Moving files pre-refactor
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32
cutscene/Cutscene.gd
Normal file
32
cutscene/Cutscene.gd
Normal file
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class_name Cutscene extends Node
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var items:Array[CutsceneItem] = []
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var itemIndex:int = 0
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func _enter_tree() -> void:
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# Get children
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var children = get_children()
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for child in children:
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if !(child is CutsceneItem):
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continue
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items.append(child)
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pass
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func _exit_tree() -> void:
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items.clear()
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pass
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func start() -> void:
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itemIndex = -1
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if items.size() == 0:
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return
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nextItem()
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func nextItem() -> void:
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itemIndex += 1
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if itemIndex >= items.size():
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return
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var item = items[itemIndex]
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item.cutscene = self
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item.start()
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