Moving files pre-refactor
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15
entities/MapCamera.gd
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15
entities/MapCamera.gd
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@tool
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class_name MapCamera extends Camera3D
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@export var targetFollow:Node3D = null
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@export var pathFollow:PathFollow3D = null
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@export var pathMap:Path3D = null
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func _process(delta):
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if !pathMap || !targetFollow || !pathMap.curve:
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return
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var point = pathMap.curve.get_closest_point(targetFollow.global_transform.origin)
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pathFollow.progress_ratio = pathMap.curve.get_closest_offset(point) / pathMap.curve.get_baked_length()
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global_transform.origin = pathFollow.global_transform.origin
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look_at(targetFollow.global_transform.origin, Vector3.UP)
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