
|
||||
@export var player:CharacterBody3D
|
||||
|
||||
func canInteract() -> bool:
|
||||
if PAUSE.isMovementPaused():
|
||||
return false
|
||||
return true
|
||||
|
||||
func interact() -> void:
|
||||
if !canInteract():
|
||||
return
|
||||
|
||||
var overlapping = interactableArea.get_overlapping_areas()
|
||||
var interactable: InteractableArea = null
|
||||
|
||||
for node in overlapping:
|
||||
if !(node is InteractableArea):
|
||||
continue
|
||||
interactable = node
|
||||
break
|
||||
|
||||
if !interactable:
|
||||
return
|
||||
|
||||
interactable.interactEvent.emit(player)
|
Reference in New Issue
Block a user